Rilasciata la Patch 1.5 per Warhammer: End Times - Vermintide

Tutte le novità dal Mondo dei Videogiochi!
Bloccato
Avatar utente
Konrad_Curze
Amministratore
Amministratore
Messaggi: 3945
Iscritto il: lunedì 25 gennaio 2010, 16:05
Sesso: Maschio
Località: Bergamo

Rilasciata la Patch 1.5 per Warhammer: End Times - Vermintide

Messaggio da Konrad_Curze »

Immagine
Dopo settimane di attesa, è stata rilasciata la Patch 1.5 per Warhammer: End Times - Vermintide, dal peso di 12.2 GB.
Tale peso è dovuto al fatto che include anche elementi del DLC Karak Azgaraz, che verrà rilasciato domani 15 Dicembre 2016.
L'aggiornamento introduce cambiamenti grafici nella taverna, e numerose nuove funzionalità per chi gioca con il controller come un nuovo HUD, la possibilità di impostare un controller PS4 al posto di quello della Xbox One, aggiustamenti all'auto mira e alcune nuove impostazioni di default per i comandi.
Inoltre sono stati rilasciati numerosi bilanciamenti e bug fix, riportati qui di seguito nell'immenso Changelog:

Codice: Seleziona tutto

CHANGELOG
 
 
FEATURES
Added some weight and variation to ragdoll behaviours 
Added physics to a number of props in the Inn which were previously static 
A new HUD has been added when playing with controller 
Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers 
Added option to switch between different controller layouts 
Added Auto-aim support when playing with controller 
Added mouse scroll inputs as keybindings 
Added option to disable/enable "Give Items with Block Key" 
Franz Lohner no longer whistles cheerfully. It is the End Times after all 

 
 
OPTIMIZATIONS
This patch contains all the optimization that we did to get the game run on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times. 
Lots of code has been moved to less used CPU-cores, and runs more in parallel. 
Added multi-level navigation pathing for enemies. So enemies should not get stuck no matter how far away from players they are. 
Heavy optimization of all shaders.

 
 
BALANCE
General 
1h Weapons 
Dodge distance increased 
Dodge speed increased 
Block move speed increased 
Headshotting added on light attacks
Friendly Fire 
Friendly fire is now rescaled and retweaked 
Damage over time deals less friendly fire 
AoE effects deal less friendly fire
Traits 
Reduced Mastercrafted reload speed to 25% from 50%
Trueflight 
Added collision avoidance, projectile will not turn unless it has a clear path towards target. 
New target now picked further ahead along path instead of in a 360 radius. 
Removed outlines unless player picked target. 
Projectiles will now home in on enemy heads only if target is locked.
Tome/Medical Supplies 
Reduced movement speed whilst blocking 
Reduced block shields from current melee weapon to 0.5


 
Sienna Fuegonasus 
Staff - Fireball 
Reduced heat buildup on charge 
Reduced heat buildup on charge attack 
Increased damage on charge attack 
Charged shots now pierce normal rats
Staff - Conflagration 
Reduced heat buildup on charge 
Reduced heat buildup on charge attack 
Added friendly fire to charge attack 
New ability: Creates a fire patch on the ground if full charge is achieved
Staff - Beam 
Reduced heat buildup on charge 
Reduced heat buildup on beam attack 
Tweaked beam ramp-up damage 
Increased beam-blast damage 
Added friendly fire to blast attack
Staff - Bolt 
Reduced heat buildup on charge 
Normalized heat buildup on level 1, 2, 3 of bolt 
Re-scaled targets hit by uncharged and fully charged bolt 
Non-locked projectile hits body 
Locked projectile headshots first target 
Tweaked trueflight behaviour - See general changes 
Decreased locked-on time while increasing charge time for extra damage
1h swords 
Increased attack speed 
Increased damage of stab light attack 
Increased number of targets hit by light attack(s) 
Slightly increased attack speed
Wizard Maces 
Increased attack speed 
Increased damage of First and Second light attacks 
Increased number of targets hit by third and fourth light attacks 
Increased heavy attack damage

