Rilasciata la patch 1.6 di Warhammer: End Times - Vermintide, introdotto il Lorebook

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Konrad_Curze
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Rilasciata la patch 1.6 di Warhammer: End Times - Vermintide, introdotto il Lorebook

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Nella giornata di oggi è stata rilasciata la Patch 1.6 di Warhammer: End Times - Vermintide, che introduce fra l'altro il Dlc gratuito " Lorebook".
Tale Dlc aggiunge un diario che fornisce le informazioni di background dei nemici affrontati nel gioco, cosi come delle varie locazioni e dei personaggi ed eventi presenti nel gioco.
Le pagine di tale diario saranno perà nascoste nei livelli del gioco, dove i giocatori dovranno cercarle e ottenerle, per poi portele finalmente leggere.
Oltre a questo, la patch introduce numerosi crash e bug fix, oltre a diversi bilanciamenti alle abilità e alle armi dei giocatori, di cui riporto il changelog qui sotto, comprensivo quello della parte Beta dell'aggiornamento, ancora in via di sviluppo:

Codice: Seleziona tutto

Beta Changelog
Bug fixes
Solved issue that was causing key bindings and which levels were labelled as "new" to be reset once after switching to the beta
Fixed crash that could occur after collecting 'Lorebook' pages
Added an action chain blocker to the Drakefire Pistol charged attack that allows you to chain the blast without risk of getting normal shots in-between
Fixed a bug with the Glaive which made it so you couldn't switch weapon while blocking
Fixed a potential access violation/crash
Optimizations
Optimized physics of large geometry in Cursed Rune
Optimized performance when spawning frost clad Clanrats in Cursed Rune and Chain of Fire
Optimized ragdoll performance
Misc
Improved error reporting



The DLC and Patch come to a total of 12.5 GB. This marks the beginning of a new patch system - developed based on your feedback. Future patches will benefit from much, much smaller download sizes.

New Features
Added new “Lorebook” to Red Moon Inn and “Lorebook Pages” to all levels
Added secrets to Summoner's Peak

Bug Fixes
Resolved an issue where the Rat Ogre would get killed if pushed into walls by explosions
Fixed ingame sounds not always being lowered or muted when in a menu
Fix for Town Meeting bronze achievement
Optimized Slave Rat Art
Optimized skaven corpse props
Corrected German localization for "Accept" and "Cancel" buttons in the launcher.
Various crash fixes
Fixed some texts being fitted too tight around images at certain resolution and window mode combinations
Fixed jumping-dodge exploit
Fixed some formatting and layout issues in various languages
Adjusted pinning distance on torso actors to reduce intersection problems.
Black Powder: Fixed exploit
Chain of Fire: Added VO for intro
Horn of Magnus: Fix for cases where player hot joins a game at the end event and spawns outside the area
Khazid Kro: Fixed bug causing machine sounds and shaking to continue after middle event
Khazid Kro: Players no longer able to get stuck on crates at a specific location (Storeroom)
Khazid Kro has had part of the ceiling repaired
Red Moon Inn: Made the outline for the shrine encompass the entire altar, and not only the book
Red Moon Inn: Removed a cup that kept falling into the lorebook!
Summoner’s Peak: Fixed floating rope prop
Supply & Demand: Fixed exploit

Balance
General
Reduced Ogre damage on a lot of weapons, most notable:
1h Axe light attack
Falchion
2h Hammer light attack
Glaive heavy attack
Increased Ogre damage on a lot of weapons, most notable:
1h sword light attacks
Crossbows (Note: Regular Crossbow, Not Volley Crossbow)
Warpick charged level 2 attack
Fixed Skullcracker not properly triggering headshots when used with a projectile based weapon
Added buffer to all push chain actions to remove accidental double pushes


Fireball Staff:
When not charged the fireball explosion has a radius of 0.75 meters and deals no damage to Stormvermin. It still applies a burn effect which damages Stormvermin.
When fully charged the fireball explosion has a radius of 3 meters and deals damage to Stormvermin as well as applying the burn effect.
The heat cost of the charged fireball has been reduced
Bolt Staff:
We reduced the general damage output of the staff since in most cases it just resulted in large amounts of overkill damage.
The headshot multiplier was increased to compensate for the above to not reduce it’s effectiveness as a dedicated special killer weapon. When you lock onto something, it should die.
The amount of time needed to acquire full charge has been cut in half. So you should get fully charged bolts out in half the previous time.
We reduced the heat cost on level 2 and level 3 bolts.

Conflagration staff:
Tweaked dot damage applications to be more consistent (The dot damage applications were bugged and very polarised where your dots either did a lot of damage or barely any damage, should now work more consistently)
Conflagration staff:The fire-patch now staggers unarmoured targets in the area of effect, meaning they will take more Damage over Time (DoT) applications and be stunned for longer.


Increased dual wield daggers blocking move speed from 85 to 90%
Reduced dual wield swords and sword/dagger blocking move-speed from 95% to 85%
Changed Sword and Dagger sweeping heavy attack from 3 to 2 targets


Fixed a bug with the Rapier charged attack would not reach charge level 2 (piercing an extra rat and having added knockback) when charging the attack fully

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