XCOM 2, rilasciata una nuova major patch

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Barrnet
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Iscritto il: domenica 24 gennaio 2010, 23:02
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XCOM 2, rilasciata una nuova major patch

Messaggio da Barrnet »

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2K e Firaxis Games hanno rilasciato la prima major patch per XCOM 2, ovvero la prima patch che introduce nuovo contenuto e impostazioni al gioco. Tra le varie modifiche vediamo quindi nuove introduzioni, nuovi fix, bilanci nelle unità e diverse ottimizzazioni delle performance allo scopo di migliorare il frame-rate e la buona godibilità del titolo.
Tra le nuove migliorie si può notare la nuova impostazione "Zip Mode" che velocizza le animazioni e alcuni dettagli del gameplay per velocizzare le partite, da questa patch in poi XCOM 2 sarà in grado di determinare in automatico le impostazioni grafiche ottimali in base alla propria configurazione e alla risoluzione impostata.
È stata inoltre introdotta una nuova configurazione raccomandata per lo Steam Controller per supportare nuove azioni, aggiunto anche il supporto alle configurazioni multischeda (SLI di Nvidia e CrossFire di AMD).
Di seguito il completo elenco dei cambiamenti:

Codice: Seleziona tutto

Performance

    Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
    Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
    Support for nVidia SLI and AMD Crossfire
    Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
    Reworked Light Clipping Manager
    Particle Vertex Buffer Reallocation
    Optimization to shadows in the Avenger
    Enable triple buffering to fix VSync performance
    Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
    Disabled shadow casting from character lights w/in Avenger
    Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
    Reduces the impact count of the Avatar Rifle
    Removed a hitch that occurs when the camera enables/disables building visualizer
    Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
    After changing graphics settings, based on the selected preset, extra crew will be capped
    Character head mesh optimized

Balance

    Mimic beacon rebalance: Price increased to 75
    Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
    Wet Work is no longer retroactive

    Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge

Gameplay

    Added a new recommended Steam Controller configuration with support for additional actions
    Fixed an issue where VIP units would take damage when their origin location was damaged
    Fixed an issue where Promotion Earned text appeared before action is seen on screen
    Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
    Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
    Fixed an issue where weapons did not keep names and customizations upon tier bump
    Fixed an issue causing some scan timers to go into negative time
    Engineering items that are full squad upgrades are now designated in the UI
    Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
    Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
    Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
    Minimized action camera obstructions
    Minimized camera look-at hopping during AI abilities
    Fixed an issue where Psi abilities did not trigger death cams
    Kill Zone now respects concealment status
    Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
    Buildings don't cut down when tabbing through units
    Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
    Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
    Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
    Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
    Optimized Return Fire hits causing long delays
    Optimized AI reveals causing long hangs
    Optimized Wait actions causing long timeouts
    Optimized falling unit visualization to timeout faster
    Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
    Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
    Destroyed cover does not take reduce % to-hit on enemies

Systems

    New option to only use Character Pool creations until the pool is exhausted
    Bulletproofing bad saves from causing main menu crashes
    Fixed an issue causing hitches in strategy
    Fixed an issue where armor customizations did not save

Graphics

    Unit Highlighting Flash when targeting units

Multiplayer

    MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
    Added camera rotation to MP

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