Dota 2: Aggiornamento 6.80

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Dota 2: Aggiornamento 6.80

Messaggio da Barrnet »

Immagine
Un nuovo aggiornamento di Dota2 è in arrivo, ed uscirà il 6 febbraio!
Questo aggiornamento porterà una serie di bilanciamenti e rework agli eroi, non ultimo l'introduzione di un nuovo eroe e di una nuova modalità!
Iniziamo dal nuovo eroe: sarà introdotto Terrorblade!
Il suo background è il seguente:
Terrorblade è il demone predone: un ribaldo fuorilegge temuto persino dagli altri demoni. Fu punito per aver rubato ai Signori Demoni: c'è un inferno anche dentro l'Inferno. Venne imprigionato nel Cristallo Nero, uno specchio fosco della realtà dove i demoni sono obbligati a fissare i riflessi distorti delle loro stesse anime. Terrorblade, però, invece di contorcersi dal dolore, riuscì a prendere il controllo del suo riflesso più atroce e lo usò per scatenare il terrore.
E avrà le seguenti abilità:
  • Riflesso - Crea un doppione del nemico, il quale attacca il vero nemico e ne rallenta i movimenti.
  • Evocatore - Crea una chimera di te per aiutarti in battaglia.
  • Metamorfosi - Con la forza dell'oscurità dalla tua, scambia l'attacco corpo a corpo con un attacco a distanza, facendo danni aggiuntivi.
  • Scissione - Separa l'anima di un alleato o un nemico, scambiando la sua salute con la tua.
E l'introduzione della modalità "Abilità a Caso". In tale modalità ciascun giocatore otterrà un eroe a caso con un pool limitato di abilità tra cui scegliere per costruire il set di abilità del proprio eroe. Scopo della modalità è vincere una normale partita con eroi con abilità diverse dalle solite, come ad esempio una Crystal Maiden con le abilità del Pudge!

Miglioramenti nel Gameplay
Ecco il changelogs dell'aggiornamento:

Codice: Seleziona tutto

GENERAL	

•You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick 
•All Pick selection time increased from 60 to 75 
•All Pick pre-creep time reduced from 90 to 75 


•Roshan no longer stops upgrading his hp/damage/armor at 45 minutes 
•Roshan upgrade rate increased by 20% 
•Roshan bounty rescaled from 105-600 to 150-400 


HEROES	
Alchemist •Night vision reduced from 1400 to 800 
•Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?] 
•Unstable Concoction no longer continues to get stronger while it is in the air 
Ancient Apparition •Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30 
•Ice Vortex duration increased from 12 to 16 
•Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value 
Anti-Mage •Mana Void radius increased from 300 to 450 
•Added AoE targeting cursor for Mana Void 
Axe •Base HP regen increased from 2 to 3 
•Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2 
•Berserker's Call cooldown rescaled from 10 to 16/14/12/10 
Batrider •Attack animation time improved from 0.5 to 0.3 
Beastmaster •Call of the Wild Hawk duration reduced from 60/70/80/80 to 60 
•Call of the Wild Boar duration reduced from 70/80/90 to 60 
•Call of the Wild no longer destroys previous summons on cast 
Bloodseeker •Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35 
•Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies 
Brewmaster •Primal Split cooldown reduced from 180/160/140 to 140/120/100 
Bristleback •Base damage reduced by 4 
Broodmother •Can no longer leave the map boundaries [?] 
•Spin Web no longer provides 200 vision 
•Free pathing is now removed when enemies have vision over you [?] 
Centaur Warrunner •Stampede cooldown reduced from 120/90/60 to 90/75/60 
Clockwerk •Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3 
Crystal Maiden •Base intelligence reduced by 3 
Dark Seer •Ion Shell cooldown reduced from 10 to 9 
Dazzle •Weave duration increased from 20 to 24 
Death Prophet •Exorcism cooldown increased from 100 to 115 
•Silence AoE increased from 350 to 425 
Dragon Knight •Dragon Tail cooldown rescaled from 9 to 12/11/10/9 
Drow Ranger •Reworked Silence [?] 
Old:
    Silences all enemy units in a target area.
    Range: 900
    Radius 300
    Duration: 3/4/5/6
    CD: 13
    Manacost: 90
    New:
    Releases a wave that silences and does a minor non-interrupting knockback. 
    AoE: 250
    Distance: 900
    Silence Duration: 3/4/5/6
    Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
    Knockback Duration: 0.2
    CD: 13
    Manacost: 90

