Dota2: rilasciata la patch 6.84

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Dota2: rilasciata la patch 6.84

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Immagine
Questa notte è uscita la patch 6.84 per Dota2! Al momento la patch è stata rilasciata nel client di test e verrà introdotta nel client ufficiale la settimana prossima, andiamo ora ad analizzare i più grandi cambiamenti effettuati.
I cambiamenti sono notevoli: in primis vi è un ridimensionamento del fattore "comeback", introdotto con la patch 6.82 che permetteva di ribaltare letteralmente gli esiti di una partita grazie agli ultimi scontri, con la riduzione dell'esperienza e dell'oro guadagnati sulle teamfight (basati sullla differenza di Team Net Worth tra il proprio team e il proprio) rispettivamente 40% e 25%.
Tra i cambiamenti più notevoli vi sono la possibilità per spirit Breaker, Faceless Void, Troll Warlord e Slardar di comprare un Skull Basher e Abysal blade pur non potendone utilizzare l'effetto passivo. Tra le modifiche più interessanti agli eroi vi sono: Il nuovo effetto dell'Aghanim sul Wraith King che ora permetterà agli alleati morti di combattere come spettri per 5 secondi; Ursa ottiene un rework della propria ultimate che ora permette di annullare gli effetti negativi attivi, riduce i danni da ogni sorgente dell'80% e permetterà di fare fino a 3 volte il danno previsto dalla sua passiva; Techies ottiene tramite lo schettro di Aghanim una effettiva utilità al proprio cartello che ora permette di nascondere delle mine dalla vera visione; Anche Tusk ottiene una nuova abilità dall'Aghanim, il Walrus Kick, che permette di spingere via i nemici; Morphling ottiene tramite Aghanim una nuova abilità che permette di tramutarsi in una copia di un alleato e di poter utilizzare tutte le sue rispettive abilità non ultimate; Il Lone Druid ottiene tramite Aghanim la possibilità di attaccare con l'orso senza alcun requisito di vicinanza con esso;Naga Siren ottiene tramite Aghanim la possibilità di curare il 6% della vita massima gli alleati sotto effetto dell'ultimate; Nature Prophet ottiene tramite Aghanim l'abilità di evocare alberi sui creep ed eroi uccisi dalla propria ultimate; Nix Assassin ottiene tramite Aghanim la possibilità di sotterrarsi; Waver ottiene anche lui un miglioramento tramite Aghanim che gli permette di utilizzare la sua ultimate sugli alleati.

Modifiche sostanziali anche alla Giungla con cambi di ricompense e di composizione dei campi, grande novità è la modifica ai Mud Golem che ora non sono più immuni alla magia ma hanno solo il 50% di resistenza magica, inoltre se uccisi si divideranno in due unità più piccole. La stessa abilità potrà ottenerla anche Doom nel caso mangi i nuovi Mud Golem: Alla morte potrà infatti generare due unità a tempo, i Doomlings!

Notevoli modifiche anche negli oggetti con l'introduzione di ben 9 oggetti nuovi: Il Mango che permetterà di rigenerare 150 unità di mana al costo di 150 gold; Il Lotus Orb che permette di effettuare un dispel dei debuff e permette all'eroe bersaglio di ottenere l'effetto "Eco Shell" che permette di spedire una copia delle magie in arrivo contro gli avversari; Il Glimmer Cape che permette di rendere invisibili un alleato e il proprietario e dargli il 66% di resistenza magica; Il Guardian Greaves che permette di curare 250 punti vita ad area, rigenerare 160 punti mana ad area e togliere gli effetti negativi all'utilizzatore; Moon Shard che permette di ottenere 120 di velocità di attacco se tenuto o ottenere 60 punti di velocità di attacco permanenti se utilizzato; La Silver Edge che permette - con il primo attacco da invisibili - di fare 225 danno bonus, ridurre il danno dell'avversario del 40% e di disabilitare le abilità passive; La Solar Crest che permette di dare il 30% di evasione agli alleati o il 20% di miss ai nemici; Octarine Core che riduce tutti i cooldown del 25% e permette di ottenere il lifesteal in percentuale sulle abilità attive.
Tra le altre modifiche agli oggetti già introdotti non posso che far risaltare la modifica alle ward, il cui stock è incrementato, che permette di gestire entrambi i tipi di ward da un solo slot e la possibilità di ottenere una versione migliorata degli stivali del viaggiatore per teletrasportarsi vicino agli eroi alleati.

