Doom: rilasciato il terzo aggiornamento gratuito

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Konrad_Curze
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Iscritto il: lunedì 25 gennaio 2010, 16:05
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Doom: rilasciato il terzo aggiornamento gratuito

Messaggio da Konrad_Curze »

Immagine
È stato rilasciato il terzo aggiornamento gratuito per Doom, focalizzato sul comparto multiplayer. Tale aggiornamento introduce l'atteso Deathmatch (tutti contro tutti) e la possibilità di creare partite private, in cui potete modificare le impostazioni quali le modalità e le mappe da giocare. Introdotti vari fix alla campagna e alla SnapMap ed altri fix generici, qui di seguito il changelog completo:

Codice: Seleziona tutto


Multiplayer
New Features

    Deathmatch - New Deathmatch free-for-all multiplayer mode now available
    Private Matches - Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

Campaign
Fixes and Optimizations

    Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
    Fixed a progression blocking issue when reloading checkpoint in Blood Keep B while picking up yellow skull in crusher room
    Fixed the Summoner and Pinky models not being visible under the Collectibles menu
    Fixed a crash which occurred when reloading Security Switches checkpoint with Doom Classic Weapon Pose enabled in the Polar Core
    Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
    Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
    Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
    Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
    Fixed an animation issue where the Talisman Guards' legs would not move
    Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Blood Keep A
    Various instability issues addressed

SnapMap
Fixes and Optimizations

    Improved general stability
    Undo/Redo no longer causes memory drops
    Anonymous players now are counted correctly in the map play counts
    AI Path Points now work properly when set to Sprint
    Browser sorting and empty browser are improved
    Weapon switch now has proper key bindings
    Empty Containers can now be picked up
    Weapon On Pick Up logic works when set to On Touched
    Clients are now stopped by Player Blocking Volumes
    Locked doors now properly display a "Locked" message
    Skull keys can be added and removed from Inventory
    Added "Manage by AI Conductor" setting to property settings of additional AI
    Ammo gained from picking up weapons works properly in all cases
    Powercore spawns properly when spawned at map start
    Lost Souls work properly with AI Path points
    Give Armor works properly in all conditions

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