
I possessori di Mappe DLC noteranno un aumento del rilascio delle armi legate a tali mappe, a causa della loro fino ad ora rarità, causata dal rilascio di armi comuni disponibili anche nelle mappe del gioco base.
Sono stati inoltre introdotti numerosi Bug Fix e miglioramenti grafici e di gameplay, come potrete osservare dal changelog qui di seguito allegato:
Codice: Seleziona tutto
Added new Contracts
Owners of a map DLC will see more consistent drop rates of the weapons specific to that DLC when playing those maps. Read more about it here.
Bounty Board will never have more than one key contract on a DLC map at a time
Bounty Board now unlocks at level 7 to give new players earlier access to contracts
Added contract tracking to the HUD whilst in the inn for quick reference
Added sound effect and flashing UI when contract progress is made
Added text to display amount of tokens received for completing a contract
Implemented support for Tobii Eye Tracking 👀
Added Boss Damage, Other Heroes Aided and Other Heroes Saved to End Game Score Screen
Fixes
Fixed a stall that could occur when pressing certain hotkeys
Reduced memory usage of UI textures when playing a level
Fixed an issue where killing a special or elite enemy with a Damage over Time effect would not trigger a kill message
Fixed an issue where it wasn't possible to pick up supplies on wave 14 of The Fall
Enemies will no longer be tagged in red when a bot is wielding a Bolt Staff or Trueflight Bow
Fixed an issue where no sound would play on the last bullet of a Repeater Handgun
Tweaked size of Reward Screen texts and icons to better support languages other than English
Fixed an issue with Clan Rat ragdolls when laid on back
Fixed an issue with candles on Witch Hunter hats (we tried to tell him it wasn't safe!)
Fixed an issue where Skaven armies in The Enemy Below were very blurry
Fixed an exploit on Town Meeting
Fixed an issue where the amount of stamina a weapon has was occasionally being displayed incorrectly
Fixed an issue where Grudge Raker reload sound would still play if you switched weapon mid animation
Fixed an issue where Rapiers would occasionally not play sound when attacking
Always ready option has been removed from the advanced matchmaking settings:
“We normally do our utmost to avoid removing existing features, but this feature was the cause of several very severe issues that could result in both lost tokens and weapons due to its circumvention of failsafes in place to stop these losses. Since our data shows that the feature itself sees incredible little use we have thus decided to remove it altogether rather than invest precious development time which could be spent into fixing more critical bugs and/or making new content.”
Fixed a level stall issue related to damage volumes
Fixed an issue where players could grab supplies through a locked gate on The Fall
Fixed an issue where a sausage hanging over the counter in the Red Moon Inn behaved strangely after being shot... Yes, really.
Fixed a number of network sync issues in the Karak Azgaraz and Drachenfels levels where interactive objects could appear in the incorrect state if you joined a game in progress
Fixed crash: Failed to pack parameter 3 (11087) as integer [1..1024]
Fixed an issue where the difficulty would be incorrectly presented in loading screens when joining via lobby browser
Fixed an issue where host wasn't properly migrating if host left during end of round screens
Fixed an issue where trueflight arrows weren't spawning in the correct location on clients
Fixed an issue where the music from the barrel event on Horn of Magnus could continue playing indefinitely
Fixed an issue where you could get stuck walking up/down over cellar stair opening on Engines of War
Fixed a crash that could occur when swapping tabs in the Forge Screen whilst salvaging
Fixed not being able to navigate to the third trait with gamepad when Invocating (rerolling proc chances), if the second trait had a fixed, or no, proc chance (for example Hawk Eye or Targeteer).
Fixed a crash that could occur when blocking shots from a Ratling Gunner that had died
Fixed Rat Ogre sometimes checking the wrong player's blocking state before applying hit. (Rat Ogre hits player A, Rat Ogre checks if player B is blocking. If player B is not blocking, Rat Ogre knocks back player A. If player B is blocking, stamina loss is applied on player B and deals a blocked push on player A)
Fixed an issue where clients would sometimes deal more damage
Fixed a crash that could occur when climbing ladders with a controller
Fixed stall that could occur when spawning enemies
Optimizations to situations when many skaven are killed in a short amount of time
Fixes and Tweaks since BETA
Skaven Weapon: Fixed error in physics setup causing one of the skaven swords to spawn dynamic.
Rat Ogre: Fixed sound of an ogre corpse being struck persisting beyond the corpse despawning
White Rat: Fixed hanging skull prop that seemed to have the jitters
Fixed Grudge Raker and Blunderbuss push so that they no longer cancel weapon switch
Fixed bug that caused looping Rat Ogre slapping sound
Fixed so that the Rapier block shot deals the correct damage on rare and exotic quality weapons (white deals white damage, blue deals blue damage etc).
Fixed server crash caused should a client close whilst being shoved by a Stormvermin
Fixed a crash caused when trying to join a lobby that did not contain a difficulty setting
Fixed an uncommon crash caused when joining a friend through the friends list
Fixed crash that could occur with Tobii Eye Tracking
Reformulated some of the new Reikshammer Contract descriptions to avoid misunderstandings
Reduced the amount of bomb kills required for Ordnance Trial on Man the Ramparts, Smuggler's Run, Blackpowder, Wheat and Chaff and Waterfront to 20, from 30
Changed "Bomb Kills" contract objective string to "Team Bomb Kills" to avoid misunderstandings of how kills are counted for the Ordnance Trial contract.