Di seguito i changelogs:

Codice: Seleziona tutto

Gameplay Update 6.84
GENERAL

    AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
    AoE Bonus XP component based on Team XP difference reduced by 40%

    Melee lane creep bounty reduced from 43 to 40 (-7%)
    Range lane creep bounty reduced from 48 to 45 (-6.25%)
    Hero kills (the non-net worth portions) are worth 10% more

    Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]

    AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]

    The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]

    Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]

    Melee Barracks team bounty increased from 175 to 275
    Ranged Barracks team bounty increased from 100 to 225
    Tier 2 and 3 towers armor reduced from 25 to 22

    Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
    Extra range/siege creep additions spawntime from 45:30 to 45:00
    Creeps now meet slightly closer to the Dire safelane

    Ancient Black Dragon bounty reduced from 199 to 170
    Ancient Black Drake bounty reduced from 50 to 40
    Ancient Rumblehide bounty reduced from 83 to 65
    Satyr Tormenter gold bounty reduced from 104 to 84
    Hellbear health reduced from 950 to 700
    Hellbear bounty reduced from 65 to 50
    Ogre Frostmage bounty reduced from 52 to 40

    Reworked Mud Golems:

    Mud Golems no longer have Spell Immunity
    Mud Golems now have 50% Magic Resistance
    Mud Golems armor reduced from 2 to 0
    Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
    Mud Golems movement speed increased from 270 to 310
    Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
    Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)



Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

Melee attacks now miss if the target is farther than 350 range more than their attack range

Reduced All Pick drafting time from 40 to 35 seconds per turn

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]

Damage Block no longer affects physical spells (previously it affected some physical spells and some not)


    The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide

    The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld

    As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray



Cast behavior while turning to cast has been adjusted.


Reworked the Item Silencing and Passive Disabling behaviors.



    Hex no longer applies the Break mechanic [?]

    Silence no longer disables Invisibility [?]

    Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
    Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
    Added Voidstone and Mantle of Intelligence to Side Shop

    Runes now have a higher hit box priority over units

    Armor now shows decimal places in the hover tooltip

    Fixed buyback respawn timer penalty being reset if you die holding Aegis

    The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll

HEROES
Abaddon

    Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)


Alchemist

    Unstable Concoction countdown can now be seen by enemies
    Unstable Concoction now has an area targeting cursor
    Greevil's Greed now grants 4x gold bounty from Runes
    Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well


Ancient Apparition

    Chilling Touch buff can now be removed by clicking on the buff icon above the health bar


Axe

    Berserker's Call cast point from 0.3 to 0.4
    Counter Helix now triggers when attacks land rather than when they start [?]
    Culling Blade movement and attack speed bonuses reduced from 40% to 30%


Bane

    Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
    Units affected by Nightmare no longer provide vision
    Nightmare End can now be used by Bane to end all other existing Nightmares


Batrider

    Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
    Firefly damage reduced from 20/40/60/80 to 10/30/50/70


Beastmaster

    Beastmaster base damage increased by 4
    Wild Axes cast point from 0.5 to 0.4
    Call of the Wild Boar attack point from 0.633 to 0.5


Bloodseeker

    Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
    Thirst vision threshold from 30% health to 25%


Bounty Hunter

    Bounty Hunter Intelligence growth increased from 1.4 to 2.0
    Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
    Shuriken Toss cast range reduced from 650 to 400
    Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
    Track's Shuriken Toss bounce range from 900 to 1200
    Track now shows how much gold the enemy is carrying in the debuff tooltip


Brewmaster

    Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)


Bristleback

    Bristleback movement speed reduced from 295 to 290
    Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2


Broodmother

    Incapacitating Bite is no longer a Unique Attack Attack Modifier
    Insatiable Hunger attack damage from 60/80/100 to 60/90/120


Centaur Warruner

    Return now triggers when attacks land rather than when they start [?]
    Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees


Chaos Knight

    Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150


Clinkz

    Skeleton Walk cooldown from 20 to 20/19/18/17
    Death Pact cooldown from 45/40/35 to 45/35/25


Clockwerk

    Rocket Flare speed from 1500 to 1750


Crystal Maiden

    Crystal Nova movement and attack slow from -30 to -20/30/40/50
    Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
    Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
    Freezing Field cooldown from 150/120/90 to 90


Dark Seer

    Ion Shell duration increased from 20 to 25 seconds
    Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
    Wall of Replica duration from 15/30/45 to 45
    Wall of Replica mana cost from 200/300/400 to 125/250/375


Dazzle

    Poison Touch level 4 damage from 32 to 36


Death Prophet

    Exorcism spirit count from 4/12/21 to 6/13/21


Disruptor

    Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4


Dragon Knight

    Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
    Corrosive Breath damage is now lethal
    Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300


