
New Features
Added 2 new missions!
The Courier - Somewhere among these beautiful green hills is the missing courier, and hopefully our heroes aren’t too late
Reaching Out - The heavens are constantly stormy over the town of Stromdorf, but that doesn’t stop our heroes from treading through the muddy streets to battle the Skaven up close
Added 1 new weapon!
Executioner’s Sword - Markus Kruber is eager to wield this massive two-handed sword that can behead multiple Skaven at once. This weapon can only drop on levels included in the Stromdorf DLC
Added 5 new Achievements!
The Parley
Thunderwater Ale
Krench
Heads Will Roll!
Heading for Decapitation
Fixes & Tweaks
Fixed instance where game would soft lock if a new player joined just as the party was completing the map or getting defeated until the joining player disconnected
Garden of Morr: fixed floating tree
Fix for various crashes
Host migrated sessions will now maintain the privacy setting of the previous session
Fixed inconsistent behaviour when trying to open the Bounty Board or Lorebook, while ready for matchmaking
Host migration occurring during end screen now correctly sends you to the inn rather than the map played
Fixed a soft lock when using the chat during character selection when joining a game
Fixed player doing an unintended dodge when moving and attacking while using a controller with left-handed layout
Disabled changing hero while waiting for a hero change to prevent getting stuck in overhead inn camera
Fixed Bright Wizard staff HUD icons to display the correct staff currently equipped
Rat Ogre: Fixed some cases where the Rat Ogre would spin when playing with low FPS
Rat Ogre: Fixed so that the Rat Ogre won't try to shove dead enemies
Fixed an issue where you wouldn’t get to choose a new hero if yours was taken if joining a game through steam overlay
Balance
Pack-Masters now affected by knock-back trait
2-Handed Hammer:
Now one shots Clan Rats on Headshot in Cataclysm difficulty
Improved damage against boss units
Improved armour piercing damage across the board
War-pick:
Tweaked armoured and unarmoured damage for nicer progression curve (removed overkill vs unarmoured)
Increased armoured damage for green/blue to hit damage thresholds
Repeating Handgun:
Reduced recoil and made Spin charged attack uninterruptable
Increased Damage output for Repeating Handgun
Changed hold input for Spin charged attack to left mouse (instead of right mouse)
Slowdown for charged attack is now applied earlier
Slightly decreased the spread while moving with the repeating handgun
Single-target Attacks:
1h axe heavy/2h axe light/1h hammer heavy - tweaked blue/green weapon damage to hit target thresholds (blue: lower unarmoured dmg, lower armoured dmg. Green: Lower armoured dmg)

