ARK: Survival Evolved aggiornamento 243

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Konrad_Curze
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ARK: Survival Evolved aggiornamento 243

Messaggio da Konrad_Curze »

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Uscito ieri l'aggiornamento 243 di Ark: Survival Evolved. Tale corposo aggiornamento introduce numerosi cambiamenti all'interno del gioco, che spaziano da nuovi oggetti a cambiamenti di Biomi sulla mappa di gioco.
Innanzitutto è stato introdotto un nuovo bioma: il Redwood. Esso è un bioma boschivo, da cui alberi si possono ricavare nuove risorse grazie ai nuovi strumenti introdotti. Introdotte nuove piattaforme, dalla forma circolare, che si possono costruire attorno agli alberi per creare basi su di essi.

Introdotta la Maschera Antigas, il cui utilizzo è chiaro: difendere il giocatore dalle esalazioni velenose. Introdotta la Bolas per la Balista: ora potete prendere al volo anche le bestie più grosse e costringerle a stare ferme. Per i Dinosauri erbivori da voi addomesticati è ora possibile l'oggetto "TastyCakes", che accelera la guarigione. Arrivato finalmente il Titanosauro. Questo bestione è il più grosso dinosauro all'interno del gioco, al punto che potete costruire intere basi sulla sua schiena.
Per la sua grandezza, vi è un limite di soli Tre Titanosauri vivi all'interno del gioco, quindi una volta catturati tutti e tre non ne rinasceranno altri.
Ovviamente esso è dotato di un'immensa vita e forza pur essendo erbivoro, per difendersi dai giocatori.

Qui di seguito il changelog completo dell'aggiornamento:

Codice: Seleziona tutto


Released - 23 June, 2016 
 New Creature: Titanosaurus!
 New Item: Gas Mask!
 New Item: Herbivore "TastyCakes"
 New Item: Chain Bola Ammo for Ballista Turret!
 New Structure: Retractable Rope Ladders!
 New Structure: Tree Sap Taps!
 New Structures: Wood and Metal Tree Platforms!
 New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;) 
 Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
 Ruins
 GroundClutter effect extended 50% further and +20% more GPU efficiency
 Approximate +5% GPU performance improvement related to more efficient foliage culling
 Approximate +10% Server CPU gains related to more network multi-threading
 Added option to disable Inventory Sounds. Yeah ;)
 Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.
 Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
 Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.
 New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances
 Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
 Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
 Vaults can no longer be dropped onto saddle platforms
 Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).
 Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
 Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
 Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)
 Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.
 Tamed Ptero Damage reduced by 30%
 Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
 Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
 Added two additional levels to gain, for Players and Dinos
 Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true

However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning. 

Note for Unofficial Servers: If you wish to destroy structures within the new Biomes, you can launch your servers with this commandline parameter (that's a dash, not a question mark -- put this at the end of your server commandline ;) -StructureDestructionTag=DestroyRedwoodSnowStructures 

Note this command will only execute once per server save! 


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