 
Bardin Goreksson 
1h Hammers 
Light sweeping attacks can now hit infinite targets 
Changed attack speed 
Increased heavy attack damage
2h Axes 
Increased damage on light and heavy attack 
Reduced slowdown while charging heavy attacks 
Increased attack speed 
Tweaked hitboxes 
Increased attack range 
Increased number of block shields from 2 to 2.5
Drake Pistols 
Slightly increased attack speed 
Added headshot multiplier 
Added friendly fire to charged attack
Grudge-Raker 
Now deals damage to armored enemies when close 
Increased attack speed on secondary push
2h Hammers 
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns 
Tweaked damage 
Staggers pack masters 
Removed active reload 
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Crossbows 
Increased headshot damage multiplier 
Increased damage 
Tweaked Active Reload window: This affects when you can press 'R' to reload faster. 
Increased ammo capacity
 
Markus Kruber 
Blunderbusses 
Increased damage 
Now deals damage to armoured enemies when close 
Increased attack speed on secondary push
2h Hammers 
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns 
Tweaked damage 
Now Staggers Packmasters 
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
2h Swords 
Light attack: Increased number of targets hit 
Heavy attack: Reduced attack speed slightly 
Increased attack range
1h swords 
Increased attack speed 
Increased damage of third light attack in chain 
Increased number of targets hit by light attack(s) 
Slightly increased attack speed
Repeating Handgun 
Increased damage to armoured targets 
Improved accuracy 
Added headshot multiplied 
Tweaked bullet spray attack 
Increased attack speed
 
Kerillian 
Dual wield daggers 
Overhaul: Light attacks are now fast-firing slashes that chain into each other 
Heavy stab deals more damage
Dual wield sword and dagger 
Tweaked push stab
Dual wield swords 
Light attack: Increased number of targets hit 
Heavy attack: Reduced number of targets hit - Increased damage vs armor 
Increased number of block shields from 2 to 3
Longbows 
Increased headshot damage multiplier 
Light shot pierces armor 
Increased ammo capacity
Trueflight Longbow 
Non-charged shots now use trueflight behaviour but may not lock on to targets 
Reduced max ammo 
Tweaked trueflight behaviour - See general changes
Swiftbows 
Increased light shot damage 
Aimed shot now pierces armour and deals headshot damage 
Increased ammo 
Removed headshotting multiplier on light attack
Hagbane Swiftbow 
Reduced friendly fire damage
Glaive 
Increased light attack speed 
Reduced light attack damage 
Added headshot multiplier
 
Victor Saltzpyre 
1h axes 
Increased damage 
Increased attack speed 
Increased number of block shields from 2.5 to 3
Brace of Pistols 
Increased damage to armoured targets 
Improved accuracy 
Added Headshot multiplier 
Increased max ammo
2h Swords 
Light attack: Increased number of targets hit 
Heavy attack: Reduced attack-speed slightly 
Increased attack range
Crossbows 
Increased headshot damage multiplier 
Increased damage 
Removed active reload 
Decreased reload speed 
Increased ammo capacity
Repeating Pistol 
Tweaked headshot multiplier 
Increased spread on bullet spray attack 
Increased quick shot damage
 
 
FIXES and TWEAKS
Interface 
It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing 
Added warning message when turning in contracts without having a quest equipped
Added a new Gamma slider image for increased clarity 
Default Keybinding for Give Item is now E 
Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller 
Fixed an issue where healthbars could get stuck on screen for level objectives 
It is now possible to die from fall damage on all difficulties when at full health. 
Fixed an issue where healthbars could display incorrect health 
Revive tooltip now clamps to sides when players face another direction 
Fixed an issue where Matchmaking UI could disappear for the Host 
Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready 
Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock 
Lobby browser will now only show missions that are unlocked in the mission filter 
Added new Rescue Icon   
Fixed an issue where matchmaking UI could be invisible for clients in the Inn 
Added objective markers for where to place Explosive Barrels, Statues and Sacks 
Fixed an issue where tooltips would occasionally get stuck outside the screen area 
Updated to new UI frame system to increase stability and performance 
fix for survival level markers floating in the air for clients when an area opens with pickups 
Changed wording on the lobby browser for missions and difficulty from Random to Any 
Changed wording for DLC content that you don't own 
Fixed Issue with Grimoire icon getting misaligned when spectating another player 
No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster 
Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped

 
 
