Warhammer:End Times- Vermintide in arrivo l'aggiornamento 1.5 e il primo DLC Narrativo

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Konrad_Curze
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Warhammer:End Times- Vermintide in arrivo l'aggiornamento 1.5 e il primo DLC Narrativo

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Immagine
Dopo alcuni DLC minori, lo studio Fatshark ha annunciato un nuovo contenuto digitale a pagamento per Warhammer:End Times- Vermintide. Tale contenuto, a differenza di quelli che l'hanno preceduto, sarà di tipo narrativo e aggiungerà tre nuove mappe ambientate a Karak Azgaraz, una roccaforte nanica situata vicino alla città del gioco, dove i nostri eroi dovranno combattere le orde degli uomini ratto nel tentativo di salvare i nani residenti e di impedire che i tesori del posto cadano in mani sbagliate.
Tale DLC uscirà in concomitanza della Patch 1.5, che presenta un enorme changelog, in quanto il supporto tecnico del gioco si è dato da fare per correggere gran parte dei bug segnalati e bilanciare tutte le armi e unità nemiche attuali, in vista di quelle in arrivo. Tale DLC costerà attorno ai 9€, ma non si ha ancora una data di rilascio precisa, seppure la Open Beta dell'aggiornamento è già disponibile.
Qui di seguito l'immenso changelog:

Codice: Seleziona tutto

CHANGELOG

This patch is a big one.

In the last couple of months we've been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we've ever released before

FEATURES

    New Map: Chain of Fire - Make your way to the top of the mountain to set the beacon ablaze and warn nearby settlements of the approaching Skaven army
    Added some weight and variation to ragdoll behaviours
    Added physics to a number of props in the Inn which were previously static
    A new HUD has been added when playing with controller
    Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers
    Added option to switch between different controller layouts
    Added Auto-aim support when playing with controller
    Added mouse scroll inputs as keybindings
    Added option to disable/enable "Give Items with Block Key"
    Franz Lohner no longer whistles cheerfully. It is the End Times after all

OPTIMIZATIONS

This patch contains all the optimization that we did to get the game running smoothly on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.

WEAPON BALANCE

General

    1h Weapons
        Dodge distance increased
        Dodge speed increased
        Block movespeed increased
        Headshotting on light attacks

    Friendly Fire
        Friendly fire is now rescaled and retweaked
        Damage over time deals less friendly fire
        AoE effects deal less friendly fire

    Traits
        Reduced Mastercrafted reload speed to 25% faster

Sienna Fuegonasus

    Staff - Fireball
        Reduced heat buildup on charge
        Reduced heat buildup on charge attack
        Increased damage on charge attack
        Charged shots now pierce normal rats

    Staff - Conflagration
        Reduced heat buildup on charge
        Reduced heat buildup on charge attack
        Added friendly fire to charge attack
        New ability: Creates a firepatch on the ground if full charge is achieved

    Staff - Beam
        Reduced heat buildup on charge
        Reduced heat buildup on beam attack
        Tweaked beam ramp-up damage
        Increased beam-blast damage
        Added friendly fire to blast attack

    Staff - Bolt
        Reduced heat buildup on charge
        Normalized heat buildup on level 1, 2, 3 of bolt
        Rescaled targets hit by uncharged and fully charged bolt
        Non-locked projectile hits body
        Locked projectile headshots first target
        Tweaked trueflight behaviour"

    1h swords
        Increased attack speed
        Increased damage of third light attack in chain
        Increased number of targets hit by light attack(s)
        Slightly increased attack speed

Bardin Goreksson

    1h Hammers
        Increased number of targets hit by light attack(s)
        Changed attack speed
        Increased heavy attack damage

    2h Axes
        Increased damage on light and heavy attack
        Reduced slowdown while charging
        Increased attackspeed
        Tweaked hitboxes
        Increased attack range
        Increased number of block shields by 0.5

    Drake Pistols
        Slightly increased attack speed
        Added headshotting multiplier
        Added friendly fire to charged attack

    Grudge-Raker
        Now deals damage to armored enemies when close
        Increased attack speed on secondary push

    2h Hammers
        Reduced efficent dodge count by 1

    Handguns
        Tweaked damage
        Staggers pack masters
        Removed active reload
        Decreased reload speed

