Mordheim: City of the Damned rilasciata l'Ottava Patch

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Barrnet
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Iscritto il: domenica 24 gennaio 2010, 23:02
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Mordheim: City of the Damned rilasciata l'Ottava Patch

Messaggio da Barrnet »

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Nella serata di ieri è stata rilasciata l'Ottava Patch del post lancio di Mordheim: City of Damned. Essa porta il gioco alla versione 1.3.4.5, introducendo il supporto alle DirectX 11 (il supporto allle DirecTX 9 viene mantenuto), ciò permetterà di evitare il crash con alcuni driver di schede video e permette di godere delle migliorie tecniche delle DirectX11 in termini prestazionali. La patch ha un peso di oltre 3GB a causa della necessità di scaricare i nuovi asset.
La patch introduce anche nuovi bilanciamenti e fix, i cui dettagli sono disponibili nel changelog sotto elencato. Se la vostra scheda video non supporta le DirectX11 o avete altri problemi imputabili ad esse è comunque possibile utilizzare la versione DirectX9 dalle opzioni di Steam del gioco.

Qui di seguito il Changelog completo:

Codice: Seleziona tutto

New Content

    Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15%
        Warrior-Priest initial Weapon is now a Sigmarite Great Hammer
        Weapon is Slow
        Deals 32-36 damage for the Normal version 
    Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband.
    Tweaked timing of GUI appearance after certain actions to prevent FPS drops. 


General

    Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment
    Executioner now has his item slots blocked except the same 1 (to use for books)
    Flagellants will now be able to wield Maces
    Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff
    Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively
    The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75)
    Ulrican Axe: will now properly be easier to Dodge for victims
    Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already 


Skills

    Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use)
    Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP
    Fanatical Zeal: the using cost has been reduced to 2SP (was 3)
    Boons of Chaos: the effect of this spell are now Stackable
    Infused Globe: the animation when healed will now show the buff animation properly 


Spells

    Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version)
    Word of Damnation: the duration has been increased to 2 turns, but the All Alone/Fear and Terror penalty have been reduced to -15% for the normal version (was -25%) and to -30% for the mastery version (was -50%)
    Warp Accretion: increased the duration of the initial buff to 2 turns
    Blessing of Ulric: the critical damage bonus has been reduced to 10% (was 15%) for the regular version and to 20% (was 30%) for the mastery version but the duration has been increased to 2 turns 


Veteran Skills

    Contact Librarian: the chances to get items for the mastery version has been reduced to 15% (was 20%) 


GUI Improvements

    Reduced Mission Objective's font size and paragraph width
    Adjusted Item Tooltips to fix the hidden information issues with long descriptions
    Adjusted layout in Hideout screens to avoid issues like hidden characters and overlapping buttons 


Fixes

    Fixed issue that blocked at 98% the loading of a mission save
    Fixed the visual issue on the Witch Hunters flails
    Fixed some visual issues with bodyparts
    Fixed issue allowing the Executioner to loot when multiple interaction are available
    Fixed issue with the overview which were not displaying current warrior and warband wagon properly
    Fixed some issues with translation in various languages
    Fixed the issue with the totem in mission 3 of the Witch Hunters, preventing players from completing the mision
    Fixed an issue with the AI stucked in the search position
    Fixed an issue that was preventing the Continue button top show up in the main menu
    Fixed an issue in the options menu that was crashing the game on close
    The Executioner attack animations have been given more dynamism and rhythm
    Improved highlights visibility
    Improved invitation flow. 



Known Issues​
- Pyre of Righteous: If you reload a save game after a Pyre of Righteous has disappeared, it will still be there. This will not be the case if the Pyre is destroyed.
​
- GUI appearance: The timing of GUI appearance, after certain actions, might be longer on the procedural maps


Special Notes
- Please note that due to the various fixes related to the loading of save games, if you kept a combat save before the update, it will be removed and your Warband will be send back to its hideout, without any consequences.

- If your video card does not support DirectX11, or if you encounter any other problems, you can try launching the build in DirectX9 by setting the following launch options: -force-d3d9
(Right-click > Properties > General tab > Set Launch Options > enter -force-d3d9 > Ok) 
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