Medieval Engineers: Aggiornamento 02.0057
Inviato: martedì 23 febbraio 2016, 13:32

Questo aggiornamento, oltre al Bug Fix, introduce la possibilità di cambiare la capienza dell'inventario del personaggio fra le opzioni del Mondo e aggiunge delle Icone sull'HUD ogni volta che si raccoglie un oggetto, mostrando la quantità aggiunta all'inventario.
Qui di seguito il Video e il Change Log :
Features
- Item icons on HUD
- Inventory sizes
Fixes
- fixed client crash when server was disconnected while MyGuiScreenInventory is displayed on client
- player is now unable to build on objects which are being manipulated at the moment
- fixed a few memory leaks in the renderer
- fixed outlines getting drawn over grass again
- fixed bug that allowed particular zones not to be audible when jumping over them
- attack animation is now not interrupted by other animations (running, jumping, rotation, etc)
- fixed bigger inventory bag bug
- added sound of flying catapult stone to the game
- improving tree falling sounds
- changing the starting date in all scenarios to 7:00 AM from 9:00 AM
- fixed crash in CreateReplicable
- fixed strange looking and dysfunctional rope drum
- fixed battle music playing most of the game time without any reason
- fixed crash in audio distance sound system
- changed hit reporting to have an additional sprite appear and fade out rather than enlarging and coloring the existing one
- added tool hit sounds for different surfaces
- fixed head angle having a "Not a Number" sometimes
- fixed a crash on the client when pasting a blueprint in the air
- fixed a client crash in Sandbox.Game.Entities.MyFloatingObject.GetPhysicsShape
- fixed tool hit sounds against grass