    Crossbows
        Increased headshot damage multiplier
        Increased damage
        Removed active reload
        Increased reload speed
        Increased ammo capacity

Markus Kruber

    Blunderbusses
        Increased damage
        Now deals damage to armored enemies when close
        Increased attack speed on secondary push

    2h Hammers
        Reduced efficent dodge count by 1

    Handguns
        Tweaked damage
        Staggers pack masters
        Removed active reload
        Decreased reload speed

    2h Swords
        Light attack: Increased number of targets hit
        Heavy attack: Reduced attack-speed slightly
        Increased attack range

    1h swords
        Increased attack speed
        Increased damage of third light attack in chain
        Increased number of targets hit by light attack(s)
        Slightly increased attack speed

Kerillian

    Dual wield daggers
        Overhaul: Light attacks are now fast-firing slashes that chain into each other
        Heavy stab deals more damage

    Dual wield sword and dagger
        Tweaked push stab

    Dual wield swords
        Light attack: Increased number of targets hit
        Heavy attack: Reduced number of targets hit - Increased damage vs armor
        Increased number of block shields by 1

    Longbows
        Increased headshot damage multiplier
        Light shot pierces armor
        Increased ammo capacity

    Trueflight Longbow
        Lightshot now trueflights, can not lock
        Aimed shot lock headshots first target, unlocked bodyshot
        Reduced max ammo
        Tweaked trueflight behaviour"

    Swiftbows
        Increased light shot damage
        Aimed shot now pierces armor and deals headshotting damage
        Increased ammo
        Removed headshotting multiplier on light attack"

    Hagbane Swiftbow
        Reduced friendly fire

Victor Saltzpyre

    1h axes
        Increased damage
        Increased attackspeed
        Increased number of block shields by 0.5

    Brace of Pistols
        Increased damage to armored targets
        Tighter crosshair
        Added Headshotting
        Increased max ammo

    Repeating Handgun
        Increased damage to armored targets
        Tighter crosshair
        Headshotting
        Tweaked bullet spray attack
        Increased attack speed

    2h Swords
        Light attack: Increased number of targets hit
        Heavy attack: Reduced attack-speed slightly
        Increased attack range

    Crossbows
        Increased headshot damage multiplier
        Increased damage
        Removed active reload
        Increased reload speed
        Increased ammo capacity
        
        FIXES and TWEAKS
Interface

    It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing
    Added warning message when turning in contracts without having a quest equipped
    Added a new Gamma slider image for increased clarity
    Default Keybinding for Give Item is now E
    Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller
    Fixed an issue where healthbars could get stuck on screen for level objectives
    Fixed an issue where healthbars could display incorrect health
    Revive tooltip now clamps to sides when players face another direction
    Fixed an issue where Matchmaking UI could disappear for the Host
    Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready
    Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock
    Lobby browser will now only show missions that are unlocked in the mission filter
    Added new Rescue Icon
    Fixed an issue where matchmaking UI could be invisible for clients in the Inn
    Added objective markers for where to place Explosive Barrels, Statues and Sacks
    Fixed an issue where tooltips would occasionally get stuck outside the screen area
    Updated to new UI frame system to increase stability and performance
    fix for survival level markers floating in the air for clients when an area opens with pickups
    Changed wording on the lobby browser for missions and difficulty from Random to Any
    Changed wording for DLC content that you don't own
    Fixed missing hot-join icon (the small rotating arrow on one of the portraits)
    Fixed Issue with Grimoire icon getting misaligned when spectating another player
    No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster
    Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped

Bots

    Bots no longer rapidly switch between weapons whilst reviving
    Bots are now more eager to help a player in need (revive, heal etc.) when in combat
    Bots can no longer deal damage to explosive Barrels
    Bots are now more eager to use their ranged weapons against Ratling Gunners
    Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster
    Bots now Block-Revive. Woot
    Bots can no longer glide around after getting parry-broken
    Bots should no longer fall out of the world
    Fixed bug that could cause bots to teleport after being rescued
    Fixed bug that caused bots to not find a valid destination when player was technically out of bounds

Weapons/Trinkets/Hats/Traits

    Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit
    Fixed an issue with the Skirmisher Trait on Beam Staff
    Fixed spread on bolt-staff
    Fixed an issue with the effect on Conflagration Staff
    Default Headgear can no longer be salvaged
    Fixed an issue with the feathers on Empire Soldier hats
    Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped
    Rehauled Mastercrafted to make it more viable for aimed shot

