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Guns Up! ottiene nuovi contenuti con l'aggiornamento 2.15

Inviato: martedì 30 agosto 2016, 18:04
da Konrad_Curze
Immagine
Nella giornata di oggi, il Free To Play per PS4 Guns Up! ha ottenuto diversi nuovi contenuti. Una nuova unità si aggiunge a quella già presenti: il Chimico.
Tale unità di supporto è in grado di riversare sul campo di battaglia nubi di veleno, utili per contrastare attacchi di massa dei propri nemici. Numerosi miglioramenti o modifiche richieste dalla community, come la possibilità di resettare la propria base dall'inizio o variare il tipo di truppe che da essa escono.
Bilanciamenti per quasi tutte le unità, miglioramenti di prestazioni e nuovi mazzi di carte sono presenti in tale aggiornamento.

Qui di seguito il Changelog completo di tale aggiornamento:

Codice: Seleziona tutto


Features

Chemist•New Hero unit! Sprays Poison Gas onto the battlefield, dealing damage and causing units to become sick. Sick units move slower, have less accuracy, and will periodically be interrupted to cough violently.
•Chemist is immune to his own poison.
Base Reset•Returns removed objects to your base.
•All placed structures will be returned to your inventory.
•Access the Base reset from the HQ menu.
New Command Cards - HQ Squads•New HQ Squad cards send a wave of units at the attacker at a set interval.
•HQ Squad cards do not stack - you can only use one squad. The card can be removed to stop the wave entirely. Previous waves of units that came out of the headquarters have been removed.
•New cards can be obtained in Card Packs and PVP Battles.
•All users will start with a default HQ Squad card assigned to their HQ.
Command Card Slots in the HQ have been expanded from 4 to 6•These two new Command Card Slots are automatically unlocked.
Early Unlocks of Loadout and Attack Card Slots
New Card Packs•Dynamite Pack (10 sticks of Dynamite).
•Common Perk Pack (5 random common perks).
•Core Perk Pack (1 common Health, Damage, and Accuracy perk).
Dynamite and Valor can now be used in the Card Combiner!•Dynamite is Common.
•Valor is Epic.
•Drop rate limits have been removed from these items.
4x Boosts for Munitions and XP now available!•Only one Munitions or XP boost can be used at a time. 4x boosts will be used before consuming 2x boosts.
•Two new 4x boost bundles are available for even better value!
Special Hats give 5% more health when equipped•Special Hats denoted with golden star in the Army Customization screen.
Added option to “Assign All Random” attack cards in the Loadout•Will assign all slots with random Attack Cards from your inventory.
•Repeating the action will replace the cards with a different set of random cards.
Added additional warnings when a match is about to run out of time•New notifications at 1:00, 0:30, 0:15.
•Screen border pulses red starting at 15 seconds.
Improved artwork in the Depot

Server Improvements•Added a new server relay in Asia that will decrease load times and increase stability for players in that region

Balance Changes•Units are now able to traverse around and in-between sandbags.
•Bunkers have received a 20% health increase.
•The battle timer has been reduced by up to 50% in certain situations. Lower level players won’t see much of a change, as the minimum match time has only been reduced by 30 seconds.
•Lowered starting munitions at higher levels by up to 1,000 munitions.
•Missile damage increased by 45%.
•Reduced Build Point cost of AA from 34 to 24.
•Reduced the rate at which units from tents drop Specials.
•Reduce time to spawn units from upper level tents.•Tent level 7 Cooldown Rate increased from 1.5 to 1.8
•Tent level 6 Cooldown Rate increased from 1.4 to 1.6
•Tent level 5 Cooldown Rate increased from 1.3 to 1.4

•Increased supply drops special delivery rate from one every 60 seconds to one every 72 seconds.

Unit Changes

Colonel:•Cost 350 to 275
•Cooldown 20 to 25
Commando:•Cost 500 to 275
•Cooldown 10 to 17
Bombardier:•Cost 500 to 225
•Cooldown 15 to 20
•Damage 100 to 125
•Accuracy 17 to 54
Sergeant:•Cost 300 to 200
•Cooldown 15 to 20
Sharpshooter:•Cost 350 to 250
•Cooldown 12 to 15
•Damage 72 to 85
•Clip Size 5 to 6
Riot:•Health 1800 to 1200
•Shield 2250 to 3000
Sniper:•Cost 375 to 275
•Cooldown 10 to 12
Surgeon:•Cost 325 to 300
Mercenary:•Damage 30 to 40
Bug Fixes•Fixed AI bug where units would get confused by multiple enclosed structures
•Created space between sandbags to prevent using them as path blockers
•Fixed the Flamer reloading his clip shortly after spawning
•Fixed some units that weren’t dropping Specials when spawned from tents
•Performance improvements
•Other minor bug fixes and improvements