Bots 
Bots no longer rapidly switch between weapons whilst reviving 
Bots are now more eager to help a player in need (revive, heal etc.) when in combat 
Bots can no longer deal damage to explosive Barrels 
Bots are now more eager to use their ranged weapons against Ratling Gunners 
Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster 
Bots now Block-Revive. Woot  
Bots can no longer glide around after getting parry-broken 
Bots should no longer fall out of the world

 
 
Weapons/Trinkets/Hats/Traits 
Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit 
Fixed an issue with the Skirmisher Trait on Beam Staff 
Fixed spread on bolt-staff 
Fixed an issue with the effect on Conflagration Staff 
Default Headgear can no longer be salvaged  
Fixed an issue with the feathers on Empire Soldier hats 
Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped 
Rehauled Mastercrafted to make it more viable for aimed shot

 
 
Enemies 
Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level 
Fixed a bug that made enemies skate 
Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits): 
Clan Rat 
Slave Rat 
Loot Rat 
Grey Seer 
Gutter Runner 
Packmaster 
Stormvermin 
Ratling Gunner 
Globadier 
Rat Ogre
Clan Rats no longer get stuck in a frozen state when dying in gas clouds 
Gutter Runner: Removed double death voice 
Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning 
Gutter Runner: Reduced delay for gutter runner to despawn when ragdolling 
Gutter Runner: No longer leaving invisible corpses 
Gutter Runner: Fix for cape being seen at strange angle 
Gutter Runner should no longer get stuck in various places 
Gutter Runner shouldn’t now get stuck if aborting a mid air jump when having a high-ground opportunity 
Gutter Runner shold no longer roll through gates on host machines 
Loot Rat: Added a sound cue when getting close to one of the pesky little critters 
Loot Rat: Improved behaviour 
Packmaster: Fixed bug in idle animation 
Packmaster: Fixed bug that caused it to appear like the Packmaster dragged player through the floor 
Packmaster: Fixed bug that made the Packmaster's claw visible when player got hooked whilst recovering from previous hook attempt 
Packmaster: Fixed an issue where Packmasters would slide on the ground after hanging players 
Ratling Gunner: Fix for crash when one starts trying to shoot you. In the face 
Rat Ogre will now use the correct animation scaling when climbing fences 
Rat Ogre should no longer fall through the ground when attempting to abort a midair in jump 
Rat Ogre should no longer phase through a wall when hit by a bomb 
Fixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them... ¯\_(ツ)_/¯ 
Stormvermin Patrols should no longer get stuck whilst patrolling 
Stormvermin Patrols are.. erm... scarier on Hard and above difficulty settings. Enjoy! 
Stormvermin Patrols now have reduced aggro range towards bots

 
 
VO 
Added missing lines for healing draughts 
Added missing Polish lines for *ragged breathing* when Bardin is low on health 
Fixed a number of missing translations 
Witcher hunter no longer says "There is the hag, get the horses ready!" when there is no cart nor horses around on Black Powder 
Fixed a inconsistency of the Russian translation of "Stormvermin" throughout the game 
Fixed various VO that couldn't be heard

 
 
