
- Added a configuration tool and launcher (SH2EEconfig.exe) to the project
- Added a new CriWare audio sound engine for the game
- Added multithreading support
- Added a new option FullScreenVideos detect and auto set the correct video placement, to replace FMWidescreenMode.
- Added ability to fix end.bik and ending.bik mismatch
- Added an option to fix the game crash that occurred when loading Game Result
- Added ability to Limit noise filter vertex to FMV coordinates
- Added an option to fix in game Advanced Options menu text
- Added an option to fix the pause menu "Save Game" button sound effect
- Added the ability to drop 'd3d8.ini' and 'd3d8.res' if they don't exist
- Added a fix for the pause menu when "Resume Game"
- Added an option to enable Alternate Stomp
- Added an option to position James inside closet after cutscene
- Added an option to fix the final boss's moth attack and chainsaw sound looping issue
- Added the ability to display 'free space' in KB, MB, GB and TB
- Added a fix for the 1 pixel gap in cutscene letterboxes
- Added a fix for the crash in quick save After Meeting Maria
- Added an option to specify wrapper type
- Added an option to fix fade out bug remnant from Xbox
- Added the ability to allow custom resolution with ResX and ResY
- Added a fix for the Inventory BGM
- Added a fix for the BGM issue on loading
- Added entries to log all loaded modules
- Added the ability to always launch game window on top of all other windows
- Added detection if GDI will work for getting front buffer data
- Updated the mod updater feature to work with the SH2EEsetup tool
- Updated resolution to be stored in a local file rather than the registry
- Updated the script dll to load first
- Updated the audio clip prevention to not using threading
- Updated Anisotropic Filtering to be disabled by default
- Updated BeginScene/EndScene pair only once per frame, as documented by Microsoft
- Updated default window background to black
- Renamed the SingleCoreAffinity to SingleCoreAffinityLegacy.
- Fixed some issues with delayed start
- Fixed surface lock emulation when using AntiAliasing
- Fixed issue with reading texture and video resolution
- Fixed an issue with the hooking used for the custom mod folder feature
- Fixed Windows XP compatibility
Bevo, mangio, amo lo sport, i videogiochi, la scienza, l'ingegneria industriale. Procrastinatore seriale. (Un giorno scriverò anche una biografia decente).
Visualizza il profilo
Silent Hill 2 Remake supera i 5 milioni di copie vendute: la nebbia di Silent Hill non smette di attirare vittime

FATAL FRAME II: Crimson Butterfly REMAKE, ora disponibile il DLC con i contenuti crossover con Silent Hill f

Battlefield 6: il titolo si prepara al rilancio con l’aggiornamento 1.2.1.5, arriva il 3 marzo con tanti fix

Il primo Silent Hill è finalmente giocabile nativamente su PC grazie ad un progetto amatoriale

Silent Hill Townfall uscirà il 24 settembre 2026 su PC e PS5