Earth Spirit •Stone Remnant recharge timer increased from 25 to 35 
•Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun 
•Geomagnetic Grip damage rescaled from 125 to 100/150/200/250 
•Boulder Smash damage rescaled from 100/150/200/250 to 125 
•Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence 
•Boulder Smash radius from 225 to 200 
•Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving 
•Geomagnetic Grip now kills trees along the path of a dragged allied hero 
•Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere 
•Fixed being able to cast Geomagnetic Grip on magic immune allies 
•Fixed Boulder Smash being able to target Magic Immune units 
•Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll 
Earthshaker •Base movement speed increased from 300 to 310 
•Strength gain increased from 2.5 to 2.9 
Enchantress •Base armor reduced by 1 
Enigma •Black Hole AoE increased from 375 to 400 
•Black Hole cast range increased from 250 to 275 
Faceless Void •Chronosphere cooldown reduced from 120/110/100 to 120/100/80 
•You now have 1000 movement speed and phase while you are in Chronosphere 
•Timewalk manacost reduced from 120 to 90 
Huskar •Burning Spear duration increased from 7 to 8 
•Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75% 
•Inner Vitality cast range increased from 450 to 550 
Invoker •Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6 
•Forge Spirits attack range reduced from 300->900 to 300->690 
•EMP burn increased from 100->400 to 100->550 
•EMP delay from 3.7->2 to 2.6 
•Alacrity manacost reduced from 75 to 45 
•Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30 
Jakiro •Ice Path damage rescaled from 25/50/75/100 to 50 
•Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30 
•Dual Breath burn and slow duration increased from 4 to 5 seconds 
•Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76 
•Dual Breath damage interval improved from every 1 second to every 0.5 seconds 
•Dual Breath Attack Speed slow increased from -20 to -30 
•Removed initial impact damage from Dual Breath [?] 
Juggernaut •Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21 
Keeper of the Light •Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3 
Legion Commander •Moment of Courage now only procs one extra lifesteal attack [?] 
•Moment of Courage buff grace period increased from 0.5 to 1.0 seconds 
•Moment of Courage cooldown reduced from 1.2 to 0.9 
Leshrac •Lightning Storm jumps from 4/6/7/8 to 4/5/6/7 
•Lightning Storm damage from 80/145/205/265 to 80/140/200/260 
•Lightning Storm cooldown reduced from 5.5 to 4 
•Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120 
Lina •Dragon Slave Initial/Final AoE increased from 275/150 to 275/200 
•Fiery Soul duration increased from 7 to 9 
•Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8% 
Lion •Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target 
Lone Druid •Spirit Bear's Entangle is no longer an Orb Effect 
Lycan •Wolves Fade Time decreased from 3 to 1.7 
•Level 3 Lycan Wolves now have Invisibility 
•Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen 
Magnus •Base intelligence increased by 2 
Medusa •Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5 
Meepo •Divided We Stand level requirement reduced from 4/11/18 to 3/10/17 
•Divided We Stand now passively reduces your revive timer by 10%/20%/30% 
