Nuova mappa per Natural Selection 2

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Barrnet
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Iscritto il: domenica 24 gennaio 2010, 23:02
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Nuova mappa per Natural Selection 2

Messaggio da Barrnet »

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Unknown Worlds ha annunciato la nuova patch 301 per Natural Selection 2, che introduce la nuova mappa "Caged", una conversione di una mappa per Natural Selection "ns_caged" di manah, con un obbiettivo ad essa legata. In tale mappa sarà disponibile un nuovo alieno denominato Skulk e una nuova variante di visione aliena e di spore. La patch introduce inoltre moltissimi miglioramenti e bugfix, riportati nel changelog esposto di seguito:

Codice: Seleziona tutto

Tweaks / Improvements

        New Map Caged by Flaterectomy:
            Remake of the original NS1 map ns_caged
            4 Tech Points and 10 Resource Points
            Added loading screens for Caged (thanks Samus)
            Added an achievement “Unleashed” for playing on Caged for 2 hours
            Added the new “Abyss” skulk skin, which is rewarded free for a limited time for unlocking “Unleashed”.
            Added a new main menu background.

    Remind the server operators to add the map to their mapcycle!

    Bot “Evolution”:
        Alien bots evolve now into Lerks, Fades and Oni.
        Improved the Lerks, Fade and Oni bot behavior.
        Alien commander bots now manage better with their team ressources
        Marine commander bots will also research The MG now.
    Aliens:
        Alien Vision
            Gorges and Babblers are highlighted and outlined in green
            Friendly units are highlighted orange instead of red and are less highlighted than enemies
            Enemy parasited outlines are now yellow to differentiate from friendlies
        Lerk:
            Spores:
                Spores are now a ranged ability like Umbra
                Spores require now biomass 4 (instead of 6)
                Lowered damage to 15 health points (was 20)
                Increased energy costs to 16 (was 8)
            Umbra:
                Umbra requires now biomass 5 (instead of 4)
        Onos:
            Boneshield
                Boneshield requires now biomass 6 (instead of 5)
                Added a new visual effects for bone shield
                The cooldown time of Boneshield now depends on how long it was used
                You can now trigger Boneshield again after a misclick, and not have it instantly go on full cooldown
                Boneshield now cost only 20 energy (instead of 40)
                Boneshield restores 112.5 armor per second
                The maximum cool down is 12.5 seconds
                Bone shield only blocks 50% of damage (from the front)
        Cysts:
            The health points of a mature Cyst is now based on the length of the cyst chain to the hive. Cysts will have a minimum of 200 health points.
            The Cysts redeploy radius has been increased to 7 (was 6)
            The Cysts chains will now update when a hive is destroyed or completed.
            Optimized cyst chain code to run faster
        Hallucinations
            The cooldown of hallucinations has been increased to 12 (was 6)
        Silence Upgrade
            Silence also stops attack sounds from playing
    Marines:
        Flamethrower
            Increased rate of fire by 50%.
            Increased costs to 12 pres (was 10)
            Lowered damage to 8 (was 16)
            The Flamethrower now does more damage to structures over time (up to an additional 50% damage) when directly damaging a structure.
            Removed Flamethrower making hit targets weigh more.
        MG
            Improved the sounds
    Health bars
        Enemies are now marked (when first hit) based on server-authoritative damage, to make them more accurate
        Updated the line of sight routine to make the hide and show correctly
    Blood splatter HUD damage effects have been improved (Thanks IronHorse!)
    Server browser
        Ping and performance values will now be displayed via icons in the server list.
        Choosing a server list tab will also reset the server list slide bar.

Fixes

    Fixed a critical script error when babblers tried to cling to a dead gorge causing the server to lag until the map got changed.
    Fixed that the Alien Vision outlined the skybox.
    Fixed the dropped MG outline not being red.
    Fixed that marines with a MG didn’t have a red ammo bar for Commanders
    Fixed that Umbra didn’t block any damage from the MG.
    Fixed that Lerk ragdolls did not dissolve.
    Fixed Hive-UI Icons scaling misalignment for 16:10 resolutions
    Fixed that the Alien Vision made entities blur when you blinked as Fade.
    Updated a few outdated in-game descriptions.

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