
Di seguito il changelog completo:
Feature updates:
Recently played with Vermintide players now appear in the Recent Games list in Steam
The Red Moon Inn is no longer skullified
Fixes & Tweaks
Fixed some situations where ears clip through headgear
Fixed inconsistency in dual daggers light attack damage progression
Fixed a case where Stormvermin Patrols could get stuck opening doors, which in turn could lead to client disconnect
Fixed a popup crash that could occur when joining friends
Very slight CPU optimisations
Hawk Eye Trait - Fixed headshot multiplier that wasn't being applied correctly for clients
Castle Drachenfels - Fixed some locations where bots and/or players could get stuck
Castle Drachenfels - Fixed a hole in the geometry 🕳
The Courier - Fixed floating terrain
The Fall - Fixed hole in the geometry ️
Garden of Morr - Fixed exploit which allowed players to skip a large part of the level
Horn of Magnus - Fixed culling issue in spectator mode
Kazid Kro - Fixed some holes in geometry
Kazid Kro - Fixed floating icon for Olesya's carriage
Kazid Kro - Fixed culling issues
Kazid Kro - Fixed some floating scenery
Kazid Kro - Fixed texture clash on a wall seen after the Brewery event
Red Moon Inn - Fixed a candle in Sienna's room which behaved unusually 🕯
Summoner's Peak - Fixed some locations where bots and/or players could get stuck
Trial of the Foolhardy - Bots should now correctly follow players in to the ice room
Trial of the Foolhardy - Removed incorrect objective marker from the ice room
Trial of the Foolhardy - Skaven should no longer climb up through solid floors inside the portal room
Trial of the Foolhardy - Fixed hole in the geometry 🕳
Wheat & Chaff - Fixed flickering of textures due to maligned placement of an object
White Rat - Fixed some situations where it was possible to leave the level boundaries and exploit level behaviours
Wizard's Tower - Fixed a hole in the geometry
Wizard's Tower - Fixed situation where a player could hot-join the game and appear in an inescapable room

