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Killing Floor 2 verrà rilasciato il prossimo 18 Novembre con la perk Survivalist

Inviato: sabato 24 settembre 2016, 1:37
da Kimosabe
Immagine
Oggi la TripWire ha divulgato importanti novità per Killing Floor 2, più precisamente avverrà un lancio ufficiale - uscendo di fatto dell'Early Access - il prossimo 18 novembre per PC, PlayStation 4 e PlayStation 4 Pro.
La patch di uscita includerà anche una nuova perk, il Survivalist, oltre che a nuovi bugfix ed ottimizzazioni al gioco. TripWire assicura inoltre che la versione console avrà la massima stabilità e fluidità, non ci dovremo quindi aspettare cali di frame, nessun appunto invece sulla resa grafica di tale versione o in che modo la versione per PS4 pro sia differente.
Di seguito il changelog:

Codice: Seleziona tutto

Perks and Weapons 
FireBug 

Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them 
Fixed an issue with other zeds not catching on fire with dragon's breath 
Caulk n Burn spray damage reduced to 7 (was 10) 
Flamethrower spray damage reduced to 14 (was 17) 
Microwave gun spray damage reduced to 14 (was 15)

Sharpshooter 
9mm/dual 9mm now get all skills and passive bonuses of the perk

Gunslinger 
Dual SW500 fire rate decreased 0.19 (was0.14)

Grenades 
Freeze grenade 
Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds 
Freeze power increased to 150 (was 100) can freeze the FP with one grenade now

Flashbang grenade 
Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

EMP grenade 
Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

ZEDS 
Alpha clot 
Freeze incap time increased to 4 sec (was 2.0)

Cyst clot 
Freeze incap time increased to 5 sec (was 2.0)

Slasher clot 
Freeze incap time increased to 4 sec (was 2.0)

Gorefast 
Freeze incap time increased to 4.0 sec (was 2.0)

Crawler 
Freeze incap time increased to 4.5 sec (was 2.0)

Stalker 
Freeze incap time increased to 4 sec (was 2.0)

Husk 
Freeze incap time decreased to 1 sec (was 1.2)

Siren 
Freeze incap time increased to 4.2 sec (was 2.2)

Fleshpound 
Freeze incap cooldown increased to 10.5 sec (was 1.5)

Scrake 
Freeze incap cooldown increased to 6 sec (was 1.5)

Hans 
Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Patriarch 
Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Difficulty 
HOE 
Exploding crawlers reduced to 20% (was 30%)