
L'aggiornamento introduce diversi cambiamenti nel sistema della stamina: Prima di tutto vi è un indicatore visivo per segnalare la mancanza critica di stamina ed inoltre il combattimento verrà influenzato dalla quantità di stamina del personaggio poiché a bassi livelli di stamina si infliggeranno meno danni.
Inoltre è stato introdotta la possibilità di equipaggiare rapidamente le torce. Di seguito il video che illustra i contenuti dell'aggiornamento: Change Log Completo:
Codice: Seleziona tutto
Features
- Critical Stamina Indicator
- Quick equip for torches
Fixes
- jumping over obstacles from spot is now possible
- fixed a problem with placing blocks with one mountpoint on the terrain
- character stats can now show critical value on progress bar
- torch equipping added to the [L] hotkey
- added torch to default toolbar in survival
- added regeneration effect amount multiplier to the stamina
- added the possibility to specify minimum amount of a stat needed to activate ability
- added effective multiplier for tool actions
- tweaked some more stamina constants
- fixed dummy on RoofTileOddHay and WoodStairsSlopeBottom to fix problems with placement
- added more logging to get more info on a crash (System.AccessViolationException_SharpDX.Interop.Write[T])
- fixed crash in MyCharacter (System.NullReferenceException_Sandbox.Game.Components.MyCharacterSoundComponent.FindAndPlayStateSound)
- fixed a crash in Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation100
- fixed several crashes in audio
- minor shader performance tweaks
- fixing second stage of a few generated models
- rotation of character camera is now assigned the same way as in SE (the [ALT] key)
- removed hammer from characters back
- fixed double sound when picking floating object
- fixed catapult stone fly sounds
- added a new catapult swish sound
- changed the axe hit sound
- sound volume tweaks (falling sound, fire sound, tool hit sounds)
- changed the wording on the crafting screen
- removed SE icons from the ME content
- selection of 1st person/3rd person view is now remembered in case of respawn

