
Maggiori dettagli sulla fase beta sono reperibili sul blog di Marek Rosa, CEO di Keen Software House.
Codice: Seleziona tutto
Features
- Marek's blog post about Space Engineers Beta: http://blog.marekrosa.org/2016/12/space-engineers-entering-beta_15.html
- New Multiplayer netcode
- Total Block Redesign; every block has been completely reworked (textures/LODs/etc.)
- New and redesigned Tools and Weapons look
- New and redesigned look for Components, Voxels
- Physics improvements
- Render improvements
- Added Campaign containing 5 missions
- Added Voice Chat (dependent on antenna network, it can be enabled by pressing U)
- Added Magnetic Boots
- Drone AI Improvements (strafing, ramming when without ammo, can use static weapons, targeting, waypoints)
- Drive-by Turret shooting (shooting from turrets while moving with vehicles/ships)
- Improved building (block size is automatically picked by the grid that you are pointing to; you can change the size manually by pressing the block button on your toolbar again)
- Double Click makes a hand tool keep working continually
- Interacting with highlighted stuff by pressing LMB and interacting with control panel RMB (only with empty hands)
- Added Corner Lights, Corner LCDs (thanks Arindel!)
- Enabled interior lights for small ships
- Added Advanced Admin Tools in the Space Master menu (thanks Rexxar!)
- Redesigned permissions ingame, added new Scripter and Moderator roles
- Added Zoom function to all turrets
- Customizable Fonts
- Added ambient occlusion setting in the Graphics Options
- Decals are now visible from inside the Cockpits
- Voxel hand can be used by Space Master
- Added Steam Achievements: http://steamcommunity.com/stats/244850/achievements/
- Raycast improvements (thanks Rexxar!): http://forum.keenswh.com/threads/new-camera-raycast-and-sensor-api.7389290/
- Created a new way for mods to store custom data inside entities: http://forums.keenswh.com/threads/modapi-changes-12-8.7389842/
- Added new toggle for Sensor for detecting subgrids
- Added a new button to rotors that allows a small rotor head to be added
- Re-worked remote access menu to be more user friendly and accessible
- Added support for CompilationSymbols arguments in Teamcity
- Whitelisted items (so they can be edited in scripts to avoid conflicts)
- Added Monospace Font (thanks @Krypt! :) )
- Trees can now be cut down using the grinder/drill tool
- Added "Loading Wheel" when pasting a blueprint
- Added Workshop tag "Campaign"
- GitHub Updated
Fixes
- fixed crash while pasting specific blueprints on DS
- fixed ingame script finalizers crashing the game
- fixed rare crash related to Refinery
- fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks
- fixed spotlight losing glare effect after being repainted
- fixed Vegetation View Distance not changing in game
- fixed personal light turning off when using remote control
- fixed phantom power drain when using merge block
- fixed outdated instructions in step 1 of tutorial 8
- fixed gun particles at close range
- fixed issue with conveyor sorter working even when turned off
- fixed rifle shooting constantly after entering the menu
- fixed thruster flame animation freezing
- fixed issue with copy/pasting station turning into ships
- fixed issue when welding solar panels
- fixed issue with ore spawns in rock
- fixed issue with voxel tearing and the wrong texture appearing
- fixed a part of the issue where only pressing C activates thrusters
- fixed the no clip part of the laser antenae
- fixed issue where the output angle for PBs did not show on LCD
- fixed mirroring issue with oxygen farm
- fixed mirroring issue with 3x3 wheels
- fixed mirroring issue with 5x5 wheels
- fixed mirroring issue with large antenna
- fixed mirroring issue with small conveyor frame
- fixed mirroring issue with small/large atmospheric thruster
- fixed mirroring issue oxygen generator
- fixed issue with dead bodies cluttering the server (improved sim speed)
- fixed crash at System.Array.Clear(Array array, Int32 index, Int32 length)
- fixed crash at System.Console.ReadKey(Boolean intercept)
- fixed crash at System.Text.StringBuilder.get_Chars
- fixed issues with loading the star system scenario
- fixed bug that was occurring when using welder on projection
- fixed issue with connectors not being locked on server restart
- fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton
- fixed crash at Sandbox.Game.Entities.Cube.MyRefinery (Again)
- fixed crash during timerblock preview while trying to paste it
- fixed issue with ship pasted into voxels not turning into station
- fixed issue with procedural asteroids not rendering correctly
- fixed issue where you are unable to pick up objects in between doors
- fixed not being able to place text panel on the tip of the armor slope
- fixed issue where you were unable to place voxels over projections
- fixed issue which caused the local area grid bound to disappear
- fixed issue where pillar could be attached to armor slope block from the side
- fixed issue with ship Grinder/Welder blocks range
- fixed issue with Hydrogen Thrusters being added to ships and making them lose altitude in gravity
- fixed issue with warping sounds with large number of ship Grinders/Welders
