Space Engineers Aggiornamento 01.150Dev
Inviato: giovedì 25 agosto 2016, 20:40

Sono stati inoltre introdotti diversi bufix che dovrebbero ridurre i vari memory leaks che affliggono i permessi, il fatto che i sabiroid erano in grado di scavare dentro le griglie e diversi miglioramenti grafici tra cui il cambiamento dei cani cybernetici in lupi.
Qui di seguito il video e il changelog completo.
Codice: Seleziona tutto
Render improvements:
- Detailed blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html
- proper PBR rendering
- added HBAO from nVidia
- added static decals on models
- new tonemapping / colorization effects
- added atmosphere coverage of skybox in day time, re-tweaked all atmospheres
- improved voxel rendering
- improved spotlight shadows
- improved bloom
- improved emissivity
- improved direct and ambient lighting and shadowing
- improved grass rendering - work in progress
- improved decals on glass (damage visuals appearing when shooting the glass)
- improved impostor rendering (trees in distance) - work in progress
- data driven setup of renderer (through environment.sbc)
Fixes
- reduced memory leaks on planets
- updated all sound blocks to be less hardware demanding.
- removed "red and orange" dots particle effect from alien grass
- added correct conveyor/block icon
- fixed cargo ship freeze
- fixed sabroid freeze
- fixed override on Ion Thrusters not showing animation
- fixed dampeners animation not showing
- fixed shaking of camera when shooting and hitting enemies
- fixed swapping of tool level in creative while exiting/entering cockpit
- fixed inactive landing gear still showing that it is ready to lock even tho it is not possible
- fixed that RMB does not reset options to their default in the Options menu
- fixed the 'IsShooting' boolean of IMyUserControllableGun for programmable blocks
- fixed camera overlay not switching when HUD is turned off
- fixed "ghost" drill that kept working after disconnecting from drill
- fixed turret not resetting to idle movement after shooting at target
- fixed turret not responding to players joining its faction in front of it
- fixed spiders being able to dig into grid
- fixed being able to still type to panels that were deleted/grinded
- fixed lander oxygen levels not being correct during descent
- fixed control panel issue with items not being displayed due to scroll bar issues
- fixed bad precision with build block when far from center of the universe
- fixed checkbox for destructible blocks not being saved
- fixed that texts is auto highlighted when splitting resources in your inventory
- fixed Atmospheric Lander dampeners not working when going up in a gravity well