Morphling •You can now cast and attack while in Waveform 
Nature's Prophet •Wrath of Nature manacost increased from 150/200/250 to 175/225/275 
Necrophos •Death Pulse now hits units in Fog of War 
Night Stalker •Crippling Fear's night miss chance increased from 40 to 50% 
Nyx Assassin •Cast Range on Impale now matches the travel range [?] 
Ogre Magi •Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?] 
Omni Knight •Degen Aura stickiness increased from 1.0 to 2.0 seconds [?] 
Outworld Devourer •Astral Imprisonment cast range reduced from 550 to 500 
Phantom Assassin •Invisible heroes now trigger Blur 
•Blur delay reduced from 1.5 to 0.75 
Queen of Pain •Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40 
Riki •Base HP regen increased from 0.75 to 1.5 
Sand King •Sand Storm radius rescaled from 275/325/375/525 to 525 
Shadow Demon •Shadow Poison max effective stacks increased from 4 to 5 
Shadow Shaman •Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5 
•Mass Serpent Wards can no longer trap Roshan 
Silencer •Global Silence cooldown reduced from 140 to 130 
Skywrath Mage •Mystic Flare damage increased from 600/900/1200 to 600/1000/1400 
Slardar •Bash damage increased from 40/50/60/70 to 40/60/80/100 
Slark •Pounce damage reduced from 70/140/210/280 to 60/120/180/240 
•Shadow Dance cooldown reduced from 65 to 60 
Sniper •Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400 
Spirit Breaker •You now gain vision over your target while you are casting Netherstrike 
Storm Spirit •Base movement speed reduced from 295 to 290 
Sven •Base armor increased by 3 
•Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14 
Terrorblade •Sunder cooldown reduced from 160/110/60 to 120/80/40 
•Sunder is no longer partially blocked by Magic Immunity 
•Reflection cast range increased from 250 to 275 
Tidehunter •Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450 
•Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40 
Timbersaw •Base strength reduced from 25 to 22 
Tinker •Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count 
Treant Protector •Overgrowth AoE increased from 625 to 675 
•Nature's Guise cast range increased from 300 to 600 
Troll Warlord •Fervor max stacks rescaled from 2/3/4/5 to 4 
•Fervor attack speed per stack rescaled from 20 to 16/22/28/34 
Tusk •Secondary units hit by the Snowball now take the same impact as the primary unit [?] 
•Removed 50% threshold mechanic from Walrus Punch 
•Walrus Punch base crit increased from 3x to 3.5x 
Undying •Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6 
Vengeful Spirit •Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6 
Venomancer •Base damage reduced by 5 
•Base HP regen reduced from 0.75 to the default 0.25 
Visage •Base movement speed reduced by 5 
•Grave Chill manacost rescaled from 70/80/90/100 to 100 
•Familiars are now properly magic immune [?] 
Warlock •Upheaval max duration increased from 12 to 16 
Windranger •Focus Fire manacost reduced from 200/300/400 to 150 
•Focus Fire no longer has a cast animation 
Witch Doctor •Maledict AoE increased from 150 to 165 
•Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50 
•Paralyzing Casks can now bounce to units in Fog of War 
Wraith King •Reincarnation slow increased from 50 to 75% 
•Reincarnation slow duration increased from 4 to 5 
Zeus •Arc Lightning cast range increased from 700 to 850 

