Dungeons 2, rilasciata la patch 1.6.1

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Dungeons 2, rilasciata la patch 1.6.1

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Realmforge Studios ha rilasciato tramite Steam la patch 1.6.1 per Dungeons 2, dal peso di circa 1.6GB. Tale patch introduce una revisione completa e migliorata dei comandi per gamepad, introducendo dei comandi contestuali e una rinnovata selezione radiale nella modalità RTS e il supporto nativo al controller di Steam.
Sono stati inoltre introdotte diverse migliorie per l'ottimizzazione delle performance, con notevoli miglioramenti del rendering in DirectX11, con notevoli guadagni in stabilità e memoria consumata con alcuni leak risolti. La modalità multiplayer Team Domination ora funziona come dovrebbe e le partite a più di 2 giocatori ora terminano correttamente alla sconfitta del primo giocatore. Sono stati fatti anche notevoli miglioramenti nella leggibilità dei testi della UI ed è stata aggiunta la traduzione ufficiale Giapponese.

Di seguito il changelog completo:

Codice: Seleziona tutto


Controller controls completely revised and improved, in particular:

    Button assignment completely revised
    Context-sensitive display of button assignments
    Selection radius in RTS mode now increases over time, no longer manually
    New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
    Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
    Revised menu screens and modal dialogs for controller controls
    When last unit dies in a neutral dungeon, you can still use the D-pad to change region
    Magic bar with hotkeys is no longer displayed in gamepad mode
    Unit list GUI now usable with controller
    Build-Queues now supported
    Deadzone logic improved
    Tools (Crate-o-Mats, etc.) can now be scrolled through
    Tutorial messages and controller controls tip of the day adjusted
    Steam controllers supported natively (Steam)

Performance optimization, in particular:

    Dungeon rendering greatly accelerated under DirectX 11
    Improved performance when displaying damage values
    Pre-placed outside world units are only activated shortly before player contact
    A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
    Evilization optimized
    Optimized rendering of simple outside world objects and dungeon decorative objects
    Other tasks optimized for multicore systems (e.g., animations)
    Optimized dungeon unit path calculation in the rough planning phase
    Overall unit path calculation optimized
    Corrected performance hit occurring with many un-stored resources
    Logic physics system optimized
    Various other small optimizations


Stability improvements:

    Greatly reduced memory consumption under DirectX 11
    Leak in Sound Effects corrected
    Reduced overall music and sound effect memory use
    Some assets were not unloaded properly after use
    Object pools release previously unused objects
    Reduced GUI texture memory use


Multiplayer:

    Team Domination: now works properly
    In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
    Removed distinction between LAN/Internet game
    Disconnections are now better communicated to players
    The initial camera position is now correct for all players when loading a multiplayer game
    A changed player color is now displayed correctly when loading a multiplayer game


Balancing:

    Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
    The ghoul skill "Braiiins!" now has a cooldown and costs energy
    Research duration for some spells increased, for others decreased


Level design:

    "King Robert must die!“: Cannon tower weakened by 50%
    "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
    Battle map: spawners better coordinated
    Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
    Some creatures in individual maps mistakenly failed to attack players
    Various script corrections
    Fixed several minor bugs and imperfections


Miscellaneous:

    Japanese localization added (Steam, retail, Gog, Mac App Store)
    More light sources are now placed on the dungeon walls
    GUI: Barthas now visible in the dungeon minimap
    Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
    GUI: Text spacing increased for better readability
    Loading of large savegames accelerated
    Units hidden in excavated areas can no longer be targeted with spells
    Fixed several problems with Ragdolls
    Level loading now less tricky
    Repaired various visual glitches
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