Earth Spirit

    Boulder Smash damage from 125 to 50/100/150/200
    Geomagnetic Grip manacost from 75 to 100
    Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
    Magnetize can now be dispelled
    Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds


Elder Titan

    Echo Stomp channel time from 1.8 to 1.6
    Echo Stomp cooldown from 15 to 14/13/12/11


Enchantress

    Untouchable attack slow from 30/60/90/120 to 40/70/100/130
    Enchant can now be cast on controlled units to refresh the Enchant duration
    Impetus now pierces Spell Immunity


Enigma

    Midnight Pulse cast point improved from 0.3 to 0.2
    Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
    Black Hole mana cost from 275/350/425 to 275/325/375


Gyrocopter

    Rocket Barrage no longer has a cast point (Previously had 0.3)
    Call Down missile two slow duration from 3 to 4


Huskar

    Inner Vitality cast range increased from 550 to 800
    Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10


Invoker

    Invoker Int gain from 2.5 to 3.2
    Invoke no longer triggers cooldown if it only swaps the ability slots
    Sun Strike cooldown from 30 to 25
    Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker


Io

    Relocate double click now teleports to fountain


Jakiro

    Jakiro base strength increased from 24 to 25
    Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    Macropyre area of effect increased from 225 to 240


Juggernaut

    Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
    Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
    Healing Ward movement speed from 450 to 420
    Omnislash no longer ministuns on cast
    Using items/abilities in Omnislash no longer requires facing direction


Keeper of the Light

    Mana Leak cooldown from 16 to 16/14/12/10
    Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
    Scepter Illuminate heal percentage from 75% to 100%


Kunkka

    Kunkka no longer turns to cast Torrent
    Torrent cooldown reduced from 12 to 10 seconds
    X Marks The Spot mana cost from 80 to 50


Legion Commander

    Moment of Courage counterattack chance from 16/18/20/22 to 25%
    Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
    Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
    Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.


Leshrac

    Leshrac movement speed from 315 to 320
    Lightning Storm cast point from 0.7 to 0.6
    Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1


Lich

    Ice Armor cast range from 800 to 1000
    Chain Frost projectile speed from 675 to 750


Lifestealer

    Feast is now considered as normal bonus damage (can Crit and Cleave off it)
    Open Wounds lifesteal increased from 15/20/25/30% to 50%
    Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.


Lina

    Aghanim Scepter-upgraded Laguna Blade no longer increases cast range


Lone Druid

    True Form is no longer removed on death [?]
    Battle Cry armor increased from 5/10/15 to 6/12/18
    Battle Cry damage increased from 50/75/100 to 60/90/120
    Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies


Luna

    Luna base armor increased by 1
    Eclipse per unit cap increased from 4 to 5
    Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)


Medusa

    Split Shot and Mana Shield are no longer removed on death [?]


Meepo

    Geostrike damage from 7/14/21/28 to 8/16/24/32
    Divided We Stand no longer causes Meepo to respawn 20% faster


Mirana

    Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana


Morphling

    Adaptive Strike now has a 1150 speed projectile
    Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.


Naga Siren

    Ensnare cooldown from 14 to 12
    Ensnare is now dispellable [?]
    Ensnare is no longer removed if the target becomes Ethereal
    Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.


Nature's Prophet

    Sprout cast range increased from 600 to 625/700/775/850
    Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
    Nature's Call treant base damage from 22 to 28
    Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)


Night Stalker

    Void attack speed slow increased from -35 to -50 (now matches movement speed slow)


Nyx Assassin

    Using Spiked Carapace no longer removes Vendetta
    Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end


Omniknight

    Purification cast point from 0.5 to 0.4


Oracle

    Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
    Purifying Flames cooldown reduced from 3 to 2.5
    Purifying Flames can now target non-hero units
    False Promise no longer makes the target invisible
    False Promise now continuously removes debuffs and disables, instead of only when first cast
    False Promise duration from 7/8/9 to 6/7/8
    False Promise cooldown from 20 to 80/60/40


Outworld Devourer

    Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
    Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1


Phoenix

    Fire Spirits now does an obstructed reveal of the area it hits for 1 second


Puck

    Waning Rift damage increased from 70/140/210/280 to 100/160/220/280


Pudge

    Rot move slow from 20% to 20/22/24/26%


Pugna

    Decrepify enemy slow from 50% to 30/40/50/60%
    Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
    Decrepify duration from 2/2.5/3/3.5 to 3.5
    Decrepify cooldown from 12/10/8/6 to 15/12/9/6
    Life Drain damage and restore per second from 120/160/200 to 150/185/220
    Life Drain cast range from 1100 to 900/1050/1200
    Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range


