Medieval Engineers: Aggiornamento 02.0065
Inviato: martedì 19 aprile 2016, 22:16

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Features:
- weapons and tools now have durability which degrades while performing specific tasks with them
- using a weapon/tool for something that it's not intended for, will degrade it faster
- wooden stick component was added to the game to replace scrapwood, although scrapwood can still be used
- stone axe was added to be used as a universal tool
- toolbar weapon items now refer to a specific weapon in your inventory to be able to choose between multiple weapons of the same type but with a different durability
Tweaks & Fixes:
- fixing inventories not being spawned in bonfire, crafting table and woodcrafting table
- fixed a null pointer exception crash in MyToolbarItemCubeBlock
- fixed permadeath being true in some cases
- fixed dummies (for compound building) on RoofOdds, railing, roofs
- fixed display names of StonePillar and pillar schematic
- fixed the creepy face bug when the camera was forced to first person in the third person mode
- scrap wood is now replaced with wooden sticks
- small grids now show their quantity on the toolbar and are disabled when the quantity reaches 0 in survival mode
- usable item quantity is now displayed in the toolbar as well
- weapons and tools are now destroyed when durability reaches 0
- large grids locked behind research are disabled in the survival mode toolbar
- blocks in G screen were reordered a bit
- added a sound to the pickup timer
- added StoneAxes in the respawn cart, removed iron tools
- added crafting table to default toolbar
- changed the way starting items are defined in scenarios. You can now define any item that can be present in the inventory.
- optimized the decal shader
- improved serialization of the inventory items