Nuova patch per Rainbow Six: Siege

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Barrnet
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Iscritto il: domenica 24 gennaio 2010, 23:02
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Nuova patch per Rainbow Six: Siege

Messaggio da Barrnet »

Immagine
Rainbow Six Siege ha ottenuto oggi un grosso aggiornamento di manutenzione, che introduce moltissimi bugfix al titolo e la possibilità di mettere il gioco in pausa nelle lobby, anche se solamente durante la fase di selezione degli operatori. La patch non introduce ancora fix ai problemi più gravi emersi dalla community, quali le hitbox non ancora aderenti ai modelli dei personaggi (vedasi la testa, che viene considerata in tutto l'elmetto) e i comportamenti anomali degli scudi.
Di seguito i changelog completi, maggiori dettagli sono disponibili tramite il forum di Ubisoft.

Codice: Seleziona tutto

New Features

    Pause Button in Custom Lobby During Operator Selection Phase

    We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase.
    To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.

Gameplay

    Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.
    Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.
    Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.
    Fixed – Muzzle brake also hides the flash for side arms.
    Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.
    Fixed – In some cases, clipping would cause an Operator’s shield to disappear. This would allow the Operator to be shot through their shield.

Operator

    IQ

    Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.

    Tachanka

    Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
    Fixed – After destroying the LMG Shield, it will reappear for a few frames.

    Hibana

    Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.

    Echo

    Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
    Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
    Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.

    Fuze

    Fixed – Cluster Charges destroy gadgets without destroying breakable floors.

    Valkyrie

    Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.

    Frost

    Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.

    Blackbeard

    Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.

    Twitch

    Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.

    Jager

    Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.

    Kapkan

    Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode

    Bomb

    Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.

    Hostage

    Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

    Tactical Realism

    Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

    Spectator Camera

    Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.
    Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design

    Bartlett University

    Fixed – Missing Camera in Vista Hallway.
    Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

    Kafe Dostoyevsky

    Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.

    Kanal

    Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience

    Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
    Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
    Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
    Fixed – Melee kills are displayed as headshots in the kill feed.
    Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
    Fixed – Kill Camera will sometimes pass through walls.
    Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
    Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
    Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

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