Levels 
Red Moon Inn: Moved the Bounty Board away from the stairs 
Black Powder: Fixied exploit with bridges and AI 
Castle Drachenfels: Fixed an issue with the sky 
Castle Drachenfels: Fixed a respawn issue at the Chalice Event 
Castle Drachenfels: Fixed a missing roof at the escape event 
The Enemy Below: Fix for geometry holes 
The Enemy Below: Fix to prevent players being knocked out of level boundaries 
The Enemy Below: Umbra issue fixes 
The Enemy Below: fix for AI pathing issues where bots could not reach tomes 
The Enemy Below: Fixed a location where you could get stuck 
Engines of War: Fixed a location where an invisible blocker would stop you from grabbing certain pickups 
Engines of War: Fixed an audio related crash 
Engines of War: Fixed a location where Rat Ogres could get stuck 
Engines of War: Updated cellar door with functionality denying anyone from closing them while there is a character in the stairs to avoid the glitch with characters being both inside and outside 
Engines of War: Fixed a location where players got stuck 
Engines of War: Fixed some collision issues with forest rocks 
The Fall: Fix to prevent Skaven spawning in the loot rooms 
Garden of Morr: Fix for players getting stuck on the end event spiral staircase 
Garden of Morr: Geometry fixes to avoid players getting stuck in staircase 
Garden of Morr: Umbra issue fixes 
Garden of Morr: Collision fixes to avoid floating Skavens 
Garden of Morr: Fixed bug causing players to get stuck in the beginning 
The Horn of Magnus: Fix for bots getting stuck in the tavern before the climb to the roof tops 
The Horn of Magnus: Umbra issue fixes 
The Horn of Magnus: AI-path fixes for bots 
The Horn of Magnus: Fix for player spawns into unloaded part of level when hot-joining 
The Horn of Magnus: Fixed some minor art issues 
The Horn of Magnus: Fixed a location where Rat Ogres could get stuck in idle state 
The Horn of Magnus: Added collision to the bar counter 
Man the Ramparts: Overhaul of spawners and nav mesh 
Smuggler's Run: Fixed a location where bots could fall through the world 
Smuggler's Run: Fixed minor art issues 
Smuggler's Run: Added ledges where there should be ledges 
Smuggler's Run: Fixed an issue where you could see through the level 
Summoner's Peak: Fix for Skavens getting stuck by portal or in mid-air 
Summoner's Peak: Fixed bug preventing bots to rescue player from dying at a specific location 
Summoner's Peak: Fix for cases where players found it difficult to climb a plank after the first generator 
Supply and Demand: fix for AI pathing issues where bots could not reach tomes 
Supply and Demand: Spawner and navmesh overhaul to avoid boss spawns under mesh 
Waterfront: Fixed a location where you could get stuck in a warehouse 
Waterfront: Fix for Rat ogre not able to hit player when standing on a torch 
Well Watch: Fix for unreachable ammo box 
Well Watch: Fixed health bar on well that wasn't visible for player hot-joining the map. 
The White Rat: Fix to remove seeing quick glimpse of the players after the end cut-scene 
The White Rat: Fixed an issue where a light beam looked pixelated 
The White Rat: Removed an invisible blocker 
The White Rat: Fixes for how the end event is triggered 
The Wizard's Tower: Fixed some issues with the Loot Rat 
The Wizard's Tower: Minor geometry fixes 
The Wizard's Tower: Fixed minor hole in the roof

 
 
Misc 
Stagger rewrite. Staggers are now done the same way on host and client (used to always use mover on client) 
Skaven whom have been shoved are now shoved the same way and distance for host and client 
Skaven shoved in to a wall should no longer be able to walk through the wall after getting back up 
Skaven shoved off a ledge or from height should now fall properly for clients as well as host
Changed the amount of players required to kick players down to 2 from 3 
Now allowing player vote-kicks in private games 
Fixed issue with players level not being assigned in the tab-menu 
Fixed so grenades uses the same "give" functionality as potions/healing draughts use 
Fixed it so now player doesn't keep crouch movement when hanging on ledge while crouching 
Fixed skavens frozen in death animation 
Bug fix for Critter Rat sliding when digging 
Player will no longer become pizza if hitting the ground from fall while having lagspike 
Fixed a bright flash that appeared when opening or closing menu while bleed indicator is visible on screen 
Fixed bug causing VoIP to crash  
Fixed so that overcharge buffs are removed when the weapon is destroyed 
Fixed settings menu so that players no longer need to click "Apply Changes" if no new values were set 
Fixed a graphical issue that caused the representation of contracts to be reset upon revive 
Fixed graphical issue with Bright Wizard's hats occurring after equipping a specific hat 
Fix to avoid OP glaive/true-flight overkill values 
Fixed a shadow issue 
Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action 
Fixed an issue affecting shadows 
Fixed reload exploits 
Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo 
Fix to prevent walk animation to play while interacting with objects 
Fixed issue with clients not being able to connect to host via matchmaking on PC. - Cleaned up how we are handling post game notifications to connecting clients 
Fixed an issue with mouse scroll going in the wrong direction when switching weapon 
Fixed an error with contract progress 
Fix for Volley Crossbow bolt swaying around when spectating 
Fix for Red seal on Quests in blocking the "completed" text 
Fixed a bug where player being stabbed by Gutter Runner could be pushed away from the Gutter Runner by a Stormvermin. 
Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger) 
Fixed an art issue with chests 
Made a number of staircases easier to walk up. "Stairs going up, beautiful!" 
Fixed an issue where loot dice would spawn incorrectly when opening chests 
Fixed an issue where certain weapons could fall through the ground 
Tweaked distance fading on blood decals to reduce flickering 
Fixed an issue with network syncing of AoE weapons 
Fixed a number of issues with ragdolls 
Fixed strange spine twist angle in ragdolls 
Fixed an issue where Heroes would babble at the same time during Hero Selection 
Fixed an issue where some users would experience huge delays interacting with the Bounty Board 
Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board 
Fixed Double Tap Dodge 
Fixed missplaced Label on Healing Draught

