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Warhammer 40K: Darktide update 1.08 patch notes – November 24New feature – Crafting
Quality of Life
- UI for interacting with the workshop is available.
- Consecrate functionality is available for players.
- Players can earn crafting materials from missions via pickups.
- Hadron’s Workshop as an interaction point is also available.
- Armoury Exchange updated – Character and weapon skins in the store.
User Interface
- Added EOR (end-of-round) Cards to show better what you unlock.
- Sire Melk’s Requisitorium should provide better items overall by only having pristine/mastercrafted items.
- Made Zealot’s Penance tier 1 and 2 pants more distinct.
Fixes and tweaks
- We’ve added better interfacing for some cases where invalid names are entered during character creation, making it clearer that the chosen name/input is not accepted.
- Fixed unlocalized strings in the settings menu.
- Fixing some localization on some cosmetics items.
- Improved item sorting by rarity – should now consider item rating too (shouldn’t crash now either!).
Balance Adjustments
- Fixed an instance where players could not use weapon special when ADS with the Lucius Mk III Helbore Lasgun.
- Fixed issues with some audio on the Excise Vault Spireside-13 mission.
- Turned down the light emitted by the Zealot. The Zealot calmed down, and their overly bright aura will serve as a flashlight no longer.
- Fixed it so the Convict Garb no longer clips when having a specific face.
- Fixed an issue with some gloves not looking correct while sprinting.
- Fixed an issue where several of the enemy stagger animations clipped a lot.
- Can now use weapon special when ADS on Headhunter Autoguns and Braced Autoguns.
- Fixed some flickering in some prologue cinematics.
- The camera would jump through geometry when switching between players in spectator mode. Now, it’ll jump between players to remove those unsightly geometry collisions.
- Weirdly, ammo increased indefinitely when reloading during the prologue, which could cause a crash. This was fixed, and you can reload as much as you need.
- Fixed some issues with buffering melee attacks when playing as Ogryn. No attack was triggered when players held the button “too early” in a chain. We have now adjusted this a little to make the overall feel better.
- Better Variety of grunts when pushing multiple enemies. We know you love a good grunt.
- Some voice-over was unintentionally canceled by players placing world markers or using the comms wheel – we fixed that for ya.
- Players can no longer stand on top of the elevator in Chasm Logistratum and render the mission impossible to complete.
- Re-entering an airlock after using it no longer triggers the ‘group up’ VO, as this is no longer the objective.
- Fixed an issue where stacking crit bonuses would break the crit calculation, rendering the weapon unable to crit. Say “crit” one more time…
- Fixed the Force Staff sometimes having a +x% reload speed property – despite not being reloadable. It’s a staff, after all—no need to reload it.
- The Counter fire’ Veteran Feat should now work consistently.
- Fixed an issue with the Accatran Mk VIIa Lasgun, where shots would disappear after traveling around 45 meters / 147.6 feet / 49 yards / 0.0045 Swedish Miles.
- Made some minor tweaks to the minion melee movement.
- Tweaked ranged minions range switch from melee to ranged override when players are kiting them not to occur too close to players.
- Fixed some broken stagger animations for various minions and some sound tweaks.
- Fixed animation on fuel hose NPC character being frozen at the beginning of the level 18 Path of Trust cutscene.
- Prologue cinematic fix for Zolas wound not looking like a wound, but something…else.
- Made some voice-over tweaks so that we always play a line when deploying a health pack or ammo crate.
- Fixed issue causing two, or sometimes fewer, items to appear in the credits store on refresh.
- Improved stability of end-of-round rewards finalizing.
- Setup separate weapon-specific dodge curves for light melee weapons, tune-up separate zealot baseline:
- Setup separate dodge curve for Zealot class, increase baseline dodge distance to 2.75m over 0.4s (was 2.5m over 0.4s).
- Increase dodge slide friction speed threshold to 5.5m/s (from 4.5) – we don’t break down as hard on dodge-sliding.
- Setup weapon specific curves for agile dodge profiles to allow customized behavior:
- For Atrox Tactical Axes and Maccabian Duelling Swords: Custom curve 2.75m over 0.35s with fine-tuned end of curve for chaining.
- For Catachan Mk III Combat Blade: Custom curve 2.9m over 0.35s with fine-tuned end of curve for chaining.
Amministratore di Videogame Zone! fin dal 2010, sono un grande appassionato di Warhammer 40K, Space Engineers e giochi di strategia.
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