Space Engineers Aggiornamento 01.160 Dev

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Barrnet
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Space Engineers Aggiornamento 01.160 Dev

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È uscito oggi pomeriggio l'aggiornamento 01.160Dev di Space Engineers per il branch di sviluppo questo aggiornamento introduce diversi bugfix, spesso legati a crash legati alla parallelizzazione dei processi, alla scelta del bersaglio delle torrette e ai motori ad idrogeno. Inoltre sono cominciati i lavori per aggiungere i i blocchi del modder Arindel, le luci ad angolo e i LCD angolari, al gioco vanilla, che saranno resi disponibili nei rilasci DEV delle prossime settimane.
Qui di seguito il video e il changelog completo.

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- fixed issue with ship pasted into voxels not turning into station
- fixed issue with procedural asteroids not rendering correctly
- fixed issue where you are unable to pick up objects in between doors
- fixed not being able to place text panel on the tip of the armor slope
- fixed issue where you were unable to place voxels over projections
- fixed issue which caused the local area grid bound to disappear
- fixed issue where pillar could be attached to armor slope block from the side
- fixed issue with ship Grinder/Welder blocks range
- fixed issue with Hydrogen Thrusters being added to ships and making them lose altitude in gravity
- fixed issue with warping sounds with large number of ship Grinders/Welders
- fixed issue with respawn ships appearing outside of world size limits
- fixed issue with ships spawning without a physical presence in worlds
- fixed issue with wheels not behaving properly when used in the Visual Scripting tool
- fixed issue where tools continued running even when entering into the menu (Sorry but we are going implement a shortcut in the future for this :D )
- fixed issue where blocks with "+" reverting to default block when changing grid size
- fixed issues where asteroids were not present in "Asteroid" scenario or spawned too far away
- fixed issue with projections casting shadows
- fixed issue with crosshair appearing when going into spectator mode while still in the cockpit
- fixed issue with thrusters acting dead (turned off) when locked to a grid with a landing gear
- fixed issue where players could change in to a space wolf while on survival using the med bay
- fixed crash at System.ThrowHelper.ThrowInvalidOperationException
- fixed 3D export function (ctrl+alt+e shortcut)
- fixed space ball air tightness issue (no longer airtight)
- fixed issue with cargo ships not despawning 
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