
Inoltre ieri è uscito l'aggiornamento 1.3, che aggiunge finalmente il primo atto della campagna single player, l'arsenale - che consente di personalizzare il loadout delle unità di ogni singola razza -, nuove ricompense cosmetiche per gli orchi e gli space marine, nuove abilità per le abilità e nuove unità ed infgine l'aggiunta del sistema di punti abilità.
Di seguito il changelogs dell'aggiornamento 1.3:
Codice: Seleziona tutto
UPDATE NOTES
HIGHLIGHTS
Act I of the Campaign
Beta Version of the Armoury
Tiered Cosmetic Awards for Orks and Space Marines
New Player and Unit Abilities
New Audio and Visual FX
Unlocked Player Experience and Skill Points Systems
ARMOURY
Loadouts for each race vs race combination on the left; available player abilities on the right
Assign abilities by selecting them and then clicking on a slot in the loadouts on the left
Unlock Player Abilities via expending Skill Points
Loadouts selected in the Armoury are now used in Multiplayer and Skirmish Regicide matches
ANIMATIONS
Tactical Marine snapshot speed has been increased
AUDIO
Most Units Snap Shot’s sound FX have been updates
Bullet’s sound effects drop off at longer distances
Grenades now sound more boomy
Many ability sound updates
Many Capture sound updates
New Music Tracks for Victory, Defeat and Draw Scenarios
New Character Dialogue Lines
BUG FIXES
Accept and Decline buttons no longer appear when trying to load back into a Challenge match
If the King is in Check when one player leaves and then rejoins the Multiplayer match, the tile effect will now be present
Artifacts no longer appear around the white marker that shows where the player has moved to on the chessboard
Several “Second Login” issues have now been resolved
Classic: Health bars no longer switch on again after a capture
Fix to stop players loading into completed matches then going into the connection dropped state
Player ability hotkeys are now correctly labelled
CODEX
New Ork and Space Marine Unit Abilities
Space Marine Bishop‘s Pin Them Down ability is now called Suppressing Fire
Space Marine Knight’s Moving Attack ability is now called Hammer of Wrath
Armour of Contempt is now called Iron Halo
Unyielding is now called Artificer Armour
Orks! Orks! Orks! is now called Kustom Force Field
ABILITIES
General
Increased the cooldown of Thunderfire Bombard and Mekgun Bombard from 5 to 6
Frag Grenade and Stikkbomb now cost 2 IP across all races, has a base chance to hit of 75% and damage scales Independent of unit strength
Grenades can no longer crit or cause armour attrition
Iron Gob cooldown increased from 3 to 5.
Lifeleech damage and health gain increased from 2 to 3.
Gork’ll Fix It removed (He did not fix it)
Pin Them Down renamed to Suppressing Fire.
Move Attack renamed to Hammer of Wrath.
Shield cooldown reduced from 6 to 5 for both races. Orks! Orks! Orks! renamed to Kustom Force Field. Armour of Contempt renamed to Iron Halo.
Unyielding renamed Artificer Armour. Changed to single-target. IP cost reduced to 1.
New Space Marine and Ork unit abilities available:
Librarian
Shockwave: A psychically-produced concussive blast that damages adjacent enemies
Go Fasta: The weirdboy spurs the boys into action, gaining an extra Initiative Point (IP) for this turn.
Assault Marine
Krak Grenade: An implosive grenade for cracking open the heaviest armour.
Stormboy
Rokkit Slam: A rokkit-powered attack that damages the user and all units around him.
Loota
Mek’s Tools: The Loota scraps together some additional armour for an adjacent ally
New Space Marine and Ork player abilities available:
Space Marines
Auspex: Unit engages its Auspex scanner, increasing the accuracy of itself and nearby allies.
Chapter Banner: Place a chapter banner down, bolstering the Weapon Skill of nearby marines.
Orks
Grot-Prod: Whips a unit into a frenzy by prodding it with a powerful zapper, damaging it and increasing its critical hit chance.
Green Iz Best: Unit is filled with confidence by surrounding units, gaining Weapon Skill and Strength for each adjacent ally.
UI
In-game:
Updated Promotion UI
Promotion UI now represents locked out choices
Small general fixes (e.g. extended length of enemy player name)
Ability costs represented on the ability buttons
“Press space to skip” - text is now capitalised and smaller
Weapon strength swords icon replaced with machine gun icon
Tooltips when hovering over menu buttons have been moved so that they do not cover the button
Plinks:
Consequence plinks now show for units that have died
Consequence plinks are always shown at the same height
Chance to hit plinks have been reworked to always appear and they no longer stack up
Selecting a unit will show a sorted list of the current buffs on the unit. They have the ability name that caused the buff preceded by a “+”, e.g. “+GO TO GROUND”.
Menu:
Improved settings UI
Disabled camera movement while settings is up
Small improvements to the Skirmish menu
FX
General
Large blood stains now remain for longer
Smaller blood stains now stay on the map for twice as long
Oodles of effects added for new abilities
Effect Sequence Feedback updates:
Ork Bishop vs. Ork Rook killcam: camera is no longer off centre
Ork Bishop vs. Ork Knight killcam: camera no longer shakes after the Knight has been killed
Ork Rook vs. Ork Bishop killcam: camera is no longer too close
Ork Queen vs. Ork Knight killcam: southwest camera transition no longer finishes too close to the Queen
Ork Queen’s fingers no longer clip through its staff during the idle pose
Settings menu: F6 hotkey information for the settings menu has been removed (Esc still opens this menu)
Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - [email protected]
See you on the battlefield!

