Guns of Icarus Online, patch 1.4.5
Inviato: martedì 23 febbraio 2016, 20:29

Tale patch introduce diversi miglioramenti ai tutorial e anche alle impostazioni grafiche del titolo, con una maggiore modularità del sistema grafico con la possibilità di impostare la visualizzazione delle particelle e della qualità degli Shader oltre che ad un nuovo rendering dalla distanza delle fonti di luce delle singole navi. Altri miglioramenti riguardano l'introduzione della visualizzazione del bersaglio del caposquadra, nuovi livelli per i clan e nuove notifiche per l'attività o l'inattività del pilota.
Di seguito il changelogs completo:
Codice: Seleziona tutto
New features / new content:
Player and voice channel hierarchy and color
Added 2v2 water hazard to novice map rotation
New skirmish match-end with crew stats and match summary
Notification for being autokicked
More video options:
- Soft Particles (was part of Postprocess Effects, improves cloud/ground intersections when enabled)
- Shader Quality (older GPUs may see a performance improvement if set to Limited or Low)
Captain target mark is now visible offscreen too
More information for Need Help button
Tutorial text improvements (overheated guns, gun info)
More tools for practice (showing projectile path, spawning targets in different distances, switching guns ingame)
Clan level 11~15 with new rewards
Added tooltip help for why the guns are locked for novice players
Added game mode rules in the lobby too
Added clarification for the way most active clan leaderboard works
Active helm skill icons shown on affected components
Recommended loadout would save just like other loadouts.
Notification when pilot leaves/comes back
Score panel is now available on the deploy screen too
New workshop items:
- Decal: Oculosprocket (free)
- Decal: The Bounty Hunters (free)
- Decal: 1812 WarHawk
- Male goggles: Green and Gold Aviators
- Female hat: Dapper Dame's Veiled Hat
Changes:
Players are default switched to pilot when they’re in captain seat. Novice players can’t change class if they’re in captain seat.
Hats and outfits of the same type now stack in character customization inventory UI
Rematch map vote would at least have one CP map as option
Ship kills will stay longer in match news feed (at top left)
Steam client will be used for achievement notifications from now on
Different colors for un/completed achievements
Running water effect removed during rainstorms (due to performance, quality issues)
"AFK" changed to "Inactive"
Deployed mines for Mine Launcher is easier to read
Shorter component names in kill feed so there will be less messages cut off
In-game store will charge USD, Steam will handle currency convert
Spectators are not allowed to vote map
Clan chat is now visible in all chat tabs
Report window doesn’t disable chatbox
Match system changes
- Novice are put into regular queues automatically after waiting for 85 seconds
- Team balance logic fix
Changed the way character hair is rendered slightly (it gets shadows properly now, but lost some subtle soft edges)
Fixes:
Client connection times out less quickly under unstable networking conditions
Add smoke trail at hull break
Several achievement descriptions on Steam
Light sources on ships (lanterns etc) are now disabled by distance/settings rather than flickering weirdly
Flares (and other light sources) no longer stack brightness as crazily on clouds
Guns being fired by other players aren’t played
The carpets of the traveller theme have strange light smears
Hitmarkers are now shown as your own if you get off the gun after firing
Fixed display/music issue where buffing the hull was interpreted as damage+repair (triggering drums)
Start screen’s "Play" button not clickable in some aspect ratios
Friends should not join tutorials
Character loadout doesn't get updated if accepting recommended loadout while being on customization screen
Going “Inactive” no longer activates combat music