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Space Engineers Aggiornamento 01.155 Dev

Inviato: giovedì 6 ottobre 2016, 19:34
da Barrnet
Immagine
È uscito pochi minuti fa l'aggiornamento 01.156Dev di Space Engineers per il branch di sviluppo. Questo aggiornamento introduce nuovi miglioramenti alla parallelizzazione dei caricamenti, che riduce i freeze durante la copiatura delle griglia o durante lo spawing delle cargo sheep. Sono stati inoltre introdotti bilanciamenti al sistema delle armi, con l'introduzione di un breve tempo di ricarica per le torrette Gatling automatiche.
Qui di seguito il video e il changelog completo.

Codice: Seleziona tutto

Features
- Parallelization (Loading of grids is now processed asynchronously. This translates into less freezing during copying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.)
- GitHub source code updated

Fixes
- added reload time to automated Gatling turrets.
- cleaned up the G-Screen by removing duplicates
- fixed sliding door and door cannot be grouped
- fixed the rendering issue when copying grid and being in bounding box of pasted grid
- fixed rifle clipping
- fixed collision detection problem for refinery build models
- fixed atmospheric thrusters creating a fake mounting point
- fixed jetpack deactivating when reloading game in-cockpit
- fixed FOV issues when deleting a jump-driving ship
- fixed drill disappearing in survival
- fixed connectors not connecting to each other
- fixed myMechanicalConnectionBlockBase issues
- fixed rebinding "Hold to look around" to another key disabling camera zoom
- fixed despawning of looted wolves closing any open inventory screen
- fixed missile turrets aiming (damaging nearby grids or trying to shoot through grids)
- fixed max. building boundaries not being shown after CTRL+V
- fixed damaged beacon particles staying at original spot
- fixed window on cockpit detaching after removing block from same grid
- fixed decal related crash in heavily modded worlds