- fixed issue with respawn ships appearing outside of world size limits
- fixed issue with ships spawning without a physical presence in worlds
- fixed issue with wheels not behaving properly when used in the Visual Scripting tool
- fixed issue where tools continued running even when entering into the menu
- fixed issue where blocks with "+" reverting to default block when changing grid size
- fixed issues where asteroids were not present in "Asteroid" scenario or spawned too far away
- fixed issue with projections casting shadows
- fixed issue with crosshair appearing when going into spectator mode while still in the cockpit
- fixed issue with thrusters acting dead (turned off) when locked to a grid with a landing gear
- fixed issue where players could change in to a space wolf while on survival using the med bay
- fixed crash at System.ThrowHelper.ThrowInvalidOperationException
- fixed space ball air tightness issue (no longer airtight)
- fixed issue with cargo ships not despawning
- fixed issue with explosions appearing pixelated and with squares on edges
- fixed issue where double clicking during the loading screen caused a crash
- fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton
- fixed crash when pasting planet too close to yourself on a dedicated server
- fixed issue with certain blocks not being welded by the ship welder when using projector
- fixed issue with ThrustMultiplier property being disregarded in ModAPI.IMyThrust
- fixed issue where you are unable to control turrets from control panels on DS upon a character death
- fixed issue with pasted grids aligning themselves to grids locked with landing gear rather than grid being aimed at
- fixed issue where sound alert 2 was not working in visual scripting
- fixed issue where in the G-screen you were unable to grab the scrollbar with your mouse
- fixed issue with mirror mode planes causing a strobe effect when placed at the edge of grids
- fixed issue where particle effect while flying through space was not visible
- fixed issue where gatling guns were unable to target missiles (by slowing them down)
- fixed issue that 1x1 Window Inv is not part of the 1x1 Window face group
- fixed issue where the "red box" appeared when using the voxel hand tool in 1st person
- fixed issue with ctrl+scroll not working when using the voxel hand tool
- fixed issue with strafing and rolling while using the AZERTY keyboard (Hon hon hon!)
- fixed issue where moving your mouse during pause would shift your POV regardless
- fixed particle effect from bullet impact being too big and having too many sparks
- fixed some more the hard edgings on explosions
- fixed issue where snow particles from running were brighter than the snow on the ground
- fixed the ugly muzzle smoke from the rifle when firing
- fixed crash during launch when there is no audio device
- fixed 2 crashes related to Customizable Fonts
- fixed issue where tools would continue to run when bringing up the control panel
- fixed issue when adding a hydrogen thruster to ship made the dampeners behave incorrectly
- fixed issue with control panel message appearing briefly
- fixed mirroring issue with the small grid 5x5 wheel
- fixed issue where it was difficult to select a button on the control panel
- fixed issue where rotor displacement would not refresh when options were changed in the control panel
- fixed crash at Sandbox.Game.Entities.MyCubeGrid.IsAabbInsideVoxel
- fixed crash at Game.Entities.Blocks.MyMechanicalConnectionBlockBase.Brea
- fixed crash Sandbox.Game.Entities.Cube.MyRefinery.ChangeRequirementsToResults
- fixed crash SharpDX.SharpDXException
- fixed the trash removal tool to function properly
- fixed issue with turrets targeting meteors through grids
- fixed issue were settings from Info tab from the control panel did not refresh even when changing save games
- fixed camera issue where exiting it would not preserve the POV
- fixed issue where landing gear would stay lit yellow even when turned off
- fixed issue where you were unable to paste when in Creative mode if you are not a admin
- fixed issue where on survival the transparent build preview when using "Lines" or "Grids" would not show
- fixed arm animations when holding gun in and viewing your character in 3rd person
- fixed issue where dying made you look into the center of the planet (very uncomfortable bright flashing colors)
- fixed issue with accuracy on guns not syncing up with the crosshair
- fixed minor issue where going into the menu gave you a slight upward boos when flying with jetpack
- fixed minor issue where interior turrets would remain collapsed when welding
- GitHub source code updated
- removed breathing, suffocating and oxygen sounds for creative mode
- increased number of characters for LCD panels to 100,000 characters
- rotors had their negative limits re-added ( Sorry for the blueprint issues that this may have/will cause)
- removed error message for 3D export function (ctrl+alt+e shortcut)
- ship drills are now working slightly faster
- reduced the amount of memory leaks and fixed issue with reloading save file increased the memory consumption
- hitting trees should no longer make the trees fly away into the atmosphere