Riki

    Smokescreen no longer slows attack speed
    Smokescreen now reduces turn rate by 30%


Rubick

    Null Field now also affects creeps


Sand King

    Caustic Finale duration from 8 to 6
    Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    Caustic Finale no longer resets the duration on a unit that already has the debuff
    Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds


Shadow Demon

    Shadow Poison mana cost from 50 to 40
    Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)


Shadow Shaman

    Shadow Shaman base strength increased from 19 to 21
    Shadow Shaman strength gain increased from 1.6 to 1.8


Silencer

    Silencer base movement speed from 300 to 295
    Last Word initial enemy cast allowance window from 5 to 4 seconds
    Last Word no longer disarms
    Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers


Slardar

    Slithereen Crush damage from 50/100/150/200 to 75/125/175/225


Sniper

    Sniper agility gain from 2.9 to 2.5
    Shrapnel recharge time increased from 40 to 55
    Shrapnel delay increased from 0.8 to 1.4 seconds
    Shrapnel now gives vision when the shrapnel lands rather than instantly
    Headshot can now miss
    Assassinate damage from 355/505/655 to 320/485/650


Spectre

    Reality no longer kills the target illusion, it now swaps positions


Spirit Breaker

    Empowering Haste cooldown from 16 to 12


Storm Spirit

    Storm Spirit movement speed reduced from 290 to 285
    Ball Lightning flying vision from 1000 to 400


Sven

    Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20


Techies

    Land Mine activation delay reduced from 1.75 to 0.5 seconds
    Stasis Trap Activation delay from 2 to 1.5
    Stasis Trap Detonation delay from 2 to 1.5
    Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
    Minefield Sign cooldown from 120 to 360
    Minefield Sign now requires Techies to walk precisely to the targeted spot
    Minefield Sign now has an area of effect targeting cursor
    Minefield Sign now has a limited lifetime of 180 seconds
    Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time


Templar Assassin

    Meld cooldown from 7 to 6


Terrorblade

    Reflection cast range from 275 to 325
    Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%


Tidehunter

    Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48


Timbersaw

    Reactive Armor now triggers when attacks land rather when attacks begin [?]
    Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20


Tinker

    Laser hero blind duration increased from 3 to 3/3.5/4/4.5
    Rearm mana cost from 150/250/350 to 125/225/325
    Aghanim's Scepter Laser no longer has additional cast range
    Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range


Tiny

    Toss grab radius increased from 250 to 275
    Toss now grabs the closest unit rather than a random unit


Treant Protector

    Eyes in the Forest area of effect reduced from 800 to 700


Troll Warlord

    Berserker's Rage no longer provides +15 damage
    Ranged Whirling Axes no longer provide 800 vision
    Melee Whirling Axes no longer provide 500 vision
    Battle Trance duration reduced from 7 to 5 seconds
    Berserker’s Rage is no longer removed on death [?]


Tusk

    Ice Shards mana cost reduced from 120 to 90
    Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
    Ice Shards vision reveal from 0.5 seconds to 2 seconds
    Snowball speed is now a constant 675
    Snowball no longer auto-loads units in 100 range
    Tusk can now add allies to Snowball while it is moving
    Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown


Undying

    Soul Rip is now considered one damage instance on the enemy
    Removed Tombstone Zombie targeting from Soul Rip
    Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)


Ursa

    Reworked Enrage



        Enrage:
        =======
        Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes damage. Removes any existing debuffs upon cast.

        Fury Swipes Multiplier: 2/2.5/3
        Duration: 4
        Cooldown: 50/45/40


Venomancer

    Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100


Viper

    Viper Strike cooldown reduced from 80/50/30 to 70/50/30


Visage

    Gravekeeper's Cloak recharge time from 6 to 4
    Familiars no longer have 300/450/600 health
    Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)


Warlock

    Fatal Bonds cast range increased from 900 to 1000
    Fatal Bonds cast time from 0.5 to 0.2
    Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75


Weaver

    The Swarm duration rescaled from 14/16/18/20 to 16
    The Swarm damage from 15/20/25/30 to 20
    The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
    Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    Geminate Attack no longer has a range limit
    Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range


Windranger

    Shackleshot cast point from 0.3 to 0.15 


Winter Wyvern

    Enabled Winter Wyvern in Captain's Mode
    Reworked Winter's Curse



        Those cursed to attack their ally now take 70% less damage from all sources.
        Area of effect increased from 350 to 400
        Duration from 2.5/2.75/3 to 2.5/3/3.5
        Cooldown from 90/80/70 to 110/100/90



    Arctic Burn is now dispellable
    Arctic Burn damage per second from 6% of health to 8%
    Arctic Burn damage type from Pure to Magic
    Arctic Burn no longer pierces Spell Immunity
    Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
    Splinter Blast debuff is now dispellable
    Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals


Wraith King

    Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.