Enemies

    Enemies are more resistant to stuns on Hard and above
    Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level
    Fixed a bug that made enemies skate
    Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits):
        Clan Rat
        Slave Rat
        Loot Rat
        Grey Seer
        Gutter Runner
        Packmaster
        Stormvermin
        Ratling Gunner
        Globadier
        Rat Ogre
    Clan Rats no longer get stuck in a frozen state when dying in gas clouds
    Gutter Runner: Removed double death voice
    Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning
    Gutter Runner: Reduced delay for gutter runner to despawn when ragdolling
    Gutter Runner: No longer leaving invisible corpses
    Gutter Runner: Fix for cape being seen at strange angle
    Gutter Runner should no longer get stuck in various places
    Gutter Runner shouldn’t now get stuck if aborting a mid air jump when having a high-ground opportunity
    Gutter Runner shold no longer roll through gates on host machines
    Loot Rat: Added a sound cue when getting close to one of the pesky little critters
    Loot Rat: Improved behaviour
    Packmaster: Fixed bug in idle animation
    Packmaster: Fixed bug that caused it to appear like the Packmaster dragged player through the floor
    Packmaster: Fixed bug that made the Packmaster's claw visible when player got hooked whilst recovering from previous hook attempt
    Packmaster: Fixed an issue where Packmasters would slide on the ground after hanging players
    Poison Wind Globadier - Poison Wind throws 2 globes in each barrage, was 3
    Ratling Gunner: Fix for crash when one starts trying to shoot you. In the face
    Rat Ogre will now use the correct animation scaling when climbing fences
    Rat Ogre should no longer fall through the ground when attempting to abort a midair in jump
    Rat Ogre should no longer phase through a wall when hit by a bomb
    Fixed bug that caused Rat Ogre to get stuck in doorways when hit by grenade
    Fixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them... ¯\_(ツ)_/¯
    Stormvermin Patrols should no longer get stuck whilst patrolling
    Stormvermin Patrols are.. erm... scarier on Hard and above difficulty settings. Enjoy!
    Stormvermin Patrols now have reduced aggro range towards bots

 VO

    Added missing lines for healing draughts
    Added missing Polish lines for *ragged breathing* when Bardin is low on health
    Fixed a number of missing translations
    Witcher hunter no longer says "There is the hag, get the horses ready!" when there is no cart nor horses around on Black Powder
    Fixed a inconsistency of the Russian translation of "Stormvermin" throughout the game
    Fixed various VO that couldn't be heard

