Awesomenauts: Aggiornamento 2.11 "White Hawk Down"

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Iscritto il: domenica 24 gennaio 2010, 23:02
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Awesomenauts: Aggiornamento 2.11 "White Hawk Down"

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La Ronimo Games ha rilasciato tramite il forum ufficiale di Awesomenauts i dettagli della patch 2.11, codename "White Hawk Down ".
La patch include un nuovo nauts gratuito per il gioco base, Rocco, un uccello armato di fucile d'assalto. Aggiunte anche due nuove skin, una per il nuovo eroe e una per Skree.
Infine sono stati applicati diversi cambiamenti al gameplay, applicando i seguenti changelogs ai nauts:

Codice: Seleziona tutto

Aiguillon
-Moved the teamwalls above the drill a little bit back so the enemy team can’t stand on it anymore.

Sorona
-Jumppads in the top middle area have been separated a bit.

Clunk
-Added duration bar to Clunk explode while charging
-It is no longer possible to trigger the clunk explode while teleporting.

Coco
-Added hit indicator for Ball Lightning
-Added duration indicator to Blaze
-Fixed issue where Coco’s superconductor bullets would travel further when shooting down.
-Swiftly through the forest time now reduced from 12s to 11s.

Froggy
-Added duration bar to Tornado

Genji
-You can now move while you cast monarch blessing. Additionally you won’t drop while casting it during flight.
-Fixed issue where his idle animation would play instead of the fall animation after fluttering.

Gnaw
-Fixed an issue where spitting on droids would influence the height of their health bars.

Lonestar
-Slightly increased his movement speed.
-Incendiary bombs damage increased from 103 to 120 per stage.
-Incendiary grenades damage over time will not apply on the first tick anymore.
-Trinamite now increases the damage of your dynamite throw 30 per stage, 2 stages, 145 Solar per stage.
-Dynamite throw now starts with 3 sticks of dynamite (base damage reduced per stick of dynamite from 175 to 140)
-Cattle rebooter cooldown reduction increased from 1.5s to 2s
-Blaster damage increased from 50 to 60
-Bovinian postcard cooldown reduction increased from 0.1s to 0.15s per hit.
-Mister TnT combined the two stages into one stage for 145 Solar.
-Booming bullets price reduced from 180 to 135.
-Eagle bullets added a stage and reduced damage from 20 to 10 per stage.
-Eagle bullets price reduced from 215 to 145 per stage.
-Transfusion grenades replaced the percentual lifesteal with a flat lifesteal of 60.
-Holo bull won’t be using the jump pads anymore.
-Visually overhauled throwing arc indicator of dynamite

Nibbs
-Lion Tail now will work again when passing through targets.
-Added duration indicator to firebreath

Raelynn
-Fixed issue where it was possible to snipe during teleport when the Iron Rifle upgrade was bought.
-Visually overhauled throwing arc indicator of time rift
-Time rift no longer affects turrets, base, worm or other obstacles.

Scoop
-Hammer of justice cooldown increased from 6.5s to 7.5s
-Ice cream van music cooldown reduced from 1s to 0.75s
-It is no longer possible to trigger the Binding of Justice while teleporting.
-Added duration indicator to binding of justice charge

Sentry
-Blackhole sun improved the readability of stats in the description.
-Circuits of time decoy will now explode when hit by an invisible enemy.
-Fixed issue where photon mines with counter intelligence cross would not home when shot against terrain.

Skolldir
-Fixed issue where end graphic of earthquake was not shown.

Skree
-Totem of power cooldown is now shown correctly in the description
-Visually overhauled throwing arc indicator of totem of power

Ted McPain
-Added hit indicator for air strike
-Added duration indicator to stimpack
-Fixed an issue where air strike would not work if Ted died while his air strike was in-flight.

Vinnie & Spike
-Clowns mask now works with giant mammoth sock with holes.

Voltar
-Healbot health reduced from 300 to 200.
-Healbot will now gain extra health over the course of a match. 17 hitpoints every 5 minutes max of 51 hitpoints.
-Drone army price reduced from 180 to 160 Solar per stage.
-Dark matter shots price reduced from 125 to 120 Solar.
-Weapon clip-on price reduced from 190 to 170 Solar per stage.
-Hyper drive price reduced from 170 to 155 Solar per stage.
-Weaponized hull price reduced from 160 to 145 Solar per stage.
-Warpgate overdrive price reduced from 180 to 160 Solar per stage.
-Energy drink price reduced from 155 to 140 Solar per stage.
-Energy drink health increased from 100 to 125 per stage.
-Overheal potion price reduced from 190 to 170 Solar per stage.
-Turret-addon price reduced from 180 to 160 Solar per stage.
-Hydraulic sugar dispenser price reduced from 155 to 140 Solar per stage.
-Cortex tank price reduced from 155 to 140 Solar.
-Bombshell price reduced from 145 to to 130 Solar per stage.
-Bombshell duration increased from 8s to 10s.
-Happy thoughts price reduced from 135 to 125 Solar per stage.
-Psychokinteic repulsion price reduced from 120 to 110 Solar per stage.
-Psychothrust price reduced from 140 to 125 Solar per stage.
-Chilli flavoured eyedrops price reduced from 140 to 125 Solar.
-Chilli flavoured eyedrops activation time reduced from 3s to 2s.
-Chilli flavoured eyedrops heal multiplier increased from x4 to x5
-Chilli flavoured eyedrops damage multiplier increased from x2 to x4
-Chilli flavoured eyedrops heal over time multiplier increased from x2 to x3
-Twisted nightmares price reduced from 150 to 135 Solar per stage.
-Euphoric thoughts price reduced from 125 to 115 Solar per stage.
-Killing the healpod before it can finish charging now plays a different death animation.
-Voltar’s healing wave will now bounce against the ground.

Yuri
-Added duration indicator to Timebubble
-Timebubble no longer affects turrets, base, worm or other obstacles.

Sound improvements
-Froggy G Whirlwind impacts now have sound
-Fixed strange sound effect that was audible everywhere
-Long range skill hit-sound effects added for Raelynn and Coco
-Removed the laser sound effect in turret mode from Derpl Zork’s pirate skin, to make his sound more fitting to his pirate theme
-Added new missile fire sound effects for Clunk: each stage now has more epic missile launch sound effects
-Added DerplZork trap sound effects
-Added gun impacts for Lonestar and Raelynn
-Added sword impact sounds for Leon
-Added more OOMPH to Scoop hammer impact
-Added extra glass impacts when dealing damage to Admiral Swiggins and Voltar
-New Froggy G bullet impact sounds
-Adjusted Voltar Damage impact sounds
-Improved revolver gunsounds for Lonestar’s Private Mels skn
-Added unique sound effects for Clunk’s skins: every skin has a unique touch now (basic missile sound for standard skin, reload sound for Expendable Clunk, arcade sounds for Creeper Clunk, chickens for Cluck)
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