Zeus

    Thundergod's Wrath area vision reduced from 1000 to 500
    Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.


ITEMS
NEW ITEMS
Enchanted Mango

    New consumable




        Cost: 150 gold
        Provides:
        + 1 HP regeneration

        Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally

        Note: Multiple mangoes do not stack into one slot


Lotus Orb

    New item formed from Perseverance, Platemail, and a recipe




        Requires:
        Perseverance (1750)
        Platemail (1400)
        Recipe (900)
        Total: 4050

        Provides:
        +5 HP Regen
        +125% Mana Regen
        +10 Damage
        +10 Armor

        Can be disassembled
        Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
        Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere


Glimmer Cape

    New item formed from Cloak and Shadow Amulet


Guardian Greaves

    New item formed from Arcane Boots, Mekansm, and a recipe


Moon Shard

    New item formed from 2 Hyperstones and a recipe


Silver Edge

    New item formed from Shadow Blade and Sange and a recipe


Solar Crest

    New item formed from Medallion of Courage and Talisman of Evasion


Octarine Core

    New item formed from Mystic Staff and Soul Booster



ITEM ADDITIONS
Observer & Sentry Wards

    Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]


Upgraded Boots of Travel

    Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes



ITEM CHANGES
Spacca-Crani

    Strength increased from 6 to 8
    Damage reduced from 40 to 25
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3


Lama Abissale

    Damage reduced from 100 to 85
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3


Amplificatore di Energia

    Cost reduced from 1000 to 900


Stivali Arcani

    Replenish radius from 600 to 900
    Replenish no longer costs 35 mana to activate


Diaspro Sanguigno

    Recipe increased from 800 to 900


Bracciale di Mordiggian

    Attack Speed from +15 to +25
    Unholy Strength no longer grants +10 Attack Speed
    Unholy Strength strength gain period from 0.7 to 0.6 seconds


Lama della Repressione

    Changed from full damage bonus to base damage bonus
    Quell damage bonus from 32/12% to 40/15%
    Quell no longer deals bonus damage to Roshan
    Chop active ability now kills wards rather than dealing 100 damage
    Chop active ability range increased from 350 to 450 when targeting wards


Furia della Battaglia

    Battle Fury now requires and provides the bonuses of Quelling Blade
    Quell bonus is now 60% for melee heroes and 25% for ranged heroes
    Attack damage reduced from 65 to 55
    Cleave radius from 250 to 280


Bastone del Re Nero

    Black King Bar can now be sold [?]


Cotta di Lame

    Damage Return cooldown reduced from 17 to 15


Lame dell'Attacco

    Cost reduced from 450 to 420


Stivali della Fase

    Phase duration from 4 to 3.6 seconds


Stivali del Viaggiatore

    Teleport cooldown from 50 to 45


Brocchiere

    Armor Bonus radius increased from 750 to 900


Farfalla

    Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%


Chiarezza

    Duration from 40 to 45
    Total mana restored from 150 to 170
    Ally cast range from 100 to 250


Mantello

    Magic resistance from 15% to 20%


Avanguardia

    Damage Block chance increased from 67% to 75%


Protezione Cremisi

    Damage Block chance increased from 67% to 75%
    Guard active damage block increased from 50 to 55
    Guard active area of effect from 750 to 900


Desolatore

    Damage decreased from 60 to 50
    Recipe cost decreased from 900 to 300


Lama della Diffusione

    Diffusal Blade now works on ranged illusions for half the value


Stocco Divino

    Damage increased from 300 to 330


Polvere dell'Apparizione

    Movement speed slow from 15% to 20%


Tamburo della Resistenza

    Endurance attack speed bonus increased from 10 to 20


Canto dell'Aquila

    Cost reduced from 3300 to 3200


Scettro della Divinità di Eul

    Cyclone mana cost increased from 75 to 175


Occhio di Skadi

    Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]


Corriere Volante

    Vision from 400 to 300
    Speed Burst speed from 650 to 800 speed


Bastone della Forza

    Health regeneration increased from 3 to 4 health per second


Scettro Fantasma

    Cost reduced from 1600 to 1500
    All attribute bonus decreased from 7 to 5


Guanti della Rapidità

    Attack Speed increased from 15 to 20


Copricapo

    Regeneration Aura radius increased from 750 to 900


Balsamo Curativo

    Healing duration from 10 to 8 seconds [?]
    Ally cast range from 100 to 250


Squartatrice

    Cost decreased from 3200 to 3000


Cuore di Tarrasque

    Recipe cost increased from 1200 to 1400
    Health regeneration increased from 2% to 3.25% of total health per second
    Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged


