World of Tanks: Patch 9.12

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World of Tanks: Patch 9.12

Messaggio da Barrnet »

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La Wargaming ha rilasciato un nuovo aggiornamento per World of Tanks, che porta il gioco alla versione 9.12. Il gioco introduce una nuova mappa ispirata a Berlino ma non introduce la precedentemente mappa ispirata a Parigi per rispetto alle vittime del recente attentato terroristico. La mappa sarà disponibile per la modalità dominio e presenta uno scenario urbano.
Viene introdotta anche una modalità PvE, denominata "Proving Ground", che permetterà ai giocatori di effettuare battaglie di tier I-II contro una squadra di bot, per i nuovi giocatori sarà la modalità predefinita per le prime 10 partite disputate. È stato inoltre ripensato l'albero tecnologico dei carri americani fino al Tier V, per renderlo meno lineare e riclassificando due cacciacarri come artiglierie:
Immagine
È stato inoltre modificato il funzionamento del View Range (raggio di visione) modificandone l'area di rilevamento da quadrata a curva, rendendo molto più realistico ed intuitivo tale sistema. Infine sono stati apportati molti cambiamenti "sotto il cofano" per incrementare le performance su alcune configurazioni particolari e per "svecchiare" il codice in vista della prossima maggiore patch.
Di seguito il changelogs completo:

Codice: Seleziona tutto

Important

    Introduced numerous improvements to the game engine that will allow for further introduction of modern functionality
    Added final version of the new Rampage battle mode for high-tier vehicles
    Added new Berlin map to Rampage mode
    Proving Ground mode: Bots will fight against new players in entry-level battles
    Changed principle of how spotted enemy vehicles are displayed. Before, vehicles were displayed within a 1000x1000m area around the player's vehicle. Now, this is replaced by a circle with a 564m radius. The total spotting area was left unchanged and equals ~1 sq. km
    Changed interface for purchase and application of Camouflage, Inscriptions, and Emblems

Vehicles

    Added to Premium Shop: Skoda T 40, tier VI Czechoslovakian medium tank
    Reworked 28 vehicles in HD quality:
        KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10)
        Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8cm Pak 43 Jagdtiger, Jagdpanther II
        T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34
        AMX 12 t, AMX AC mle. 46
        Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter
    Made the following replacements in the U.S. tank destroyer and artillery Tech Trees:
        Rebalanced T82 tier III tank destroyer. Now this vehicle is a tier IV artillery
        Replaced T82 tier III tank destroyer w/ the T56 GMC tier III tank destroyer
        Rebalanced T18 tier II tank destroyer. Now this vehicle is a tier III artillery
        Replaced T18 tier II tank destroyer w/ the T3 HMC tier II tank destroyer
        Replaced T57 tier II artillery w/ the new T1 HMC
    Replaced FV4202 U.K. tier X medium tank with the new Centurion Action X. Also completely rebalanced the FV4202. It is now a Premium tier VIII medium tank
    Replaced top (2nd) turret of the Caernarvon U.K. heavy tank with the turret of the Centurion Action X
    Replaced standard (1st) turret of the Conqueror U.K. heavy tank with the turret of
    Changed the scale and color of desert and summer clan Camouflage
    Fixed some issues with the visual models of some vehicles

Rebalanced the following vehicles:

    Covenanter: chance of fire for the Meadows D.A.V. O.C. engine decreased from 40 to 20 percent
    Slope angles for the upper glacis plate of the FV4005 and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees
    Maus: increased the armor protection of some sections of the gun mantlet
    Löwe: increased the armor protection of the gun mantlet
    T23E3: increased penetration of both standard and Premium shells: from 128 to 149mm, and 177 to 190mm respectively
    8,8cm Pak 43 Jagdtiger: top forward speed increased from 28 to 38 km/h
    Jagdpanther, Ferdinand, Jagdpanther II: shell flight speed for the 10,5cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10,5cm Kw.K. L/52 and 10,5cm Pak L/52 guns are equal
    E 50 Ausf. M: shell flight speed for the 10,5cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10,5cm Kw.K. L/52 Ausf. B and 10,5cm Kw.K. L/52 Ausf. K guns are equal
    Т-62А: fixed the issues with armor protection of the lower part of the vehicle's sides
    KV-220:
        Increased the engine power from 650 to 850 h.p. Slightly decreased crossing capacity to balance this change
        Increased the armor protection of the upper glacis plate from 100 to 120mm
    T-54 first prototype:
        Dispersion of the 100mm D-10T-K gun decreased from 0.38 to 0.36 m
        Reload time of the 100mm D-10T-K gun decreased from 8.1 to 8 s
        Aiming time of the 100mm D-10T-K gun decreased from 2.6 to 2.4 s

Maps and Objects

    Removed "South Coast" map from Random battle mode
    Deleted resources of the Hidden Village and Province maps from the game client
    Added extra special effects to a number of maps
    Fixed issues with the visual and damage models of some environmental objects

Graphics and System

    Improved quality of TSAA full-screen anti-aliasing
    Optimized performance of the game client on some PC configurations
    Improved loading speed for both the game client and maps
    Fixed some issues in the new mechanism of shadow display for the improved graphics preset
    Optimized performance of some special effects

Other

    Reworked aiming system to minimize the discrepancy between shot trajectories on client and server sides
    Fixed twitching of the reticle in Sniper Aim when moving along the lower boundary of a gun's depression angle
    Added Clan profile, a new interface that contains detailed information about Clans
    Added voice notifications to the functionality of Dynamic Platoons
    Fixed issue with the disabling of the team chat after you have fought several battles
    Fixed some issues with the conditions of Personal Missions
    Fixed minor issues with interface
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Re: World of Tanks: Patch 9.12

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GIFF ME FPS BECAUSE PC BORBONE
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