
Qui di seguito il changelog completo:
Features:
Art:
- new physical overhaul for pistons and rotor blocks
- new deformation optimizations for armor blocks
- asynchronous grids and voxels streaming on server: fixing server lagging while connecting new clients
- added new check box in advanced settings for enabling Sub-grid damage (enabling or disabling sub-grids damaging main grid)
- added new check box in advanced settings for enabling Turret Friendly Damage (friendly fire for turrets on/off)
- added new warning for worlds with „Unsafe Grids"
- increased Laser Antenna range to 200 km (making planet to moon communication possible)
- major changes to the ModApi
- changed tree LOD
- ModAPI changes and guides: https://forum.keenswh.com/threads/modap ... 7.7398158/
Fixes:
- tweaked Drill block texture on lower and medium settings
- improved lodding for Armor
- fixed Digital Camo skin not having emissive boots
Fixes from player reports:
- fixed Steam achievements
- fixed crash when extending piston with a rotor on a fast moving grid
- fixed crash when a piston head breaks on DS
- fixed crash when disconnection antenna from a grid with a solar panel
- fixed crash when merging or unmerging grids on a moving grid
- fixed corner case crash when teleporting over large distance on DS
- fixed corner case crash when attempting to join a friends game
- fixed sim speed drop with large amount of blocks in constant velocity
- fixed sim speed drop when shooting grids on DS
- fixed sim speed drop when placing large amount of Sliding Doors
- fixed memory leak when taking screenshot
- fixed that attaching sub-grid to ships on planets makes them fall
- fixed multiple issues with piston and piston heads causing clang on static or moving ships
- fixed issues with rotor and piston heads were desynchronizing when attached to a fast moving grid
- fixed piston clipping through grids when trying to push them away
- fixed being able to place blocks inside of piston extended parts
- fixed issue with shaking ships when rotors and pistons are unlocked
- fixed issue with disappering static pistons when connected with another piston and extended
- fixed merge blocks not merging properly when attached to a grid on a rotor
- fixed issue with multiple merge blocks attempting to merge with another grid using multiple pistons
- fixed issue with merge block phasing through another merge block when on a extended piston
- fixed being able to alter unclamped values in saves and blueprint files
- fixed scripts being able to change ore types in cargo containers
- fixed issues with blueprints from workshop not being pasted properly or at all
- fixed shaking off ship after using Jump drive on DS with two players
- fixed Gatling Gun block not doing any damage on DS
- fixed invulnerability not working on DS
- fixed disappering items when using conveyor belts on DS
- fixed stuttering on DS each 10 km when flying
- fixed phasing through voxel material with LG
- fixed LG making block invulnerable to thruster damage
- fixed rotor „add rotor head/wheel“ exploit for steel plates
- fixed issue with mirroring half-blocks
- fixed issue with moving platform moves without moving the player
- fixed fighter cockpit having clipping issue with the player model when accelerating
- fixed model exporter
- fixed issues with sensor
- fixed crash for modded blocks with custom GUI controls
- fixed crash when building block through PB and Projector
- fixed corner case crash when exiting the game
- fixed desync issue on DS when using spectator camera
- fixed Oxygen bottles not syncing on DS
- fixed deformable blocks dissapearing or being invulnerable
- fixed shaking and clang issue with pistons and rotors for mods that go over 100 m/s limit
- fixed unmerging causing rotor head to disconnect from rotor
- fixed piston shaking when too much strain is put on it
- fixed piston sound not stopping after being extended
- fixed gatling gun block being able to shoot itself in certain cases
- fixed scripts being unable to access blocks connected via rotors and pistons
- fixed script compiler not handling sub folders properly when uploading to the Steam Workshop
- fixed AI for Spiders not engaging when spawned via script

