
Modifiche generali riguardano il riordino completo delle categorie delle carte, la riduzione dei punti nella modalità Siege a 4 e i cambiamenti al sistema di cavalcature: D'ora in poi ci si ritroverà in sella pochi secondi prima della partenza del match (o al respawn) e si rimarrà in sella fino all'uso di una abilità o qualora si subiscano danni. Diverse modifiche sono state applicate a quasi tutti gli eroi, modificando sia le loro statistiche base che alle loro carte base, dando al gioco una sopravvivenza maggiore ai campioni e riducendo l'impatto in tal senso della precedente patch.
Di seguito i changelog ufficiali e le modifiche ad ogni campione:
Codice: Seleziona tutto
General
Head Attachment system
New Front End
UI performance improvements
Added champion roster to spectator UI screen
Players are now mounted a few seconds before the round starts, and on respawn. They will stay mounted until they take damage or use an ability.
Reorganized cards into categories
Siege is now played to 4 points instead of 5 in order to limit longer games.
Skins
Pip tier 1 recolors - character, weapon, head attachment
Bomb King tier 1 recolors - character, weapon, head attachment
Makoa tier 1 recolors - weapon
Champions - Balance/Updates/Fixes
The Champions
Androxus
Cards
Quick Draw
Reworked
Gain 5/10/15/20% Reload Speed.
Barik
Cards
One Man’s Scrap
Reworked
When your Turret is destroyed heal for 100/200/300/400 over 5s.
Another Man’s Treasure
Reworked
Picking up an HP Drop reduces active cooldowns by 12/24/36/48%.
Grudge
Reworked
Reduce the cooldown of Rocket Boots by 1/2/3/4s.
Buck
Cards
Stomping Ground
Reworked
Reduce active cooldowns by 15/30/45/60% when you get a Kill.
No Escape
Reworked
[Weapon] Gain 8/16/24/32% Movement Speed for 8s after getting a Kill.
Concussion
Reworked
Reduce the cooldown of Net Shot by 1/2/3/4s.
Bomb King
Detonate
Increased pre-fire delay from 0.1 to 0.3s.
Sticky Bomb
Reduced damage from 1000 to 900.
Bonus Damage now triggers after the second bomb rather than the first, so it will take three or more sticky bombs to trigger bonus damage.
Cassie
Shortbow Ammo Count reduced from 8 to 6
Cards
Quiver
Reworked
Increase your Ammo Count by 1/2/3/4
Tumble
Reworked
Gain 7/14/21/28% CC Reduction
Somersault
Reworked
Dropping below 15/30/45/60% health resets the cooldown of Dodge Roll.
Fatal Sign
Reworked
Increase reload speed by 12/24/36/48% for 5s after getting a kill.
Infected Arrow
Reworked
Disengage reduces healing by 15/30/45/60% for 3s.
Excitement
Reworked
Drogoz
Cards
Bask
Heal for 15/30/45/60 each time Salvo hits a target.
Hyper Boost
Reduce the cooldown of Thrust by .1/.2/.3/.4s each time Salvo hits a target.
Evie
Blink
Blink no longer resets your camera upon use.
Cards
Biting Cold
Reworked
Generate 1/2/3/4 Ammo when you activate Ice Block
Fernando
Cards
Running Start
Reworked
Gain 10/20/30/40% movement speed for 3s after using Charge.
Grohk
Cards
Electrostatic
Reworked
Regenerate ammo 6/12/18/24% faster.
Gale
Reworked
Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
Wind Totem
Removed from the game.
Grover
Cards
Barkskin
Reworked
Increase health by 75/150/225/300.
Nature’s Quickness
Reworked
Hits with your axe reduce the cooldown of Vine by .5/1/1.5/2s.
Over Growth
Reworked
Hitting an enemy with Vine reduces their healing by 15/30/45/60% for 2s.
Heavenly Agility
Reworked
Move 10/20/30/40% faster for 2s after Vine ends.
Kinessa
Transporter
Updated targeter for transporter
Cards
Generator
Fixed a bug where Rank 2 was not increasing the rate at which mines generated.
Tracking
Reworked
Reduce the cooldown of Transporter by .25/.5/.75/1s every time you hit an enemy with your Carbine.
Makoa
Cards
Rampage
Reworked
Gain 8/16/24/32% Movement Speed for 3s after getting an elimination.
Harden
Reworked
Gain 5/10/15/20% Damage Reduction for 2s after hitting an enemy with Dredge Anchor.
Tidal Grace
Reworked
Heal for 50/100/150/200 Health per second during Shell Shield.
Pip
Cards
Acrobat’s Trick
Reworked
Reload 5/10/15/20% faster.
Ruckus
Cards
Slow Dampener
You cannot be slowed below 30/40/50/60% of your base movement speed.
Quick Loader
Eliminations increase your reload speed by 7/14/21/28% for 5s.
At the Ready
Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.
Crystal Capacitor
Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.
Alternator
Heal 50/100/150/200 health per second while Spinning Up but not Firing.
Metal March
Increase your movement speed while out of combat and spinning up by 10/20/30/40%.
Purge
Reworked
Activating Advance reduces the duration of all Damage over Time effects on you by 15/30/45/60%.
Skye
General
Increased Health from 1700 to 2000.
Cards
Dismantle
Reworked
You deal 15/30/45/60% increased damage to deployables.
Confound
Reworked
Enemies are confused for 2s when hit by Poison Bolts.
*NEW* Nimble Fingers
Activating Poison Bolts increases reload speed by 40% for 5s.
Billow
Removed from the game
Blowout
Removed from the game
Endure
Removed from the game
Gotta Go
Removed from the game
Ying
Cards
Reanimate
Reworked
Renamed to Tangible
Increase Health by 50/100/150/200.

