Medieval Engineers: Aggiornamento 02.0066
Inviato: martedì 26 aprile 2016, 20:12

L'aggiornamento introduce anche diverse ottimizzazioni al multiplayer, con fix specifici agli oggetti fluttuanti che non dovrebbero più andare fuori sincrono con il server.
Qui di seguito il Video e il Change Log:
Codice: Seleziona tutto
Features:
- New sound of flying projectile close to player
Tweaks & Optimizations:
- floating objects + fractures improvement
- fixed an increased number of packets being sent to the client
- removed a log line about "physical item missing" to prevent log flooding
- improved icons of character animation.
- improved a problem where the camera was seeing through voxels
- fixed the camera getting inside of character tools
- changed price of catch blocks in blueprints
- changed handling of icon text to allow better customization
- equivalency groups for items (this is to replace substitutions and later also component blocks)
- inventories can now take equivalents into account when counting items
Fixes:
- fixed highlights on mechanical blocks
- improvements to the grid synchronization in MP
- fixed a random crash in MyCubeGrid
- fixing crash in ME if blueprints cannot be loaded (happened in broken MODs - e.g. Runescape total conversion MOD)
- fixing cube builder trying to paste stuff even though it was deactivated
- fixed crossbow not showing ammo
- fixed inventory overflow
- items with use objects can now be picked up again
- fixed "Graphics card is not supported" issues
- fixed issue with shift
- fixed blueprints with timber 10 and timber round 10
- fixed compound building of the roofs
- fixed highlight on the barbarian bag
- Timber Diagonal block can be stacked now
- adding the missing "fall ground" sound
- fixed crossbow ammo not being saved
- fixed blocks with different materials used for constructing/deconstructing
- fixed infinite loop in MyCueBank in the menu
- fixed a crash in serialization
- fixed allocations of fracture pieces on the client
- fixed the bug reporting link