Sfera di Linken

    Spellblock cooldown reduced from 17 to 16


Bacchetta Magica

    Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
    All attribute bonus from 3 to 4


Maschera della Follia

    Berserk movement speed bonus reduced from 30% to 17%


Mekansm

    Restore active and Mekansm Aura radius increased from 750 to 900


Mjolnir

    Static Charge no longer jumps to units that are invisible or in the fog of war [?]
    Static Charge cast range increased from 600 to 800


Necronomicon

    Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
    Necronomicon Warrior damage from 25/50/75 to 45/60/75
    Necronomicon Archer damage from 40/80/120 to 60/90/120
    Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%


Guardiano Osservatore

    Observer Wards now come in single increments
    Cost and restock time reduced by half and stock doubled
    Observer Wards now provide a 50 XP bounty when destroyed
    Attacking a ward can no longer miss (same for Sentry Wards)


Sfera del Veleno

    Poison Attack damage over time can now be lethal


Pipa dell'Intuizione

    Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
    Insight Aura radius increased from 750 to 900


Scarponi della Potenza

    Attribute bonus increased from 8 to 9


Bastone Ferrato

    Cost reduced from 900 to 875


Splendore

    Radiance recipe from 1350 to 1425
    Radiance Burn now causes affected enemies to have a 17% miss rate


Globo del Ristoro

    Reworked components and bonuses




        Old Refresher:
        --------------
        +6 Int
        +5 HP Regen
        +200% Mana Regen
        +40 Damage
        +10 Attack Speed
        Requires: Oblivion Staff (1675) + Perseverance (1750) + Recipe (1800) = 5225


        New Refresher:
        --------------
        +10 HP Regen
        +250% Mana Regen
        +20 Damage
        Requires: Perseverance (1750) + Perseverance (1750) + Recipe (1800) = 5300


Bastone di Atos

    Intelligence from 25 to 30


Satanica

    Unholy Rage duration increased from 3.5 to 4 seconds


Guardiano Sentinella

    Attacking a ward can no longer miss (same for Observer Wards)


Protezione di Shiva

    Freezing Aura enemy attack speed reduction improved from 40 to 45


Scudo Robusto

    Cost reduced from 250 to 200
    Damage Block chance reduced from 53% to 50%
    Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)


Tango

    Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
    Has a 450 cast range when targeting Wards


Pergamena del Portale Cittadino

    Teleport cooldown increased from 65 to 70
    Teleport no longer removes Ethereal state when it is cast


Urna delle Ombre

    Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]


Velo della Discordia

    Recipe from 1250 to 1100
    Cooldown reduced from 30 to 20
    Duration reduced from 25 to 16
    Mana cost reduced from 75 to 50


L'Offerta di Vladimir

    Lifesteal decreased from 16% to 15%
    Now grants 10% lifesteal to ranged heroes
    Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.
Insomma, una patch con molte introduzioni: Prima di tutto i ben 9 eroi che ottengono nuove abilità tramite lo Schettro di Aghanim, diversi rework e fin troppi dubbi: Se la 6.82 ha premiato troppo eroi da late come Sniper e Faceless Void questa patch non premierà fin troppo eroi basati sul bash a cui ora è stato rimosso il vincolo di non poter utilizzare lo stun aggiuntivo della Abysal Blade? Di certo Troll Warlod non era un eroe debole prima di questa patch ma ora cosa è diventato? E cosa diventeranno Lina e Zeus con il nuovo Ocarina Core?
Divertenti comunque le modifiche effettuate a Lone Druid (non ottiene un pet, ora ha direttamente un carro armato Sherman) e a Techies, che vi permetterà di farvi giocare a Baghdad Simulator:Ricordatevi il cercamine!
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Re: Dota2: rilasciata la patch 6.84

Messaggio da FeFoX »

150 di mana per 150 di oro? Barrnet andrà in bancarotta sicuramente @kingofgames
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Re: Dota2: rilasciata la patch 6.84

Messaggio da Barrnet »

FeFoX ha scritto:150 di mana per 150 di oro? Barrnet andrà in bancarotta sicuramente @kingofgames
A dire il vero lo trovo l'oggetto più inutile tra quelli implementati, non penso proprio che lo comprerò xD
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Re: Dota2: rilasciata la patch 6.84

Messaggio da Locorock »

"Tra i cambiamenti più notevoli vi sono la possibilità per spirit Breaker, Faceless Void, Troll Warlord e Slardar di comprare un bash e Abysal blade"
"but they are still restricted from activating Bash"
Vuol dire che potranno comprare l'abyssal blade per le stats e lo stun attivabile, ma non per il bash aggiuntivo

