
Vi sono stati anche notevoli miglioramenti alla G-screen, in cui ora si possono trovare tutti i blocchi tramite la nuova barra di ricerca. Tra i bug sistemati questa settimana vi sono il fatto che i giocatori potevano togliere la fornitura di energia alle navi nemiche o aprire le porte degli hangar.
Qui di seguito il video e il changelog completo.
Codice: Seleziona tutto
Common Audio Features
- Ship sounds - possibility to switch (in audio options) to power output sound mode (not speed based)
- Reverb effect in voxel caves
- Performance improvements for blocks using sounds (not updating distant emitters)
- You can switch helmet on/off in cockpits
- Tons of audio tweaks, audio bug fixes and volume balances
- New sounds (gatling, block damage effects, choking sounds, ...)
- For modders: change in IMyLandingGear interface - added IMyEntity GetAttachedEntity()
Realistic Audio
- It's a world option - everyone in the same world will have this
- Many sounds now have a “Realistic” variant
- When in space, sounds are switched to these alternate sounds
- Sound in space is transmitted only through grids or voxels
- In a ship or station you hear basic sound variants (arcade) but space sound rules are applied (you will not hear other ships)
- You can still hear sounds from your suit or tools you are using
- Many audio filters are used to modify sounds based on the player helmet and cockpit
- Sounds on planets or moons with atmosphere will behave like before, with the exception of cockpit/helmet filters (note: Earth Moon has no atmosphere)
- Added new sounds used only in this mode (like breathing)
[IMG]
Improvements & Fixes
- improved control for thrusters on subgrids (controlling a subgrid grants you control over the thrusters now)
- removed scratches from glass
- improved and reorganized the G screen block menu
- improved the building system (Block distance is now remembered when switching between blocks, improved searching in G screen, returning "place station block" back ingame)
- pausing the game now also pauses most of the GPU particles
- removed extra curved conveyor tube from G screen
- added a function where scrolling in spectator mode does not speed up your actual movement speed when you have a block selected
- ADDLOCALGPS is no longer save to checkpoint
- fixed issue with ship inventory scroll and personal inventory
- fixed Fleeting Rival flying too close to the ground when engaging player
- fixed cubes not retaining rotation within same group
- fixed player being able to turn off enemy ship when connected
- fixed error message appearing in Tutorial 8
- fixed IsShooting boolean for IMyYserControllableGun
- fixed when splitting resources that the text field was not highlighted
- fixed when there were holes between meshes on the ground
- made MyFakes and MyCompilationSymbols foolproof for releases
- fixed issue with corrupt world due to IMyGps
- fixed airtight hangar doors blocking oxygen farms
- fixed day length now being saved when changed before loading
- fixed a issue seeing through block: 2x2x1 inv. corner