ITEMS	

Animal Courier •Ground Courier bounty per player reduced from 175 to 150 [?] 
Arcane Boots •Manacost increased by 10 
Battle Fury •Cleave AoE increased from 225 to 250 
Blink Dagger •Blink no longer has a manacost [?] 
Bottle •Can now be used on your allies by holding down the Control key [?] 
Diffusal Blade •Agility bonus increased from 22/26 to 25/30 
Drums of Endurance •Number of charges increased from 4 to 5 
•Recipe cost increased from 800 to 875 
Eul's Scepter of Divinity •Cyclone cooldown reduced from 25 to 23 
Force Staff •Force travel speed is reduced [?] 
Iron Branch •Gold cost reduced from 53 to 50 
Mask of Madness •Lifesteal increased from 17% to 20% 
Mjollnir •Changed the area type that is used when Static Charge hit units [?] 
Necronomicon •Necronomicon units bounty increased from 100/125/150 to 100/150/200 
•Necronomicon units armor reduced from 6/8/10 to 4 
•Necronomicon cooldown increased from 80 to 95 
Observer Ward •Can be targeted on allies to transfer one charge 
Radiance •Attack damage bonus increased from 60 to 65 
Refresher Orb •Recipe cost reduced from 1875 to 1800 
Ring of Aquila •Agility bonus increased from 6 to 9 
Rod of Atos •HP bonus increased from 325 to 350 
Sange and Yasha •Sange and Yasha slow duration increased from 4 to 5 seconds 
•Sange and Yasha slow increased from 30 to 32% 
Sentry Ward •Can be targeted on allies to transfer one charge 
Shadow Amulet •Fade delay improved from 1.8 to 1.5 
•Can now be used on allies [?] 
Shiva's Guard •Arctic Blast range increased from 719 to 900 
•Arctic Blast speed increased from 300 to 350 
Smoke of Deceit •Duration decreased from 40 to 35 
Teleport Scrolls •Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5 
•Max targeting range increased from 525 to 575 [?] 
Tranquil Boots •Movement speed increased from 85 to 90 
•HP Regen increased from 10 to 12 [?] 
Veil of Discord •Strength/Agility/Damage bonus increased from 3 to 6
Potete leggere i changelog completi al seguente indirizzo: http://www.dota2.com/newbloom/day2/?l=italian
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Flea997
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Re: Dota 2: Aggiornamento 6.80

Messaggio da Flea997 »

Della nuova modalità me ne aveva già parlato luter, sembra lollosa
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DDominuss
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Re: Dota 2: Aggiornamento 6.80

Messaggio da DDominuss »

Meepo moooolto interessante,se ha supports buoni penso che al lvl 4 possajunglare tranquillamente...
Broodmother abbastanza inutile ora...
Void penso sia mostruoso nella crono ora, buona la modifica alla prima.
Nerf generali al necronomicon ok, ma speravo in qualcosa di più...
Da testare i tempi dello stun di Alch, temo siano abbastanza scomodi...
Mai dimenticare chi sei, perché di certo il mondo non lo dimenticherà. Trasforma chi sei nella tua forza, così non potrà mai essere la tua debolezza. Fanne un'armatura, e non potrà mai essere usata contro di te [cit.]

Ed è così che muore la libertà, sotto un mare di scroscianti applausi [cit.]
fillivilla
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Re: Dota 2: Aggiornamento 6.80

Messaggio da fillivilla »

credo che si vedranno meno roaming alchemist nella proscene dopo il nerf alla visione notturna, inoltre adoro l'azzeramento del costo in mana della blink dagger.

MALEDETTI, HANNO UCCISO LO SHAMAN MID D:
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Re: Dota 2: Aggiornamento 6.80

Messaggio da Barrnet »

Ora come ora potrei anche valutare una Blink Dagger come escape...
Solitamente prendevo sempre la force Staff per i seguenti motivi:
  • Costa molto di meno e non ti obbliga a tenere 2150 in contanti
  • almeno da statistiche, anche se non necessarie ad ogni eroe. Tra non avere solo l'escape ed avere statistiche in più, anche se è solo un poco di mana aggiuntivo, preferisco il secondo xD
  • È utilizzabile anche sugli alleati, anche se non si è support capita spesso di avere un alleato dietro che sta per essere massacrato.
  • Si può utilizzare anche sul nemico per bloccarlo in mezzo agli alberi se ti sta per uccidere o per mettere più distanza fra te/un alleato e lui o per escluderlo temporaneamente dalla teamfight
dai, in confronto alla Force Staff prima la Blink Dagger era inutile! Almeno ora me la farei su degli eroi con poco mana e che si potrebbero trovare a secco e non poterla usare (o se mi trovo contro un Silencer/Antimage).
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Re: Dota 2: Aggiornamento 6.80

Messaggio da fillivilla »

la blink è istantanea e molto più precisa :3
inoltre la ff può essere usata er disabilitare le linken nemiche :D
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