Space Engineers Aggiornamento 01.153 Stable
Inviato: giovedì 13 ottobre 2016, 21:49

Qui di seguito il changelog completo.
Codice: Seleziona tutto
Features:
- more ModAPI changes
Render improvements:
- Detailed blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html
- proper PBR rendering
- added HBAO from nVidia
- added static decals on models
- new tonemapping / colorization effects
- added atmosphere coverage of skybox in day time, re-tweaked all atmospheres
- improved voxel rendering
- improved spotlight shadows
- improved bloom
- improved emissivity
- improved direct and ambient lighting and shadowing
- improved grass rendering - work in progress
- improved decals on glass (damage visuals appearing when shooting the glass)
- improved impostor rendering (trees in distance) - work in progress
- data driven setup of renderer (through environment.sbc)
Common Audio Features
- Ship sounds - possibility to switch (in audio options) to power output sound mode (not speed based)
- Reverb effect in voxel caves
- Performance improvements for blocks using sounds (not updating distant emitters)
- You can switch helmet on/off in cockpits
- Tons of audio tweaks, audio bug fixes and volume balances
- New sounds (gatling, block damage effects, choking sounds, ...)
- For modders: change in IMyLandingGear interface - added IMyEntity GetAttachedEntity()
Realistic Audio
- It's a world option - everyone in the same world will have this
- Many sounds now have a “Realistic” variant
- When in space, sounds are switched to these alternate sounds
- Sound in space is transmitted only through grids or voxels
- In a ship or station you hear basic sound variants (arcade) but space sound rules are applied (you will not hear other ships)
- You can still hear sounds from your suit or tools you are using
- Many audio filters are used to modify sounds based on the player helmet and cockpit
- Sounds on planets or moons with atmosphere will behave like before, with the exception of cockpit/helmet filters (note: Earth Moon has no atmosphere)
- Added new sounds used only in this mode (like breathing)
[IMG]
Fixes:
- reduced memory leaks on planets
- updated all sound blocks to be less hardware demanding.
- removed "red and orange" dots particle effect from alien grass
- added correct conveyor/block icon
- fixed cargo ship freeze
- fixed sabroid freeze
- fixed override on Ion Thrusters not showing animation
- fixed dampeners animation not showing
- fixed shaking of camera when shooting and hitting enemies
- fixed swapping of tool level in creative while exiting/entering cockpit
- fixed inactive landing gear still showing that it is ready to lock even tho it is not possible
- fixed that RMB does not reset options to their default in the Options menu
- fixed camera overlay not switching when HUD is turned off
- fixed "ghost" drill that kept working after disconnecting from drill
- fixed turret not resetting to idle movement after shooting at target
- fixed turret not responding to players joining its faction in front of it
- fixed spiders being able to dig into grid
- fixed being able to still type to panels that were deleted/grinded
- fixed lander oxygen levels not being correct during descent
- fixed control panel issue with items not being displayed due to scroll bar issues
- fixed bad precision with build block when far from center of the universe
- fixed checkbox for destructible blocks not being saved
- fixed that texts is auto highlighted when splitting resources in your inventory
- fixed Atmospheric Lander dampeners not working when going up in a gravity well
-fixed issue with models refering to vanilla textures,for mods,not loading properly
-fixed a bug with weird colors (with disabled FXAA)
-fixed "metalness" of gbuffer in DrawTextToMaterial
-fixed that hardcoded size MyDeferredRenderContext was true
-fixed particles lights that were broken in VT
-fixed crash fix for DS with new render
-fixed 3000RPM on rotors (sorry!)
- improved control for thrusters on subgrids (controlling a subgrid grants you control over the thrusters now)
- removed scratches from glass
- improved and reorganized the G screen block menu
- improved the building system (Block distance is now remembered when switching between blocks, improved searching in G screen, returning "place station block" back ingame)
- pausing the game now also pauses most of the GPU particles
- removed extra curved conveyor tube from G screen
- added a function where scrolling in spectator mode does not speed up your actual movement speed when you have a block selected
- ADDLOCALGPS is no longer save to checkpoint
- fixed issue with ship inventory scroll and personal inventory
- fixed Fleeting Rival flying too close to the ground when engaging player
- fixed cubes not retaining rotation within same group
- fixed player being able to turn off enemy ship when connected
- fixed error message appearing in Tutorial 8
- fixed IsShooting boolean for IMyYserControllableGun
- fixed when splitting resources that the text field was not highlighted
- fixed when there were holes between meshes on the ground
- made MyFakes and MyCompilationSymbols foolproof for releases
- fixed issue with corrupt world due to IMyGps
- fixed airtight hangar doors blocking oxygen farms
- fixed day length now being saved when changed before loading
- fixed a issue seeing through block: 2x2x1 inv. corner
-´fixed issue with shooting glass and all particles disappearing
- fixed issue G screen,with mod, that was crashing when searching for "f"
- fixed crash to desktop with 3D.SoundEmitter
- Sound with small ships in atmosphere
- Improved ambient volume changes
- fixed crash with sound at load
- improved Sabroid behavior on grids
- fixed transparency of ghostblocks
- fixed survival building distance for small grid
- fixed Meteors coming from below the planet or the center
- fixed converting grid to dynamic, when deleting block touching voxel
- fixed issues with grid not switching to dynamic when disconnected
- fixed G-screen issues with modded blocks
- changed the distance that asteroids spawn in star system
- fixed minor spelling mistakes in game options
- fixed issue where Modded/unknown blocks pasted themselves as gatlings
- removed extra curved conveyor tube in G-screen
- fixed few particle effects
- fixed issues with hydrogen tank producing hydrogen from nothing
- improved pasting/copying of rotors
- improved performance (freeze) when using paint tool
- fixed rifle animation when cycling through inventory while scoped in
- fixed particle freeze on tools
- fixed the System.NullReferenceException with 3DSoundEmitter crash (Part 2)
- fixed that paint menu may be opened without holding a block
- fixed see through inv. corner armor block
- fixed issue where pasting ship into voxel made the second copy static
- fixed old saves or mods trying to call the "Cyberhound" line of code and crashing
- fixed sliding door not opening but being able to walk through them
- fixed Cargo ship spawning more than 3 times within one minute issue
- fixed crash with small LCD panel
- fixed issue with yellow "dummy" triangles
- fixed large atmospheric thrusters displaying 0% power usage when this was not the case
- fixed issue where you would hear choking sounds even when O2 was disabled
- fixed Null.Reference crash with DS when loading mods