
È stato risolto anche un fastidioso problema legato ai viaggi rapidi, che a volte proiettavano in cielo i giocatori. Da questo aggiornamento è stato aggiunto un uso secondario del piccone, che permetterà di minare senza far creare le risorse da raccogliere.
Qui di seguito il changelog:
Crash Fixes:General Fixes:
- Fixed a crash with modded blocks without construction stage models.
- Fixed a crash with the rope tool.
- Fixed a crash with the hammer tool when a modded multiblock was missing the main block definition.
- Fixed a crash in the main menu when the system was low on memory.
- Fixed a crash when spawning a player character and there was no room to spawn them.
Modders:
- Fixed texture bug on AMD cards.
- Fixed the blocks in multiplayer turning invisible when building other blocks beside it.
- Fast travel no longer launches you into the air.
- Fast travel cooldown is no longer applied when you have admin mode enabled.
- Fast travel now allows you to travel freely within areas claimed by you, or by your allies that have given you fast travel permission, even if the areas are not on a road. This will allow you to connect your claims to the road system.
- Fast travel can now be initiated by double-clicking on an area on the map, no need to first click on the fast travel button to toggle fast travel mode.
- Pickaxe secondary action now mines without generating items.
- Added "Mod: " to the tooltip of items in the crafting screen, allowing you to see which mod introduced the item. If the item is vanilla, there is no entry.
- Slightly increased world download speeds.
- Updated military quest description texts.
- The Janitor will now clean up any static grids in the center of the planet.
Known Issues:
- Added MyDependency attribute to whitelist.
- Added GetFatBlocks() enumerator to MyCompoundCubeBlock.
Medieval Engineers 0.6.1.43382C
- We are aware of a slowdown when people are connecting to the server. We're working on it.
- Fixed a crash when your save has a static lockable catchblock in the center of the planet.

