
Questo aggiornamento introduce le "Case", ovvero le fazioni in gioco. Tali fazioni funzionano in maniera del tutto identica a quelle già presenti in Space Engineers sia in termini di creazione sia in termini di permessi e gestione delle proprietà. Sarà quindi possibile condividere delle strutture con i propri alleati, quali i letti che permetteranno il respawn a tutti i giocatori a cui avranno accesso a tale struttura.
Di seguito il video che illustra i contenuti dell'aggiornamento: Change Log Completo:
Codice: Seleziona tutto
Features
- Houses
Bugfixes
- polished volume of a few sounds
- added or fixed construction for HouseTimberTriangleOdd, RoofOdd, StoneRoundLargeFull
- fixed compound construction dummies on StoneRoundLargeFull
- fixed destruction in SlicedRoofTileCornerSharpWood_Main
- fixed a problem with not enough bushes in survival
- fixed spawning a lootbag, when an item cannot be spawned in the world (deconstruction, dropping items)
- when an item should be placed in loot bag then nearby loot bag is searched first
- disabled construction stage 2 on all blocks.
- G-screen now opens and closes with the G key. Use Tab for search now
- fixed woodcutter behavior
- you can no longer drag items under the terrain with the manipulation tool
- disabled voxel hands in survival
- improved barbarian sword and axe attack animations
- added red font to some notifications
- bots don't jerk when moving with very slow speed
- character can now fight without stamina (but stamina will still be drained by fighting)
- there is now a sound played when placing a line of blocks
- enabled StoneBattlementSideDiagonal and BattlementRoofTriangle in survival
- fixed catch block missing center section in some instances
- fixed DS lag when placing a new block (fixed by pre-caching of destruction models)
- rope ending can now be picked if it is connected to static grid
- manipulation tool in hold mode is stopped for connected grids with rope when these grids collide and one of them is manipulated
- Fixed a few crashes:
System.NullReferenceException_Sandbox.Game.Entities.MyFloatingObject.VRage.Game.Entity.UseObject,
System.NotSupportedException_System.SZArrayHelper.RemoveAt[T],
System.NullReferenceException_SharpDX.XAudio2.SourceVoice.Stop

