Space Engineers Aggiornamento 01.155 Dev
Inviato: giovedì 6 ottobre 2016, 19:34

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Features
- Parallelization (Loading of grids is now processed asynchronously. This translates into less freezing during copying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.)
- GitHub source code updated
Fixes
- added reload time to automated Gatling turrets.
- cleaned up the G-Screen by removing duplicates
- fixed sliding door and door cannot be grouped
- fixed the rendering issue when copying grid and being in bounding box of pasted grid
- fixed rifle clipping
- fixed collision detection problem for refinery build models
- fixed atmospheric thrusters creating a fake mounting point
- fixed jetpack deactivating when reloading game in-cockpit
- fixed FOV issues when deleting a jump-driving ship
- fixed drill disappearing in survival
- fixed connectors not connecting to each other
- fixed myMechanicalConnectionBlockBase issues
- fixed rebinding "Hold to look around" to another key disabling camera zoom
- fixed despawning of looted wolves closing any open inventory screen
- fixed missile turrets aiming (damaging nearby grids or trying to shoot through grids)
- fixed max. building boundaries not being shown after CTRL+V
- fixed damaged beacon particles staying at original spot
- fixed window on cockpit detaching after removing block from same grid
- fixed decal related crash in heavily modded worlds