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Space Engineers Aggiornamento 01.153 Stable

Inviato: giovedì 13 ottobre 2016, 21:49
da Barrnet
Immagine
È uscito pochi minuti fa l'aggiornamento 01.153 Stable di Space Engineers per il branch stabile. Niente di nuovo sul fronte occidentale, questo aggiornamento introduce i già preannunciati cambiamenti alle ModApi e introduce innumerevoli cambiamenti al sistema di rendering, introducendo HBAO, le static decals e diverse nuove opzioni di rendering. È stata anche introdotta la possibilità di impostare come opzione del mondo i suoni realistici, introdotta diversi mesi fa nel branch di sviluppo. Ovviamente hanno introdotto diverse dozzine di bugfix introdotti nelle versioni di sviluppo che si sono intervallate dall'ultimo rilascio stabile. Il rilascio del branch Dev è stato rimandato per problemi tecnici.
Qui di seguito il changelog completo.

Codice: Seleziona tutto

Features:
- more ModAPI changes

Render improvements:
- Detailed blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html
- proper PBR rendering
- added HBAO from nVidia
- added static decals on models
- new tonemapping / colorization effects
- added atmosphere coverage of skybox in day time, re-tweaked all atmospheres
- improved voxel rendering
- improved spotlight shadows
- improved bloom
- improved emissivity
- improved direct and ambient lighting and shadowing
- improved grass rendering - work in progress
- improved decals on glass (damage visuals appearing when shooting the glass)
- improved impostor rendering (trees in distance) - work in progress
- data driven setup of renderer (through environment.sbc)

Common Audio Features
- Ship sounds - possibility to switch (in audio options) to power output sound mode (not speed based)
- Reverb effect in voxel caves
- Performance improvements for blocks using sounds (not updating distant emitters)
- You can switch helmet on/off in cockpits
- Tons of audio tweaks, audio bug fixes and volume balances
- New sounds (gatling, block damage effects, choking sounds, ...)
- For modders: change in IMyLandingGear interface - added IMyEntity GetAttachedEntity()

Realistic Audio
- It's a world option - everyone in the same world will have this
- Many sounds now have a “Realistic” variant
- When in space, sounds are switched to these alternate sounds
- Sound in space is transmitted only through grids or voxels
- In a ship or station you hear basic sound variants (arcade) but space sound rules are applied (you will not hear other ships)
- You can still hear sounds from your suit or tools you are using
- Many audio filters are used to modify sounds based on the player helmet and cockpit
- Sounds on planets or moons with atmosphere will behave like before, with the exception of cockpit/helmet filters (note: Earth Moon has no atmosphere)
- Added new sounds used only in this mode (like breathing)
[​IMG]

Fixes:
- reduced memory leaks on planets
- updated all sound blocks to be less hardware demanding.
- removed "red and orange" dots particle effect from alien grass
- added correct conveyor/block icon
- fixed cargo ship freeze
- fixed sabroid freeze
- fixed override on Ion Thrusters not showing animation
- fixed dampeners animation not showing
- fixed shaking of camera when shooting and hitting enemies
- fixed swapping of tool level in creative while exiting/entering cockpit
- fixed inactive landing gear still showing that it is ready to lock even tho it is not possible
- fixed that RMB does not reset options to their default in the Options menu
- fixed camera overlay not switching when HUD is turned off
- fixed "ghost" drill that kept working after disconnecting from drill
- fixed turret not resetting to idle movement after shooting at target
- fixed turret not responding to players joining its faction in front of it
- fixed spiders being able to dig into grid
- fixed being able to still type to panels that were deleted/grinded
- fixed lander oxygen levels not being correct during descent
- fixed control panel issue with items not being displayed due to scroll bar issues
- fixed bad precision with build block when far from center of the universe
- fixed checkbox for destructible blocks not being saved
- fixed that texts is auto highlighted when splitting resources in your inventory
- fixed Atmospheric Lander dampeners not working when going up in a gravity well
-fixed issue with models refering to vanilla textures,for mods,not loading properly
-fixed a bug with weird colors (with disabled FXAA)
-fixed "metalness" of gbuffer in DrawTextToMaterial
-fixed that hardcoded size MyDeferredRenderContext was true
-fixed particles lights that were broken in VT
-fixed crash fix for DS with new render
-fixed 3000RPM on rotors (sorry!)
- improved control for thrusters on subgrids (controlling a subgrid grants you control over the thrusters now)
- removed scratches from glass
- improved and reorganized the G screen block menu
- improved the building system (Block distance is now remembered when switching between blocks, improved searching in G screen, returning "place station block" back ingame)
- pausing the game now also pauses most of the GPU particles
- removed extra curved conveyor tube from G screen
- added a function where scrolling in spectator mode does not speed up your actual movement speed when you have a block selected
- ADDLOCALGPS is no longer save to checkpoint
- fixed issue with ship inventory scroll and personal inventory
- fixed Fleeting Rival flying too close to the ground when engaging player
- fixed cubes not retaining rotation within same group
- fixed player being able to turn off enemy ship when connected
- fixed error message appearing in Tutorial 8
- fixed IsShooting boolean for IMyYserControllableGun
- fixed when splitting resources that the text field was not highlighted
- fixed when there were holes between meshes on the ground
- made MyFakes and MyCompilationSymbols foolproof for releases
- fixed issue with corrupt world due to IMyGps
- fixed airtight hangar doors blocking oxygen farms
- fixed day length now being saved when changed before loading
- fixed a issue seeing through block: 2x2x1 inv. corner
-´fixed issue with shooting glass and all particles disappearing
- fixed issue G screen,with mod, that was crashing when searching for "f"
- fixed crash to desktop with 3D.SoundEmitter
- Sound with small ships in atmosphere
- Improved ambient volume changes
- fixed crash with sound at load
- improved Sabroid behavior on grids
- fixed transparency of ghostblocks
- fixed survival building distance for small grid
- fixed Meteors coming from below the planet or the center
- fixed converting grid to dynamic, when deleting block touching voxel
- fixed issues with grid not switching to dynamic when disconnected
- fixed G-screen issues with modded blocks
- changed the distance that asteroids spawn in star system
- fixed minor spelling mistakes in game options
- fixed issue where Modded/unknown blocks pasted themselves as gatlings
- removed extra curved conveyor tube in G-screen
- fixed few particle effects
- fixed issues with hydrogen tank producing hydrogen from nothing
- improved pasting/copying of rotors
- improved performance (freeze) when using paint tool
- fixed rifle animation when cycling through inventory while scoped in
- fixed particle freeze on tools
- fixed the System.NullReferenceException with 3DSoundEmitter crash (Part 2)
- fixed that paint menu may be opened without holding a block
- fixed see through inv. corner armor block
- fixed issue where pasting ship into voxel made the second copy static
- fixed old saves or mods trying to call the "Cyberhound" line of code and crashing
- fixed sliding door not opening but being able to walk through them
- fixed Cargo ship spawning more than 3 times within one minute issue
- fixed crash with small LCD panel
- fixed issue with yellow "dummy" triangles
- fixed large atmospheric thrusters displaying 0% power usage when this was not the case
- fixed issue where you would hear choking sounds even when O2 was disabled
- fixed Null.Reference crash with DS when loading mods