 
 
Crashes 
Fixed a crash related to traits which grant Stamina 
Fixed crash with overcharge weapons when switching game states 
Fixed a crash which could occur when opening the Bounty Board 
Fixed a crash in the camera system 
Fixed a crash related to enemy navigation 
Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player 
Fixed a crash that could occur when one client kicked another client 
Fixed a crash that occurred when interacting with a player whom disconnected. 
Fixed a crash for host caused by client picking up speed potion 
Fixed occasional crash when equipping Bright Wizard’s Candlelight Guard mask 
Fixed possible crash when client changed hero and pressed F2 in the same time as the host started the level 
Fixed crash bug caused by Charged Fireball 
Fixed crash bug that occurred when joining friend through the Steam overlay 
Fixed crash issue that caused players that are trying to join a game and the gets a popup during loading that resulted in returning to inn 
Fixed crash when a player is trying to join a level and gets denied 
Fixed crash that occurred for clients if host left the game when in "next level voting screen" or left the Inn 
Fixed crash occurring when hot-joining a game 
Fixed crash occurring when grabbed by Packmaster 
Fixed crash occurring in loading screen when joining lobby 
Fixed crash when skipping intro video 
Fix for possible crash when handing in boon rewards 
Fixed crash in dice game 
Fixed level completion crash 
Fix for crash when a Gutter Runner flew past the player

 

 
BETA CHANGELOG
These changes were specifically done based on community feedback during the beta for this patch. We'd like to thank all those who participated and gave us feedback! 

Fixed bug that caused Stormvermin to shrink when it ragdolled 
Fixed bug that made it possible for enemies to get pinned on breakable objects 
Fixed an issue where trinkets would be incorrectly rotated on Sienna Fuegonasus 
Fixed bug that caused handgun to sometimes fire after using consumable 
Added an all new Dwarf corpse to Chain of Fire. Find it.. if you dare 
Fixed bug that caused enemies to slide 
Fixed rare crash occurring where no place could be found to spawn a horde 
Fixed rare crash when gutter runner failed to pounce target from a high ledge 
Fixed crash that could occur when encountering Ratling Gunner while having low FPS 
Fixed crash that could occur when Loot Rat played a specific animation 
Tweaked Devastating Blow's severity based on weapon size 
Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think! 
Chain of Fire: Fixed spawning bugs 
Chain of Fire: Added extra space in the trading post area 
Chain of Fire: Fixed bug that caused subtitle error on the end event 
Chain of Fire: Improved pressure plate functionality on end event 
Chain of Fire: Improved the volume system for triggering plate 
Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear 
Smuggler's Run: Fixed bug that prevented sound from playing 
Fixed crouch bug for Victor 
Lohner has restocked the Red Moon Inn with delicious ammo 
Fix for incorrect difficulty display on loading screen when joining 
Various crash fixes 
Fixed issue with players being able to control their character during cut-scenes after closing the chat. 
Fixed the Packmaster from being silent at times. 
Gutter Runner no longer able to pounce players/bots who have respawned in bound state 
Fixed issue with controller settings only getting applied directly if you change the setting with the gamepad controller on PC. 
Fix block interrupt when opening chest 
Fixed heavy attacks dealing the wrong damage 
Fixed the beards of dwarf corpses :-{|} 
Fixed overlapping texts in chat when using font sizes bigger than 24 
Fix for VOIP not working in some circumstances
Immagine
Bloccato

Chi c’è in linea

Visitano il forum: Bing [Bot] e 4 ospiti