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Mordheim: City of the Damned, rilasciati i Cacciatori di Streghe!

Inviato: martedì 21 giugno 2016, 19:45
da Barrnet
Immagine
Rogue Factor ha rilasciato un nuovo aggiornamento per Mordheim: City of the Damned, che introduce il supporto al nuovo DLC "Witch Hunters" e diverse migliorie ed ottimizzazioni al gioco base.
La fazione aggiunta dal DLC, i cacciatori di streghe, sarà incontrabile come nemico anche per i giocatori che non hanno comprato tale DLC. Sono stati inoltre introdotte nuove rune e segni di purezza, una nuova arma (Grande Ascia Ulrican) e diverse ottimizzazioni all'interfaccia grafica per renderla più compatibile con la modalità Big Picture.
Il DLC Witch Hunters introduce 7 guerrieri univoci, 8 nuove missioni per la campagna ed ovviamente nuove abilità e magie. Il DLC è disponibile tramite Steam a 9.99, con uno sconto del 25% durante il lancio.
Di seguito il changelog completo:

Codice: Seleziona tutto

New Content

    Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
    Rune/Mark of Clarity (new head Enchantment):
        Normal: Prevent rolling the injury Amok
        Mastery: also prevent rolling the injury Megalomenia 
    Rune/Mark of Fortitude (new head Enchantment):
        Normal: Prevent rolling the injury Burst Eardrum
        Mastery: also prevent rolling the injury Eye Injury 
    Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%
        Priest of Ulric initial Weapon is now an Ulrican Great Axe 
    New Veteran Skill – Contact: Librarian
        Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)! 


General Changes

    Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
    Loading optimizations have been pushed to their limits and gained another 50% average.
    A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
    Overview map initialization will be faster than it used to, as the icons will now appear progressively.
    Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
    Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
    Priest of Ulric can now use Halberds 


Skills modifications

    Enriched Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff.
    Warp Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff.
    Tracker: the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%)
    Resist Corruption: the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
    Sixth Sense: the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
    Boon of Ruin: the description of the spell and its buff has been adjusted to provide the same information on both
    Boon of Chaos: the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4.
    Curse of Chaos: the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 1 Turn. Stackable (per category). The mastery version reduces the stats by 2.
    Righteous Fury: the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%) 


Rune/Mark modifications

    Mark of Change: now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version 


Veteran Skills

    The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version:
        Armorer
        Armorer’s Apprentice
        Leatherworker
        Tailor
        Bowyer
        Gunsmith
        Weaponsmith
        Great Weaponsmith
        Librarian 
    The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version:
        Alchemist
        Merchant