Levels

    Black Powder: Fixied exploit with bridges and AI
    Castle Drachenfels: Fixed an issue with the sky
    Castle Drachenfels: Fixed a respawn issue at the Chalice Event
    Castle Drachenfels: Fixed a missing roof at the escape event
    The Dungeons: Improvement made for the end event that took a long time to complete
    The Dungeons: Improvements made for ledge hanging
    The Enemy Below: Fix for geometry holes
    The Enemy Below: Fix to prevent players being knocked out of level boundaries
    The Enemy Below: Umbra issue fixes
    The Enemy Below: fix for AI pathing issues where bots could not reach tomes
    The Enemy Below: Fixed a location where you could get stuck
    Engines of War: Fixed a location where an invisible blocker would stop you from grabbing certain pickups
    Engines of War: Fixed an audio related crash
    Engines of War: Fixed a location where Rat Ogres could get stuck
    Engines of War: Updated cellar door with functionality denying anyone from closing them while there is a character in the stairs to avoid the glitch with characters being both inside and outside
    Engines of War: Fixed a location where players got stuck
    Engines of War: Fixed some collision issues with forest rocks
    The Fall: Fix to prevent Skaven spawning in the loot rooms
    The Fall: Fixed bug that caused graphical issue with the water
    Garden of Morr: Fix for players getting stuck on the end event spiral staircase
    Garden of Morr: Geometry fixes to avoid players getting stuck in staircase
    Garden of Morr: Umbra issue fixes
    Garden of Morr: Collision fixes to avoid floating Skavens
    Garden of Morr: Fixed bug causing players to get stuck in the beginning
    Garden of Morr: Fixed an issue where Skaven were unable fall down the hole left by the Cauldron at the end event
    Garden of Morr: Fixed an issue where players could respawn inside a wall
    The Horn of Magnus: Fix for bots getting stuck in the tavern before the climb to the roof tops
    The Horn of Magnus: Umbra issue fixes
    The Horn of Magnus: AI-path fixes for bots
    The Horn of Magnus: Fix for player spawns into unloaded part of level when hot-joining
    The Horn of Magnus: Fixed some minor art issues
    The Horn of Magnus: Fixed a location where Rat Ogres could get stuck in idle state
    The Horn of Magnus: Added collision to the bar counter
    Man the Ramparts: Overhaul of spawners and nav mesh
    Red Moon Inn: Moved the Bounty Board away from the stairs
    Smuggler's Run: Fixed a location where bots could fall through the world
    Smuggler's Run: Fixed minor art issues
    Smuggler's Run: Added ledges where there should be ledges
    Smuggler's Run: Fixed an issue where you could see through the level
    Summoner's Peak: Fix for Skavens getting stuck by portal or in mid-air
    Summoner's Peak: Fixed bug preventing bots to rescue player from dying at a specific location
    Summoner's Peak: Fix for cases where players found it difficult to climb a plank after the first generator
    Supply and Demand: fix for AI pathing issues where bots could not reach tomes
    Supply and Demand: Spawner and navmesh overhaul to avoid boss spawns under mesh
    Waterfront: Fixed a location where you could get stuck in a warehouse
    Waterfront: Fix for Rat ogre not able to hit player when standing on a torch
    Waterfront: Fixed an issue where bots could get stuck in certain locations on
    Waterfront: Fixed an issue where breakable objects would be highlighted if you hotjoin the level after the event
    Well Watch: Fix for unreachable ammo box
    Well Watch: Fixed health bar on well that wasn't visible for player hot-joining the map
    Well Watch: Fixed an exploit area where players couldn't get hit by enemies
    The White Rat: Fix to remove seeing quick glimpse of the players after the end cut-scene
    The White Rat: Fixed an issue where a light beam looked pixelated
    The White Rat: Removed an invisible blocker
    The White Rat: Fixes for how the end event is triggered
    The Wizard's Tower: Fixed some issues with the Loot Rat
    The Wizard's Tower: Minor geometry fixes
    The Wizard's Tower: Fixed minor hole in the roof
    The Wizard's Tower: Fixed a bug that caused a graphical issue

