
Se state usando Mod che già prima emettevano suoni, è probabile che dopo questo aggiornamento siano ora mute, in quanto l'aggiornamento ha modificato i file relativi al sonoro, e dovete attendere che gli autori delle stesse rimettano mano al codice delle proprie creazioni.
Qui di seguito il video dell'aggiornamento e il changelog completo:
Codice: Seleziona tutto
Features
- Added support for modding audio with wav files. Though we recommend you keep using xwm as the filesizes are significantly smaller, we also support wav files now. Please be aware that it is now required to properly refer to the audio files with the appropriate path. So instead of <Start>BLOCK\BlockBonfireStart3d.wav</Start> it should now say <Start>Audio\BLOCK\BlockBonfireStart3d.wav</Start>, add Audio\ to your path prefix. Modders can look at Audio.sbc for examples.
- Example Mod: Alphorn - http://steamcommunity.com/sharedfiles/filedetails/?id=882877841
Fixes
- Fixed palisade block names.
- Fixed a duplicate entry in research.
- Fixed survival weapons being unselectable in creative mode.
- Fixed simple table mount points preventing placing stuff on top.
- Fixed crash when animation doesn't have actual animations, only events.
- Fixed situation where claimblock would display incorrect tax expiration time.

