
Durante gli scenari è ora possibile far partite video (Per ora solo da Youtube, Steam e Forum della Keen Software House) al loro inizio o al completamento di certe condizioni.
Possibile anche caricare una mappa completate le condizioni richieste, che possono essere visualizzate in gioco.
Ora tutti i giocatori possono vedere le condizioni/regole dello scenario in corso di svolgimento.
Fra le novità la possibilità di un giocatore di unirsi a una Fazione già dal suo primo ingresso nello scenario/partita, semplicemente scegliendo una camera medica sotto la proprietà di tale Fazione.
Change Log Completo:
Codice: Seleziona tutto
Features
- large bug fixes
- more ownership/faction options in scenario edit mode
- option to play video at the scenario start/condition triggered
- option to load another map based on a triggered condition (in offline/single-player mode missions only)
- option to view scenario progress/rules ("U" key)
- new med-bay setting: assign to faction when player spawns
- world option: player starts in respawn screen
Fixes
- fixed crash when turrets were tracking a target
- fixed recharge time not calculated correctly on DS
- added recharge ON/OFF action for jump drive
- fixed conveyor system ignoring sorter block
- fixed right click on a completed block gives error
- fixed cargo containers not transmitting inertia to the contents upon destruction
- fixed remote control and freelook conflict
- fixed no thruster sounds
- fixed cannot click X in blueprint search
- fixed hand drill taking up too much volume space in the inventory
- fixed placing armor corner 2x1x1 tip glitch
- fixed speed on HUD updating too frequently
- fixed gravity generator slider inconsistency
- fixed dedicated server console not remembering settings
- fixed GPS locations jump back to the top
- fixed turrets crashing server when being welded
- fixed interior lights color issues
- fixed auto-healing working even after disabled
- fixed conveyor system ignoring sorter block
- fixed small advanced rotor part name
- fixed merge block are disconnected after owner change
- fixed hand tools can be transferred trough small conveyors
community changes by tyrsis:
- Allows mods to be notified when damage occurs to various entities (blocks, ships, characters, etc), and also allow mods to modify or even nullify that damage. It even stops deformation. This gives a lot of power to mods to modify damage as it comes in. Following these events can be found in MyAPIGateway.Session.DamageSystem interface.
- Allows mods to move clients to different multiplayer servers. - ( MyAPIGateway.Multiplayer.JoinServer() )
Community fix by joemorin:
- Fixed ammo being consumed by multiple clients for the same gun (multiplayer ammo bug)
