
Questo aggiornamento fixa una notevole lista di bug, principalmente il fastidioso bug legato all'asse Z, oltre che a diversi cradh causati dai tentativi di scrittura in settori protetti della memoria, legati ai crash dovuti al caricamento di animazioni moddate, diversi crash presenti nel supporto alle DX11 e al motore grafico VRage e diversi errori generati dalla GUI di Medieval Engineers. In totale sono stati sistemati più di una trentina di bug, critici e non.
Qui di seguito il Video e il Change Log :
Codice: Seleziona tutto
Features
- Z-fighting problems with compound blocks is fixed
Fixes
- fixed a crash on DS - attempted to read or write protected memory
- fixed an InvalidCastException in Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.Entity.UseObject
- fixed a nullref exception in Medieval.GUI.MyGuiScreenFactionMedieval.RefreshJoinButton
- fixed a nullref in Sandbox.Game.Screens.Helpers.MyGuiControlStats.SetPotentialStatChange
- fixed a nullref in Medieval.GameSystems.MyAmbientSoundComponent.UpdateSounds
- fixed a crash in the flora component on System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- fixing a bug where thread static was not used correctly.
- fixed a crash happening when loading modded animations.
- fixed DX11 device initialization crash
- fixed a few other crashes in VRage
- fixed a crash in MP in voxel replicable
- fixed a crash in hkpWorld.addEntity
- fixed characters appearing in inventory list
- changing the hit reporting sprite timing, so that it only appears for 0.5s
- fixed an issue where you could look beneath the terrain under the respawn cart in respawn screen
- fixed player being able to build on objects that are currently manipulated
- fixed fractures disappearing in wrong order, also increased the limit for fractures to 50
- the weight of a carried chest is checked again if a character is carrying the chest and its weight changes
- dropped tools should stay on one place, not roll forever like they do now
- fixed inventory rounding issues
- corrections to mass and volume of tools, edibles and components
- fixed music still reverting to Battle Music (hopefully for good now)
- fixed tree fall sounds missing on the DS
- fixed a problem with the barbarian not moving legs when standing and attacking
- fixed a few untranslated texts in the UI
- migrated the blueprint screen to new MP code
- better synchronization of owner id
- disabled sim-speed locking
- decreasing packet size for multigrids
- fixed ordering of state groups and replicables
- fixed inventory delta messages
- adjusted inventory priority
- fixed no sound for crafting table during the crafting process
- fixed particle effects