Inoltre, non hai fatto notare il nerf alla Mask of madness (da 30 a 15% di movement speed).
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Re: Dota2: rilasciata la patch 6.84

Messaggio da Barrnet »

Non è che sia un nerf cosi incisivo quello alla MoM, non si attiva di certo per la movement speed ma bensì per il 30% di attack speed. Al limite è un nerf nei riguardi di Spirit Breaker.
Ho corretto l'errore riguardo al Bash, in effetti mi pareva fin troppo op xD
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Re: Dota2: rilasciata la patch 6.84

Messaggio da KingOfGames »

Tabella spiegazione Cambiamenti 6.84
Lavori in corso.

Meccaniche
  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • AoE Bonus XP component based on Team XP difference reduced by 40%
    [spoiler]In sintesi si ritorna un po' ai tempi in cui era molto difficile recuperare una partita persa.[/spoiler]
  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Hero kills (the non-net worth portions) are worth 10% more
    [spoiler]Meno soldi dai creep in lane, più soldi dalle uccisioni di eroi avversari, possibile cambio di meta, tattiche aggressive apparentemente più convenienti.[/spoiler]
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
    [?][If you are the only person contributing to a kill, you still get the same gold overall]
    [spoiler]Più soldi ricevuti dagli assist.[/spoiler]
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
    [?][Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest]
    [spoiler]Beati gli ultimi... perché riceveranno più oro.[/spoiler]
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team
    [spoiler]Una uccisione del support vale ancora meno di quella del carry e viceversa. Dovrebbe influire anche sull'oro perso alla morte.[/spoiler]
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
    [?]This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
    [spoiler]Dopo il buyback si riceve per un po' il 40% d'oro invece che niente.[/spoiler]
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225
  • Tier 2 and 3 towers armor reduced from 25 to 22
    [spoiler]Le baracche danno più oro e le torri alla base son più facili da distruggere, si spera che questo incentivi a chiudere le partita più in fretta.[/spoiler]
  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
    [?]This means that you will get an extra melee creep at 15 minutes instead of at 17:30
  • Extra range/siege creep additions spawntime from 45:30 to 45:00
    [spoiler]Più push naturale, partite più brevi.[/spoiler]
  • Creeps now meet slightly closer to the Dire safelane
    [spoiler]La lane a sinistra aka Offlane Radiant dava un leggero vantaggio ai Radiant prima.[/spoiler]
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Rumblehide bounty reduced from 83 to 65
  • Satyr Tormenter gold bounty reduced from 104 to 84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Ogre Frostmage bounty reduced from 52 to 40
    [spoiler]Nel complesso i creep neutrali danno meno oro ma sono più facili da uccidere, considerando che non ne hanno cambiato il tempo di respawn significa che starsene chiusi in giungla diventa sempre meno conveniente col passar del tempo di gioco.[/spoiler]
  • Reworked Mud Golems:
    [spoiler]Mud Golems no longer have Spell Immunity
    Mud Golems now have 50% Magic Resistance
    Mud Golems armor reduced from 2 to 0
    Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
    Mud Golems movement speed increased from 270 to 310
    Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
    Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)[/spoiler]
    [spoiler]Chen ed Enchantress approvano.[/spoiler]
  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
    [spoiler]Tempo fa le uccisioni messe a segno dalle unità evocate, superata una certa distanza dal padrone, davano solamente oro.[/spoiler]
  • Melee attacks now miss if the target is farther than 350 range more than their attack range
    [spoiler]Risolti problemi di strane interazioni con forcestaff e altro, erano praticamente dei bug.[/spoiler]
  • Reduced All Pick drafting time from 40 to 35 seconds per turn
    [spoiler]L'eroe più forte inAll-Pick resta il Random.[/spoiler]
  • The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): [spoiler]Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End[/spoiler]
    [?]Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself
    [spoiler]Da approfondire[/spoiler]
  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
    [spoiler]The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide

    The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld

    As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray[/spoiler]
    [spoiler]Sembra essere solo una correzione della patch precedente.[/spoiler]
  • Cast behavior while turning to cast has been adjusted.
    [spoiler]Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.

    It now treats your order as the same once you are in cast range.

    The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.

    This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).[/spoiler]
    [spoiler]Risolto un vecchio bug, ora non ci dovrebbero esseri più casi di blink andati a vuoto e stun preziosissimi sprecati.[/spoiler]
  • Reworked the Item Silencing and Passive Disabling behaviors.
    [spoiler]Item Silencing is called Mute.
    Passive Disabling is called Break.
    Mute disables the ability to cast Items (in 6.83c Doom, Scepter Static Storm, and Hex applied this state)

    Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)

    Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom blocked (not items, abilities) are included in the list of abilities Break disables.

    The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Slardar's Bash, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil's Greed, Drunken Brawler, Feral Impulse, Shapeshift's Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper's Cloak, Spirit Bear's Entangle and Demolish.

    Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail not being disabled).[/spoiler]
    [spoiler]Nuovinomi da tenere a mente
    Mute: Disabilita l'utilizzo degli effetti attivi degli oggetti, che quindi non possono essere attivati.
    Break: disabilita l'effetto passivo degli oggetti e le passive degli eroi, salvo eccezioni; quindi sotto effetto di Break, una Butterfly non da più Evasion e un Axe non può più spinnare.[/spoiler]
  • Hex no longer applies the Break mechanic
    [?]Affects Scythe of Vyse, Voodoo, etc
    [spoiler]Un tempo le unità trasformante in Pecore, Maialini, Polli, Pesci, etc. avevano alcune passive, come quelle legate all'aumento di evasion, disabilitate, ora non più.[/spoiler]
  • Silence no longer disables Invisibility
    [?]Previously it disabled some and not others
    [spoiler]Un tempo per vedere il Riki nemico bastava un silence ad area o un Silencer in squadra.[/spoiler]
  • Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
  • Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
  • Added Voidstone and Mantle of Intelligence to Side Shop
    [spoiler]Il side shop ha ora a disposizione anche qualche oggetto per chi ha problemi di mana e alcuni oggetti costosi son più rischiosi da comprare, per esempio Manta Style.[/spoiler]
  • Runes now have a higher hit box priority over units
    [spoiler]Più facile rubare le rune usando un eroe invisibile.[/spoiler]
  • Armor now shows decimal places in the hover tooltip
    [spoiler]Se al momento ti ritrovi con 3.26 di armatura effettiva anziché 3 ti viene finalmente notificato.[/spoiler]
  • Fixed buyback respawn timer penalty being reset if you die holding Aegis
    [spoiler]Bugfix[/spoiler]
  • The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
    [spoiler]Niente di OP, gli stuns passivi del Basher non possono attivarsi su questi eroi, potranno però acquistare una Abyssal blade per sfruttarne danno e sopratutto l' abilità attiva, che bypassa l'immunità magica.[/spoiler]
Eroi
  • Alchemist
    Unstable Concoction countdown can now be seen by enemies
    Unstable Concoction now has an area targeting cursor
    Greevil's Greed now grants 4x gold bounty from Runes
    Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
    [spoiler]Immagine
    oh e non consuma neanche lo slot nell'inventario.[/spoiler]

Nuovi Oggetti
  • Octarine Core
    New item formed from Mystic Staff and Soul Booster
    [spoiler]Requires:
    Mystic Staff (2700)
    Soul Booster (3200)
    Total: 5900

    Provides:
    +25 Intelligence
    +450 HP
    +400 Mana
    +4 HP regeneration
    +100% Mana regeneration

    Passive: Cooldown Reduction - Reduces all cooldowns by 25%

    Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

    Esempio pratico https://gfycat.com/EmotionalThickIbex[/spoiler]
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Re: Dota2: rilasciata la patch 6.84

Messaggio da Barrnet »

KingOfGames ha scritto:Tabella spiegazione Cambiamenti 6.84
[...]Tante cose
Oddio, il comeback è stato ridotto di molto ma è ancora presente, non si è di certo tornati prima della 6.82. Ad ogni modo il nuovo effetto di aghanim più sottovalutato è quello di tinker, in pratica può far vincere i fight da solo xD
alchemist best support d'ora in poi, in pratica risparmierà uno slot e farm al carry :D
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Locorock
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Iscritto il: venerdì 7 giugno 2013, 14:53
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Re: Dota2: rilasciata la patch 6.84

Messaggio da Locorock »

Barrnet ha scritto:Non è che sia un nerf cosi incisivo quello alla MoM, non si attiva di certo per la movement speed ma bensì per il 30% di attack speed. Al limite è un nerf nei riguardi di Spirit Breaker.
Ho corretto l'errore riguardo al Bash, in effetti mi pareva fin troppo op xD
Ci sarà un motivo per cui hanno dimezzato di netto il bonus alla velocità, c'è una build che è incentrata completamente sulla velocità di movimento/attacco, e ogni singolo gioco competetivo c'è sempre un juggernaut/sniper che si fa la mappa in mezzo secondo (Quando non li bannano)
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