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Paladins, rilasciata la patch Open Beta 35

Inviato: giovedì 13 ottobre 2016, 22:29
da Barrnet
Immagine
Hi-Rez Studios ha rilasciato la patch 35 per la Open Beta di Paladins, che introduce il nuovo campione Mal'Damba, Wekono's chosen (Il Prescelto di Wekono). La patch introduce finalmente un tutorial al gioco, miglioramenti al netcode, il supporto ai caratteri cirillici, supporto alle partite personalizzate e l'obbligo di giocare solamente campioni in cui si ha ottenuto la maestria nel matchmaking competitivo.
La patch ha anche introdotto nerf a diversi campioni: Skye, Fernando e Viktor, i restanti campioni hanno ricevuto qualche bugfix a meccaniche poco funzionanti in certi ambiti o in caso di connettività scarsa.

Di seguito il changelog completo:

Codice: Seleziona tutto

New Champion: Mal'Damba, Wekono's Chosen

    Weapon [LMB] - Spitting Cobra
        Fires as glob of venom every .55s dealing 450 damage to a single target.
        Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
    Secondary Fire [RMB] - Mending Spirits
        Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
    Ability [Q] - Gourd
        Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
    Ability [F] - Slither
        Quickly slither forward, becoming untargetable for the duration.
    Ultimate [E] - Dread Serpent
        Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
    Cards
        Incorporeal
            Gain 50/100/150/200 Health.
        Feed the Spirits
            Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
        Snake Pit
            Gain 5/10/15/20% Reload Speed.
        Sustenance
            Receive 5/10/15/20% more healing when below 50% Health.
        Eerie Presence
            Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
        Ritual Magic
            Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
        Swift Spirits
            Mending Spirits grants 7/14/21/28% Movement Speed to allies.
        Possession
            Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
        Many Gourds
            Reduce the Cooldown of Gourd by .5/1/1.5/2s.
        Venomous Gourd
            Gourd generates 1/2/3/4 ammo.
        Lighter Gourd
            Gourd gains 10/20/30/40% projectile speed.
        Pungent Gourd
            Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
        Liminal Passage
            Increase the distance Slither travels by 10/20/30/40%.
        Fleeting
            Reduce the Cooldown of Slither by .5/1/1.5/2s.
        Spirit’s Touch
            Activating Slither heals you for 50/100/150/200
        Otherworldly
            Gain 10/20/30/40% Movement Speed for 2s after Slither ends.




GENERAL

    Added a Tutorial for new players to learn the game.
    Improved Custom match support
    Players can now purchase cards for gold during the Loadout import process
    Improved jitters near payload
    Net code improvements (smoother movement corrections)
    Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
    Players can now copy decks from the leaderboard
    Fixed a bug where longer chat messages would get cut off
    Addressed an issue where the overtime bar would get stuck on
    Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
        Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
    Party members have a slightly different tint in-game
    Sources of healing, such as Ying illusions, now have a + icon above them
    Added crystal icons to the loading screen to signify that players are still loading.
    Added an audio notification during overtime.
    Added Cyrillic font to the game
    Fixed a number of crash conditions.
    Additional VFX performance updates for low end machines.
    New emotes are now available.
    Players may now only play mastered champions in the Competitive queue.




UI

    Locked champions now are desaturated and have a lock frame.
    Champions that are not able to be selected now have a strikethrough presentation.
    Updated champion mastery frame art.




EMOTES

    Barik
        Celebration
        Kalinka Dance

    Bomb King
        Goal

    Buck
        Intimidate

    Cassie
        Cheer
        Showboat

    Drogoz
        Rocketeer

    Evie
        Butterfly Dance
        Carefree

    Fernando
        Salsa Dance

    Grohk
        Hype
        Insult

    Grover
        Interpretive Dance
        Tree Pose

    Kinessa
        Present Arms

    Makoa
        Fireworks

    Mal'Damba
        Magic Trick

    Pip
        Air Guitar
        Moonwalk

    Ruckus
        Antagonize

    Skye
        Flirting

    Viktor
        Cossack Dance

    Ying
        Joyride




NEW SKINS AND COSMETICS

    Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
    Rare quality weapons skins price reduced to 125 Crystals
    Epic quality weapon skins price reduced to 200 crystals
    Epic quality voice packs reduced to 50 crystals
    Skin sets have had their gold price added to their set price
    Skye
        Aqua Set
            Aqua Body
            Aqua Guise (Head)
            Aqua Wrist Crossbow (Weapon)
        Canary Set
            Canary Body
            Canary Guise (Head)
            Canary Wrist Crossbow (Weapon)
        Blush Set
            Blush Body
            Blush Guise (Head)
            Blush Wrist Crossbow (Weapon)

    Ying
        Haunt renamed to Snapdragon’s Mirror
        Lazuli Renamed to Mystic’s Mirror
        Mystic Set
            Mystic Body
            Mystic’s Veil (Head)
            Mystic Mirror (Weapon)
        Seer Set
            Seer Body
            Seer’s Veil (Head)
            Seer’s Mirror (Weapon)
        Soothsayer Set
            Soothsayer Body
            Soothsayer’s Veil (Head)
            Soothsayer’s Mirror (Weapon)

    Mal’Damba
        Hexer Set
            Hexer Body
            Hexer’s Mask (Head)
            Hexer’s Spitting Cobra (Weapon)
        Juju Set
            Juju Body
            Juju Mask (Head)
            Juju Spitting Cobra (Weapon)
        Cursed Set
            Cursed Body
            Cursed Mask (Head)
            Cursed Spitting Cobra (Weapon)



MAPS

    Fixed end of mission cinematics on the payload maps
    Various minor collision improvements




CHAMPIONS - BALANCE/UPDATES/FIXES

    General
        Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.

    Barik
        Turret
            Fixed bug where turret projectiles were spawning on top of the turret’s head.

    Bomb King
        Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
        Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one

    Drogoz
        Booster
            Improved performance on high ping.

    Evie
        Ice Block
            Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.

    Fernando
        General
            Reduced Health from 6000 to 5700.

        Fireball
            Reduced bonus damage for each additional target hit from 100% to 50%.

    Kinessa
        Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2

    Makoa
        Reduced characters sliding when getting hooked by Makoa.

    Ruckus
        Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
        Repulsor Field
            No longer interrupts fire when activating.

    Skye
        Time Bomb
            Better HUD indicator warning for skye ult
            Damage now falls off the further you are away from the Time Bomb’s center.
            “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”

    Viktor
        Assault Rifle
            Reduced the bonus damage of the first four shots from 50 to 40.

        Frag Grenade
            Knockback value reduced substantially
            No longer indicated on the UI as a knockback.
        Cards
            Grenadier
                Fixed an issue where the 5 second internal cooldown was not working.