Rilasciata una nuova patch per Space Hulk - Deathwing

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Rilasciata una nuova patch per Space Hulk - Deathwing

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Streum On Studio ha rilasciato una nuova patch per Space Hulk - Deathwing, lo sparatutto in prima persona basato su space Hulk, il gioco da tavolo si Games Workshop basato sull'ambientazione Warhammer 40'000. La patch introduce nuove funzionalità al gioco, quali le missioni speciali, utilizzabili in tutti e sette i capitoli, ovvero missioni pregenerate con spawn dei Genestealer e obbiettivi randomizzati per garantire una sfida sempre diversificata nelle varie mappe del titolo. Per sbloccare le missioni speciali sarà necessario finire i relativi capitoli: Avere un salvataggio nella modalità campagna al capitolo 7, vi permetterà di utilizzare le missioni speciali sia in modalità singolo che multiplayer fino al capitolo 6. Per coloro che avessero fretta, è disponibile ufficialmente un salvataggio che sblocca le missioni speciali in ogni capitolo.

Sono state introdotte nuove abilità per il comparto multiplayer. Di seguito il changelog completo dell'aggiornamento:
Additions:

Full Special Missions feature released in both single and multiplayer

All 7 chapters playable.
All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.
If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE[steamcommunity.com] a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Saved\SaveGames

New Multiplayer Skills

Proximity Mine
Places an explosive proximity mine.
Heavy Weapon Skill

Skull Drone
Summons a combat drone to temporarily fight at your side.
Tactic Skill

Frenzy
Briefly increases your melee attack speed.
Assault Skill

Fire Storm
Briefly increases your weapon's rate of fire.
Heavy Weapon Skill

Gameplay Tweaks

The limitation on classes in multiplayer has now been removed.
Shortcuts for orders have been enabled in multiplayer.
It is now possible to go back to main menu during the score screen of a multiplayer game.
Holding shift when out of endurance no longer drains your endurance.

Bugfixes:

Multiple AI navigation fixes
Multiple localization fixes
Fixed some issues with collisions
Fixed a rare issue with LoD
When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
Fixed Belial saying a random line at the end of a Special Mission
Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
Fixed an issue that caused the logs to not be properly displayed in multiplayer.
Motion blur is now working properly for all hardware.
Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
Fixed an issue where a widget would appear repeatedly.
Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
A few rare random crashes have been resolved.
Fixed GUI issues during certain objectives when joining a multiplayer game.
Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
Fixed a couple of minor issues in Chapter 1 Special Missions.


Known Issues:

Rare DirectX crash
If you try to join a full server, you will be connected to a different one with an available spot instead.
It is possible for the inventory menu in multiplayer to overlap with the game and create an unplayable state.
It is possible that guests cannot open their inventory menu in multiplayer game.
When an objective is finished in multiplayer, it might stop the current action of a guest player.
Relics are not currently acknowledged on the score screen for guests in multiplayer game.
In multiplayer, if a Librarian equips a powerfist, you will see a small gap in his arm
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