Space Engineers Aggiornamento 01.159 Dev
Inviato: giovedì 27 ottobre 2016, 21:51

Inoltre è stata aggiunta una opzione che permetterà di regolare l'occlusione ambientale, rendendo più scalabile il comparto grafico di Space Engineers.
Qui di seguito il video e il changelog completo.
Codice: Seleziona tutto
Features
- Render Optimizations (First Part)
- Added ambient occlusion setting in the Graphics Options
- Added Workshop tag "Campaign"
- Vrage Render restriction guide for modders: http://forums.keenswh.com/threads/7388735
Fixes
- fixed thruster flame animation freezing
- fixed issue with copy/pasting station turning into ships
- fixed issue when welding solar panels
- fixed issue with ore spawns in rock
- fixed issue with voxel tearing and the wrong texture appearing
- fixed a part of the issue where only pressing C activates thrusters
- fixed the no clip part of the laser antenae
- fixed issue where the output angle for PBs did not show on LCD
- Reduced the amount of memory leaks and fixed issue with reloading save file increased the memory consumption
- fixed mirroring issue with oxygen farm
- fixed mirroring issue with 3x3 wheels
- fixed mirroring issue with 5x5 wheels
- fixed mirroring issue with large antenna
- fixed mirroring issue with small conveyor frame
- fixed mirroring issue with small/large atmospheric thruster
- fixed mirroring issue oxygen generator
- fixed issue with dead bodies cluttering the server (improved sim speed)
- fixed crash at System.Array.Clear(Array array, Int32 index, Int32 length)
- fixed crash at System.Console.ReadKey(Boolean intercept)
- fixed crash at System.Text.StringBuilder.get_Chars
- fixed issues with loading the star system scenario
- fixed bug that was occurring when using welder on projection
- fixed issue with connectors not being locked on server restart