
Sono anche stati fatti significanti ottimizzazioni al sistema di Voxel, che dovrebbe comportare una minore quantità di stuttering, lag e freeze quando avvengono cambiamenti ai voxel (ergo durante le trivellazioni o le esplosioni).
Di seguito il changelog ufficiale:
Codice: Seleziona tutto
Features
- improved HUD markers
- voxel modification optimizations
- Space Master now has the option to delete all floating objects
- improved programmable block
HUD Marker behavior:
- less text spam; markers now fade their titles out when not looking at them and their distance label is reduced in size
- signal grouping; signals that are very far away are now clustered into a single signal on the screen with a small summary of what it contains
- signal type symbology; signals now also show their relationship to the player through a symbol, instead of just colors. This should also be helpful if you are color blind
- signals now render by depth order, which means the nearest signal is always on top of the stack. This slightly improves readability in the case of many signals on a pile
- exclamation marks next to an icon indicate hostile contact within 1km of that location
Fixes
- fixed crash when loading world
- fixed flashing highlight remain on if you move cursor to older cube hatch
- fixed wrong camera when in remote
- fixed jump drive still draining power when turned off
- fixed blocks are not deleted in limited world
- fixed wrong tooltips in edit screen
- fixed camera get's into characters head in cockpit
- fixed camera gets into characters face when flying
- fixed bug with infinite Inventory
- fixed spherical generator max. power is negative
- fixed serious simulation speed drops caused by new particles
- running time information is now available as a double instead of a long (Malware)
- fixed a bug where clients would cause servers to reload their PB scripts (Malware)
- added the ability to check if a player is an admin or a promoted user via ModAPI (Rexxar)