Misc

    Stagger rewrite. Staggers are now done the same way on host and client (used to always use mover on client)
        Skaven whom have been shoved are now shoved the same way and distance for host and client
        Skaven shoved in to a wall should no longer be able to walk through the wall after getting back up
        Skaven shoved off a ledge or from height should now fall properly for clients as well as host 
    Changed the amount of players required to kick players down to 2 from 3
    Now allowing player vote-kicks in private games
    Fixed issue with players level not being assigned in the tab-menu
    Fixed so grenades uses the same "give" functionality as potions/healing draughts use
    Fixed it so now player doesn't keep crouch movement when hanging on ledge while crouching
    Fixed skavens frozen in death animation
    Bug fix for Critter Rat sliding when digging
    Player will no longer become pizza if hitting the ground from fall while having lagspike
    Fixed a bright flash that appeared when opening or closing menu while bleed indicator is visible on screen
    Fixed bug causing VoIP to crash [img]http://i.imgur.com/RlIXk9i.png[/img]
    Fixed so that overcharge buffs are removed when the weapon is destroyed
    Fixed settings menu so that players no longer need to click "Apply Changes" if no new values were set
    Fixed a graphical issue that caused the representation of contracts to be reset upon revive
    Fixed graphical issue with Bright Wizard's hats occurring after equipping a specific hat
    Fix to avoid OP glaive/true-flight overkill values
    Fixed a shadow issue
    Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action
    Fixed an issue affecting shadows
    Fixed reload exploits
    Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo
    Fix to prevent walk animation to play while interacting with objects
    Fixed issue with clients not being able to connect to host via matchmaking on PC. - Cleaned up how we are handling post game notifications to connecting clients
    Fixed an issue with mouse scroll going in the wrong direction when switching weapon
    Fixed an error with contract progress
    Fix for Volley Crossbow bolt swaying around when spectating
    Fix for Red seal on Quests in blocking the "completed" text
    Fix for when displace you from under the Gutter Runner is you get shoved by a stormvermin or otherwise moved
    Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger)
    Fixed an art issue with chests
    Made a number of staircases easier to walk up. "Stairs going up, beautiful!"
    Fixed an issue where loot dice would spawn incorrectly when opening chests
    Fixed an issue where certain weapons could fall through the ground
    Tweaked distance fading on blood decals to reduce flickering
    Fixed an issue with network syncing of AoE weapons
    Fixed a number of issues with ragdolls
    Fixed strange spine twist angle in ragdolls
    Fixed an issue where Heroes would babble at the same time during Hero Selection
    Fixed an issue where some users would experience huge delays interacting with the Bounty Board
    Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board
    Fixed a bug where the Defiant Achievement was not functioning properly
    Fixed Double Tap Dodge
    Fixed missplaced Label on Healing Draught
    Fixed a bug where a specific sound would play repeatedly whilst holding a Flaming Sword if carrying a Grimoire
    Fixed a glitch where players were able to kick the host from their game
    You can now die from fall damage in all difficulties. Previously only Cataclysm
    Fixed cases where interaction prompmts did not disappear when object was being interacted with
    Fixed ammo validation for a range of weapons
    Fixed bug preventing doors to be opened properly
    Fixed a bug with translation of draught. Fixed bugs related to French translation
    Fixed bug on alternative fire on Brace of Pistols
    Added localized strings for healing draught
    Fixed position of subtitles so that they no longer overlap portraits
    Fixed bug that at times prevented players from hitting ragdolled enemies with cone type weapons
    Fixed bug that caused hits by cone type weapons to be consumed by dead skaven
    Fixed bug that Lobby Browser hotkey still worked while already being in a game session as a client
    Fix to enable switching weapon if crossbow is empty and holding right click
    Fix forever spinning icons in the inn
    Fixed bug that made it look like player was knocked down when in reality was dead
    Fix for a crash occuring when re-binding keys
    Interact prompt does not disappear despite someone else interacting with an object
    Fixed issues where Stormvermin would slide if attacked or pushed directly after a climb
    Fixed bug that prevented the crouch option in gameplay settings to be set to "Off" once it had been set to "On"
    Fixed bug that caused 1 frame of text flashing when picking up a pickup with trinket?
    Added a message when looking at the quest board when it's unlocked
    Fixed bug with the crossbow equipped that prevented weapon switch
    Fixed a bug that could cause crash with sweep attacks
    Fixed an issue where big lag spikes would sometimes kill players
    Fixed a bug where certain settings would get applied even though "discard changes" was chosen
    Fixed issue with unit frames not aligning correctly when a client leaves the game
    Fixed bug that caused characters to say what pickups were in chests before they were opened

Crashes

    Fixed a crash related to traits which grant Stamina
    Fixed crash with overcharge weapons when switching game states
    Fixed a crash which could occur when opening the Bounty Board
    Fixed a crash in the camera system
    Fixed a crash related to enemy navigation
    Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player
    Fixed crash bug that occurred when hitting loot rat with 2h sword
    Fixed a crash that could occur when one client kicked another client
    Fixed a crash that occurred when interacting with a player whom disconnected.
    Fixed a crash for host caused by client picking up speed potion
    Fixed occasional crash when equipping Bright Wizard’s Candlelight Guard mask
    Fixed possible crash when client changed hero and pressed F2 in the same time as the host started the level
    Fixed crash bug caused by Charged Fireball
    Fixed crash bug that occurred when joining friend through the Steam overlay
    Fixed crash issue that caused players that are trying to join a game and the gets a popup during loading that resulted in returning to inn
    Fixed crash when a player is trying to join a level and gets denied
    Fixed crash that occurred for clients if host left the game when in "next level voting screen" or left the Inn
    Fixed crash occurring when hot-joining a game
    Fixed crash occurring when grabbed by Packmaster
    Fixed crash occurring in loading screen when joining lobby
    Fixed crash when skipping intro video
    Fix for possible crash when handing in boon rewards
    Fixed crash in dice game
    Fixed level completion crash
    Fix for crash when a Gutter Runner flew past the player
    Fix for UI crash


        
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