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Prison Architect Update 6

Inviato: venerdì 29 aprile 2016, 13:20
da Konrad_Curze
Immagine
Uscito un nuovo aggiornamento per Prison Architect, il sesto dal suo rilascio su Steam.
Tale aggiornamento introduce la meccanica delle Stagioni nel gioco, comprensive di effetti atmosferici come la pioggia o la neve, che influenzano le statistiche dei nostri prigionieri.
Inoltre possiamo stabilire le priorità nei lavori, sia forzati che quelli fatti esclusivamente dai dipendenti. Sono state inoltre introdotte ottimizazioni e Bug Fix minori.

Changelog Completo:

Codice: Seleziona tutto

= Seasons and Weather 
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year. 
- Various weather patterns can occur during the game, varying based on the current season. 
- Overcast 
- Rain 
- Torrential rain (Special event, rare) 
- Snow and frost 
- Heatwave (special event, rare) 

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their 
comfort, clothing and warmth needs. 

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage) 
can now die of exposure. 

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map. 
Alternatively, use the new "Map Settings" screen in the Extras menu. 


= Map Settings 
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu. 
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map. 
Nb. You can enable these options, but you cannot disable them once enabled. 

Available options: 
- Enable Gangs 
- Enable Events 
- Enable Weather 


= Job Prioritisation 
- You can now mark any job as a high priority. Simple hold control and either 
left click or left drag a selection to mark jobs. Available workers (who aren't 
already on a high priority job) will stop what they are doing and be assigned 
to the high priority job. 

- If no workers are available, high priority jobs will take precedence when the 
workers become available. A small icon in the lower right of a visible job shows 
if it is marked as a high priority job. 

- You can remove the high priority marking on jobs by holding control and either 
right clicking or dragging a selection. 

- Hovering over an in progress job will now highlight the entity working on it, 
showing a red line leading to the worker responsible for the job. 

- Pressing F while highlighting an in progress job will cause the camera to follow 
the working entity and keep the highlight active. 


= Performance Work (continued) 
Further performance gains were made this month through several different approaches to optimisation. 

- More systems moved to overlap with Render(). 
- Optimisations to the visible object list builder. 
- Singly linked lists mostly replaced with arrays (FastList). 
- Avoid copying of containers where possible. 
- NeedSystem optimised. 


= Bug Fixes 
Temperature and lightmap system corruption bug fixed. 

- 0010618: [Gameplay] Temperature next to fire is in the negatives 
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat