Prey, al lancio già disponibile una patch da 1.3GB

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Barrnet
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Iscritto il: domenica 24 gennaio 2010, 23:02
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Prey, al lancio già disponibile una patch da 1.3GB

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Prey, che ricordo uscire il 5 maggio per PC, PlayStation 4 ed Xbox One, avrà una patch al Day One dal peso di 1.3GB e che porta il gioco alla versione 1.01. L'aggiornamento sistema alcuni problemi legati alla gestione dei suoni e problemi visuali, che alcuni utenti avevano trovato anche nella demo.
Altri problemi sistemati riguardano l'IA dei nemici e che alcuni nemici disponevano di un vero e proprio wallhack, che gli permetteva di sparare attraverso i muri. Di seguito il changelog completo, la cui lettura potrebbe comportare degli spoiler:
Enemies

Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
Cystoids and cystoid nests now react appropriately to fast-moving objects
Explosive containers will now explode when thrown at technopaths
Nightmare will no longer camp objects the player has turned into in front of it
Operators can no longer occasionally shoot through walls
AI adjusts for difficulty level more effectively
Multiple telepaths in an area no longer chain attacks on the player

Weapons

Touching placed grenades while mimicked will no longer cause them to explode
Boltcaster can no longer cause zero-damage critical hits
Nullwave Transmitter now works on Apex tendrils
Technopath can now be hit by sneak attacks with the stun gun
Grenades are now affected by lift fields
Dropped weapons will now re-equip to favourites wheel when picked up
Recycler grenade damage now properly scales with difficulty level
Gloo Gun no longer loses functionality after placing too many gloo balls in a level

Powers

Various fixes to Mimic Matter ability
Player can now open EMP’d doors with their leverage abilities
Backlash now properly prevents suit damage while active
Player’s attacks will no longer consume Backlash charges
Objects targeted by Lift field will be highlighted properly
Remote Manipulation can now be used to open most containers

Chipsets

Beam Shielding chipset now properly reduces damage from military operators
Updated Mimic Detection Gen 2 chipset description to include all mimic types

Player

Military operator effects fixed for first-person view
Players are now affected by electric floors/water while jumping
Telepath will no longer knock player out of the world in Crew Quarters
Player will no longer fall out of the world when gravity is restored when they’re upside down
Players can now carry destroyed operators properly in Zero-G

Game

Hacking minigame will now properly display what object is being hacked in the UI
Players can now split stacks when looking at container inventories
Various fixes to behaviours when player mimics an operator
Localised versions of the game now support switching VO to English
Killing Mikhaila with the Q-Beam now only counts as one human killed
Quickload loads the most recent save of an type, not just auto-save
Addressed several frame-rate bugs
Addressed several save/load bugs
Several crash fixes
Various mission and objective marker fixes
Various localised text and audio fixes
Various SFX fixes
Various VFX fixes
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