Star Wars L'esercito dei corrotti su Windows Seven

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Konrad_Curze
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Iscritto il: lunedì 25 gennaio 2010, 16:05
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Star Wars L'esercito dei corrotti su Windows Seven

Messaggio da Konrad_Curze »

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Ancora oggi ci sono persone che giocano a Star Wars L'Impero in guerra e la sua espansione L'esercito dei Corrotti.
Ma se il gioco base funziona su Windows Seven, lo stesso non si può dire per l'espansione che crasha all'avvio.
Questo problema pare sia legato alle impostazioni grafiche, con il gioco che le rileva in maniera differente dal sistema causando un conflitto.
Ma un utente sul forum degli sviluppatori ha trovato la soluzione.
Andata nella cartella di installazione dell'espansione, aprite la cartella Data e createne una nuova chiamata XML.
Fatto questo, aprite il blocco note o Notepad++ e ricopiate questo codice:

<?xml version="1.0" encoding="utf-8"?>
<GraphicDetailSettings>

<GraphicDetailLevelEnumeration>

<!-- -->
<!-- Default Detail sets -->
<!-- -->

<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
<GraphicDetailLevel name="Default_0">
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowDetail>0</ShadowDetail>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.4</ParticleDetail>
<MeshDetail>0.0</MeshDetail>
<EnvironmentDetail>0.0</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Medium default detail -->
<GraphicDetailLevel name="Default_1">
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>1</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>1</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.6</ParticleDetail>
<MeshDetail>0.5</MeshDetail>
<EnvironmentDetail>0.2</EnvironmentDetail>
</GraphicDetailLevel>

<!-- High default detail -->
<GraphicDetailLevel name="Default_2">
<Based_On>Default_1</Based_On>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>2</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>2</ShadowDetail>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.8</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>0.6</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Highest default detail -->
<GraphicDetailLevel name="Default_3">
<ScreenResolutionWidth>1280</ScreenResolutionWidth>
<ScreenResolutionHeight>1024</ScreenResolutionHeight>
<ScreenAALevel>1</ScreenAALevel>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>3</ShaderDetailLevel>
<WaterDetailLevel>2</WaterDetailLevel>
<ShadowDetail>3</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>Yes</SoftShadows>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>1.0</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>1.0</EnvironmentDetail>
</GraphicDetailLevel>


<!-- -->
<!-- Detail sets that only use the FIXED FUNCTION pipeline -->
<!-- -->
<GraphicDetailLevel name="FF_0">
<Based_On>Default_0</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_1">
<Based_On>Default_1</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_2">
<Based_On>Default_2</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_3">
<Based_On>Default_3</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>


</GraphicDetailLevelEnumeration>


<!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
<!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
This corresponds to GraphicDetail slider in the game. Therefore, the
number of these settings has to agree with the number of ticks on the slider. -->

<!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->

<!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
<!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->

<HardwareConfigurations>


<!-- -->
<!-- -->
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
<!-- -->
<!-- -->
<HardwareConfiguration name="Config_Intel_Fast">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.25</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<HardwareConfiguration name="Config_Intel_Slow">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<!-- -->
<!-- -->
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
<!-- -->
<!-- -->

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<HardwareConfiguration name="Config_Highest">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- FX5900, Radeon 9800, etc -->
<HardwareConfiguration name="Config_High">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>1.7</CPUSpeed>

<!-- <FillRateGPs>1200.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>200.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Lower end dx8 and dx9 hardware -->
<HardwareConfiguration name="Config_Medium">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<TextureMemory>100.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<FillRateGPs>750.0</FillRateGPs>

<FillRateMpsPS13>200.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>3.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- All others! -->
<HardwareConfiguration name="Config_Low">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
<TextureMemory>0.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<!-- Entry added by Mike.nl to work around FoC crash issue -->
<HardwareConfiguration name="Config_Highest_Fix">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>-2048.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

</HardwareConfigurations>

</GraphicDetailSettings>
.

Salvate con il nome GraphicDetails.xml e copiatelo all'interno della cartella.

Ora potete godervi il gioco pure su Windows Seven.

Attenzione: essendo la modifica equiparabile ad una Mod, può crearvi problemi nel giocare Online o in Lan.
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theassassin222
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Messaggi: 77
Iscritto il: venerdì 21 giugno 2013, 22:19
Sesso: Maschio

Re: Star Wars L'esercito dei corrotti su Windows Seven

Messaggio da theassassin222 »

perfavore correggi L'esercito in guerra con L'impero in guerra,non si può leggere cosi XD
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Konrad_Curze
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Messaggi: 3945
Iscritto il: lunedì 25 gennaio 2010, 16:05
Sesso: Maschio
Località: Bergamo

Re: Star Wars L'esercito dei corrotti su Windows Seven

Messaggio da Konrad_Curze »

Ops, mischiato i due titoli nella fretta.
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