Dungeons 2, rilasciata la patch 1.6.1
Inviato: giovedì 25 agosto 2016, 16:52

Sono stati inoltre introdotte diverse migliorie per l'ottimizzazione delle performance, con notevoli miglioramenti del rendering in DirectX11, con notevoli guadagni in stabilità e memoria consumata con alcuni leak risolti. La modalità multiplayer Team Domination ora funziona come dovrebbe e le partite a più di 2 giocatori ora terminano correttamente alla sconfitta del primo giocatore. Sono stati fatti anche notevoli miglioramenti nella leggibilità dei testi della UI ed è stata aggiunta la traduzione ufficiale Giapponese.
Di seguito il changelog completo:
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Controller controls completely revised and improved, in particular:
Button assignment completely revised
Context-sensitive display of button assignments
Selection radius in RTS mode now increases over time, no longer manually
New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
Revised menu screens and modal dialogs for controller controls
When last unit dies in a neutral dungeon, you can still use the D-pad to change region
Magic bar with hotkeys is no longer displayed in gamepad mode
Unit list GUI now usable with controller
Build-Queues now supported
Deadzone logic improved
Tools (Crate-o-Mats, etc.) can now be scrolled through
Tutorial messages and controller controls tip of the day adjusted
Steam controllers supported natively (Steam)
Performance optimization, in particular:
Dungeon rendering greatly accelerated under DirectX 11
Improved performance when displaying damage values
Pre-placed outside world units are only activated shortly before player contact
A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
Evilization optimized
Optimized rendering of simple outside world objects and dungeon decorative objects
Other tasks optimized for multicore systems (e.g., animations)
Optimized dungeon unit path calculation in the rough planning phase
Overall unit path calculation optimized
Corrected performance hit occurring with many un-stored resources
Logic physics system optimized
Various other small optimizations
Stability improvements:
Greatly reduced memory consumption under DirectX 11
Leak in Sound Effects corrected
Reduced overall music and sound effect memory use
Some assets were not unloaded properly after use
Object pools release previously unused objects
Reduced GUI texture memory use
Multiplayer:
Team Domination: now works properly
In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
Removed distinction between LAN/Internet game
Disconnections are now better communicated to players
The initial camera position is now correct for all players when loading a multiplayer game
A changed player color is now displayed correctly when loading a multiplayer game
Balancing:
Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
The ghoul skill "Braiiins!" now has a cooldown and costs energy
Research duration for some spells increased, for others decreased
Level design:
"King Robert must die!“: Cannon tower weakened by 50%
"The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
Battle map: spawners better coordinated
Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
Some creatures in individual maps mistakenly failed to attack players
Various script corrections
Fixed several minor bugs and imperfections
Miscellaneous:
Japanese localization added (Steam, retail, Gog, Mac App Store)
More light sources are now placed on the dungeon walls
GUI: Barthas now visible in the dungeon minimap
Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
GUI: Text spacing increased for better readability
Loading of large savegames accelerated
Units hidden in excavated areas can no longer be targeted with spells
Fixed several problems with Ragdolls
Level loading now less tricky
Repaired various visual glitches