Rilasciato l'aggiornamento 2.0 per l'Alpha di Warhammer 40,000: Inquisitor - Martyr

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Rilasciato l'aggiornamento 2.0 per l'Alpha di Warhammer 40,000: Inquisitor - Martyr

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Attraverso la pubblicazione di un nuovo trailer, lo studio Neocore Games ha rivelato l'uscita dell'aggiornamento 2.0 dell'Alpha di Warhammer 40,000: Inquisitor - Martyr.
Tale aggiornamento aggiunge i Tier per i equipaggiamenti, ribilanciamenti generali, una migliore grafica per il gioco, una nuova arma per la classe dell'Assassino e la possibilità di usare armi miste nei combattimenti, oltre a un nuovo modulo per le investigazioni.
Con tale aggiornamento il gameplay base è quasi terminato, secondo lo studio, e i prossimi aggiornamenti aggiungeranno nuove feature e contenuti.
Qui di seguito il video dell'aggiornamento e il changelog completo:

Codice: Seleziona tutto

First Iteration of Tier System

The game is divided into large chunks of difficulties - subsectors. Every subsector will represent a player Tier. One Tier will include 10-20 power levels to gain. Arriving at the end of a tier will mean maxing out the current content and gathering "end-game" gear - until you arrive at the next tier, the next subsector, of course. Currently, the first Tier is available.

This is where the new item rarity,currently named Relics, will come into play, with more powerful, unique enchants, special skill combinations - and badass looks. Relics will be basically the best-in-slot items for the tier, allowing players to max out the content available for them in that subsector (endless missions, for example), and pass through to the next Tier, opening up a new Subsector.

Redesigned Skill Tree

There is now a limited set of skill trees available for each class specialization. Choose wisely!
Added new artwork and GUI elements for the new skill window
Unlocking new Skill Trees can be done by completing Heroic Deeds.
New Mission End Screen & Level Up Screen

While the game is loading during the end of a mission, players can now see and arrange their awards from that mission
After gaining Character Levels, there is a new Level Up screen where players can see and manage their freshly gained attributes
Other New Features

Players can now take cover in doorways
Enemies now have their type displayed below their names
New notification on item icons indicating freshly acquired items
Unique Points of Interest:
Players can find certain space stations with NPCs located in them who are selling various rare bonuses, giving sidequests
New Endless Arena mission available


TERRAIN AND MAP CHANGES

New map subsetting: Nurgle Infested Indoors

Existing map settings such as the Imperial Indoors setting will receive sub-settings continuously. The first instalment is the Nurgle Infested version.

New map weather/lighting settings

We are introducing lighting and weather settings to Imperial Indoors and Rocky Terrain maps (Landing Platforms will follow soon!). Currently the following settings can be rolled: Default, Clear, Night, Dusk, Rainy, Foggy
New Map Scripts and sub-quests

Among the existing ones, players may encounter the following scripts during missions:

Sentry Trap: A large chest in the middle of the room. It holds great treasure...or is it a trap, spawning 3 sentries behind you?
Skull Sentry Trap: Cross the laser beam between two skulls, and a sentry turret descends from above.
Skull Sentry Floor Trap: Cross the laser beam between two skulls, and a turret emerges from the ground.
Shrines: Activating the first Shrine gives you a sub-quest - if you activate all three, enemies will lose a chunk of their HP.
Summoning Ritual: 3 cultists begin summoning a Demon if you approach them, giving a sub-quest to disrupt the ritual in time.
Broken Turret: An enemy turret is being constructed - complete the sub-quest by killing all the workers - or face the barrage.
Protect your Allies: A group of your allies is holding back the attackers! Protect them with all your might!
Assault: A group of your allies is taking a heavily guarded enemy radio tower. Help them!
ITEMIZATION

The Mixed weapon sets are back! Players can finally wield Pistol/Sword and Shield/Pistol combos
Introducing the new item tier: Relic Items
New 2-handed weapons introduced for the Assassin
Loads of new available item Enchants, just to name a few: Bonus Suppression per Kill, Bonus Suppression per Hit, Bonus HP regen in cover, Bonus Suppression regen in cover, Resist All, +HP/kill, Melee damage reduction, Ranged damage reduction, Inoculator Heal%, Inoculator CD reduce, Inoculator Capacity Bonus, Inoculator Duration Bonus, Inoculator Refill Bonus, Free Inoculator Use, Inoculator CD Reduction/Kill, Ammo Capacity Bonus, Overheat Reduction, Resource Cost Reduction, and so on!
Weapons now have level requirements


BALANCE

Rebalanced Starting Gear for all classes
Difficulty curve is tweaked so fresh characters have it a bit easier
Expertises are a lot more important now for characters
Major monster balance overhaul


BUG FIXES

Fixed item loss occurring during Crafting
Various graphical glitches fixed
Fixed invisible crafting slots
Fixed a chat issue with the slider
Fixed a missing item string for Remote Mine's Regen
Fixed an issue where enemy bits crawled up on walls on Floating Platform Maps
Fixed aggro range of Nurgle Apostle's spawn skill 
Fixed a typo in the Tech Tree
Numerous other bug fixes (Will be added to changelog later)
Known issues:

Loot window background not final

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